#[repr(C)]
pub struct PhysicalDeviceFloatControlsProperties<'a> {
Show 20 fields pub s_type: StructureType, pub p_next: *mut c_void, pub denorm_behavior_independence: ShaderFloatControlsIndependence, pub rounding_mode_independence: ShaderFloatControlsIndependence, pub shader_signed_zero_inf_nan_preserve_float16: Bool32, pub shader_signed_zero_inf_nan_preserve_float32: Bool32, pub shader_signed_zero_inf_nan_preserve_float64: Bool32, pub shader_denorm_preserve_float16: Bool32, pub shader_denorm_preserve_float32: Bool32, pub shader_denorm_preserve_float64: Bool32, pub shader_denorm_flush_to_zero_float16: Bool32, pub shader_denorm_flush_to_zero_float32: Bool32, pub shader_denorm_flush_to_zero_float64: Bool32, pub shader_rounding_mode_rte_float16: Bool32, pub shader_rounding_mode_rte_float32: Bool32, pub shader_rounding_mode_rte_float64: Bool32, pub shader_rounding_mode_rtz_float16: Bool32, pub shader_rounding_mode_rtz_float32: Bool32, pub shader_rounding_mode_rtz_float64: Bool32, pub _marker: PhantomData<&'a ()>,
}
Expand description

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§s_type: StructureType§p_next: *mut c_void§denorm_behavior_independence: ShaderFloatControlsIndependence§rounding_mode_independence: ShaderFloatControlsIndependence§shader_signed_zero_inf_nan_preserve_float16: Bool32§shader_signed_zero_inf_nan_preserve_float32: Bool32§shader_signed_zero_inf_nan_preserve_float64: Bool32§shader_denorm_preserve_float16: Bool32§shader_denorm_preserve_float32: Bool32§shader_denorm_preserve_float64: Bool32§shader_denorm_flush_to_zero_float16: Bool32§shader_denorm_flush_to_zero_float32: Bool32§shader_denorm_flush_to_zero_float64: Bool32§shader_rounding_mode_rte_float16: Bool32§shader_rounding_mode_rte_float32: Bool32§shader_rounding_mode_rte_float64: Bool32§shader_rounding_mode_rtz_float16: Bool32§shader_rounding_mode_rtz_float32: Bool32§shader_rounding_mode_rtz_float64: Bool32§_marker: PhantomData<&'a ()>

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impl<'a> PhysicalDeviceFloatControlsProperties<'a>

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pub fn denorm_behavior_independence( self, denorm_behavior_independence: ShaderFloatControlsIndependence ) -> Self

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pub fn rounding_mode_independence( self, rounding_mode_independence: ShaderFloatControlsIndependence ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float16( self, shader_signed_zero_inf_nan_preserve_float16: bool ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float32( self, shader_signed_zero_inf_nan_preserve_float32: bool ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float64( self, shader_signed_zero_inf_nan_preserve_float64: bool ) -> Self

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pub fn shader_denorm_preserve_float16( self, shader_denorm_preserve_float16: bool ) -> Self

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pub fn shader_denorm_preserve_float32( self, shader_denorm_preserve_float32: bool ) -> Self

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pub fn shader_denorm_preserve_float64( self, shader_denorm_preserve_float64: bool ) -> Self

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pub fn shader_denorm_flush_to_zero_float16( self, shader_denorm_flush_to_zero_float16: bool ) -> Self

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pub fn shader_denorm_flush_to_zero_float32( self, shader_denorm_flush_to_zero_float32: bool ) -> Self

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pub fn shader_denorm_flush_to_zero_float64( self, shader_denorm_flush_to_zero_float64: bool ) -> Self

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pub fn shader_rounding_mode_rte_float16( self, shader_rounding_mode_rte_float16: bool ) -> Self

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pub fn shader_rounding_mode_rte_float32( self, shader_rounding_mode_rte_float32: bool ) -> Self

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pub fn shader_rounding_mode_rte_float64( self, shader_rounding_mode_rte_float64: bool ) -> Self

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pub fn shader_rounding_mode_rtz_float16( self, shader_rounding_mode_rtz_float16: bool ) -> Self

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pub fn shader_rounding_mode_rtz_float32( self, shader_rounding_mode_rtz_float32: bool ) -> Self

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pub fn shader_rounding_mode_rtz_float64( self, shader_rounding_mode_rtz_float64: bool ) -> Self

Trait Implementations§

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impl<'a> Clone for PhysicalDeviceFloatControlsProperties<'a>

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fn clone(&self) -> PhysicalDeviceFloatControlsProperties<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for PhysicalDeviceFloatControlsProperties<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceFloatControlsProperties<'_>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'a> TaggedStructure for PhysicalDeviceFloatControlsProperties<'a>

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const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES

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impl<'a> Copy for PhysicalDeviceFloatControlsProperties<'a>

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impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsProperties<'_>

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impl Send for PhysicalDeviceFloatControlsProperties<'_>

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impl Sync for PhysicalDeviceFloatControlsProperties<'_>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.