#[repr(C)]
pub struct PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a> {
Show 34 fields pub s_type: StructureType, pub p_next: *mut c_void, pub extended_dynamic_state3_tessellation_domain_origin: Bool32, pub extended_dynamic_state3_depth_clamp_enable: Bool32, pub extended_dynamic_state3_polygon_mode: Bool32, pub extended_dynamic_state3_rasterization_samples: Bool32, pub extended_dynamic_state3_sample_mask: Bool32, pub extended_dynamic_state3_alpha_to_coverage_enable: Bool32, pub extended_dynamic_state3_alpha_to_one_enable: Bool32, pub extended_dynamic_state3_logic_op_enable: Bool32, pub extended_dynamic_state3_color_blend_enable: Bool32, pub extended_dynamic_state3_color_blend_equation: Bool32, pub extended_dynamic_state3_color_write_mask: Bool32, pub extended_dynamic_state3_rasterization_stream: Bool32, pub extended_dynamic_state3_conservative_rasterization_mode: Bool32, pub extended_dynamic_state3_extra_primitive_overestimation_size: Bool32, pub extended_dynamic_state3_depth_clip_enable: Bool32, pub extended_dynamic_state3_sample_locations_enable: Bool32, pub extended_dynamic_state3_color_blend_advanced: Bool32, pub extended_dynamic_state3_provoking_vertex_mode: Bool32, pub extended_dynamic_state3_line_rasterization_mode: Bool32, pub extended_dynamic_state3_line_stipple_enable: Bool32, pub extended_dynamic_state3_depth_clip_negative_one_to_one: Bool32, pub extended_dynamic_state3_viewport_w_scaling_enable: Bool32, pub extended_dynamic_state3_viewport_swizzle: Bool32, pub extended_dynamic_state3_coverage_to_color_enable: Bool32, pub extended_dynamic_state3_coverage_to_color_location: Bool32, pub extended_dynamic_state3_coverage_modulation_mode: Bool32, pub extended_dynamic_state3_coverage_modulation_table_enable: Bool32, pub extended_dynamic_state3_coverage_modulation_table: Bool32, pub extended_dynamic_state3_coverage_reduction_mode: Bool32, pub extended_dynamic_state3_representative_fragment_test_enable: Bool32, pub extended_dynamic_state3_shading_rate_image_enable: Bool32, pub _marker: PhantomData<&'a ()>,
}
Expand description

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§s_type: StructureType§p_next: *mut c_void§extended_dynamic_state3_tessellation_domain_origin: Bool32§extended_dynamic_state3_depth_clamp_enable: Bool32§extended_dynamic_state3_polygon_mode: Bool32§extended_dynamic_state3_rasterization_samples: Bool32§extended_dynamic_state3_sample_mask: Bool32§extended_dynamic_state3_alpha_to_coverage_enable: Bool32§extended_dynamic_state3_alpha_to_one_enable: Bool32§extended_dynamic_state3_logic_op_enable: Bool32§extended_dynamic_state3_color_blend_enable: Bool32§extended_dynamic_state3_color_blend_equation: Bool32§extended_dynamic_state3_color_write_mask: Bool32§extended_dynamic_state3_rasterization_stream: Bool32§extended_dynamic_state3_conservative_rasterization_mode: Bool32§extended_dynamic_state3_extra_primitive_overestimation_size: Bool32§extended_dynamic_state3_depth_clip_enable: Bool32§extended_dynamic_state3_sample_locations_enable: Bool32§extended_dynamic_state3_color_blend_advanced: Bool32§extended_dynamic_state3_provoking_vertex_mode: Bool32§extended_dynamic_state3_line_rasterization_mode: Bool32§extended_dynamic_state3_line_stipple_enable: Bool32§extended_dynamic_state3_depth_clip_negative_one_to_one: Bool32§extended_dynamic_state3_viewport_w_scaling_enable: Bool32§extended_dynamic_state3_viewport_swizzle: Bool32§extended_dynamic_state3_coverage_to_color_enable: Bool32§extended_dynamic_state3_coverage_to_color_location: Bool32§extended_dynamic_state3_coverage_modulation_mode: Bool32§extended_dynamic_state3_coverage_modulation_table_enable: Bool32§extended_dynamic_state3_coverage_modulation_table: Bool32§extended_dynamic_state3_coverage_reduction_mode: Bool32§extended_dynamic_state3_representative_fragment_test_enable: Bool32§extended_dynamic_state3_shading_rate_image_enable: Bool32§_marker: PhantomData<&'a ()>

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impl<'a> PhysicalDeviceExtendedDynamicState3FeaturesEXT<'a>

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pub fn extended_dynamic_state3_tessellation_domain_origin( self, extended_dynamic_state3_tessellation_domain_origin: bool ) -> Self

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pub fn extended_dynamic_state3_depth_clamp_enable( self, extended_dynamic_state3_depth_clamp_enable: bool ) -> Self

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pub fn extended_dynamic_state3_polygon_mode( self, extended_dynamic_state3_polygon_mode: bool ) -> Self

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pub fn extended_dynamic_state3_rasterization_samples( self, extended_dynamic_state3_rasterization_samples: bool ) -> Self

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pub fn extended_dynamic_state3_sample_mask( self, extended_dynamic_state3_sample_mask: bool ) -> Self

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pub fn extended_dynamic_state3_alpha_to_coverage_enable( self, extended_dynamic_state3_alpha_to_coverage_enable: bool ) -> Self

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pub fn extended_dynamic_state3_alpha_to_one_enable( self, extended_dynamic_state3_alpha_to_one_enable: bool ) -> Self

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pub fn extended_dynamic_state3_logic_op_enable( self, extended_dynamic_state3_logic_op_enable: bool ) -> Self

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pub fn extended_dynamic_state3_color_blend_enable( self, extended_dynamic_state3_color_blend_enable: bool ) -> Self

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pub fn extended_dynamic_state3_color_blend_equation( self, extended_dynamic_state3_color_blend_equation: bool ) -> Self

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pub fn extended_dynamic_state3_color_write_mask( self, extended_dynamic_state3_color_write_mask: bool ) -> Self

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pub fn extended_dynamic_state3_rasterization_stream( self, extended_dynamic_state3_rasterization_stream: bool ) -> Self

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pub fn extended_dynamic_state3_conservative_rasterization_mode( self, extended_dynamic_state3_conservative_rasterization_mode: bool ) -> Self

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pub fn extended_dynamic_state3_extra_primitive_overestimation_size( self, extended_dynamic_state3_extra_primitive_overestimation_size: bool ) -> Self

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pub fn extended_dynamic_state3_depth_clip_enable( self, extended_dynamic_state3_depth_clip_enable: bool ) -> Self

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pub fn extended_dynamic_state3_sample_locations_enable( self, extended_dynamic_state3_sample_locations_enable: bool ) -> Self

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pub fn extended_dynamic_state3_color_blend_advanced( self, extended_dynamic_state3_color_blend_advanced: bool ) -> Self

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pub fn extended_dynamic_state3_provoking_vertex_mode( self, extended_dynamic_state3_provoking_vertex_mode: bool ) -> Self

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pub fn extended_dynamic_state3_line_rasterization_mode( self, extended_dynamic_state3_line_rasterization_mode: bool ) -> Self

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pub fn extended_dynamic_state3_line_stipple_enable( self, extended_dynamic_state3_line_stipple_enable: bool ) -> Self

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pub fn extended_dynamic_state3_depth_clip_negative_one_to_one( self, extended_dynamic_state3_depth_clip_negative_one_to_one: bool ) -> Self

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pub fn extended_dynamic_state3_viewport_w_scaling_enable( self, extended_dynamic_state3_viewport_w_scaling_enable: bool ) -> Self

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pub fn extended_dynamic_state3_viewport_swizzle( self, extended_dynamic_state3_viewport_swizzle: bool ) -> Self

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pub fn extended_dynamic_state3_coverage_to_color_enable( self, extended_dynamic_state3_coverage_to_color_enable: bool ) -> Self

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pub fn extended_dynamic_state3_coverage_to_color_location( self, extended_dynamic_state3_coverage_to_color_location: bool ) -> Self

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pub fn extended_dynamic_state3_coverage_modulation_mode( self, extended_dynamic_state3_coverage_modulation_mode: bool ) -> Self

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pub fn extended_dynamic_state3_coverage_modulation_table_enable( self, extended_dynamic_state3_coverage_modulation_table_enable: bool ) -> Self

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pub fn extended_dynamic_state3_coverage_modulation_table( self, extended_dynamic_state3_coverage_modulation_table: bool ) -> Self

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pub fn extended_dynamic_state3_coverage_reduction_mode( self, extended_dynamic_state3_coverage_reduction_mode: bool ) -> Self

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pub fn extended_dynamic_state3_representative_fragment_test_enable( self, extended_dynamic_state3_representative_fragment_test_enable: bool ) -> Self

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pub fn extended_dynamic_state3_shading_rate_image_enable( self, extended_dynamic_state3_shading_rate_image_enable: bool ) -> Self

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