#[repr(C)]
pub struct ShaderStatisticsInfoAMD { pub shader_stage_mask: ShaderStageFlags, pub resource_usage: ShaderResourceUsageAMD, pub num_physical_vgprs: u32, pub num_physical_sgprs: u32, pub num_available_vgprs: u32, pub num_available_sgprs: u32, pub compute_work_group_size: [u32; 3], }
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Fields

shader_stage_mask: ShaderStageFlagsresource_usage: ShaderResourceUsageAMDnum_physical_vgprs: u32num_physical_sgprs: u32num_available_vgprs: u32num_available_sgprs: u32compute_work_group_size: [u32; 3]

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