#[repr(C)]
pub struct PhysicalDeviceShaderAtomicInt64Features { pub s_type: StructureType, pub p_next: *mut c_void, pub shader_buffer_int64_atomics: Bool32, pub shader_shared_int64_atomics: Bool32, }
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Fields

s_type: StructureTypep_next: *mut c_voidshader_buffer_int64_atomics: Bool32shader_shared_int64_atomics: Bool32

Implementations

Trait Implementations

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