#[repr(C)]
pub struct PhysicalDeviceRayTracingMotionBlurFeaturesNV { pub s_type: StructureType, pub p_next: *mut c_void, pub ray_tracing_motion_blur: Bool32, pub ray_tracing_motion_blur_pipeline_trace_rays_indirect: Bool32, }
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Fields

s_type: StructureTypep_next: *mut c_voidray_tracing_motion_blur: Bool32ray_tracing_motion_blur_pipeline_trace_rays_indirect: Bool32

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