#[repr(C)]
pub struct GraphicsShaderGroupCreateInfoNV { pub s_type: StructureType, pub p_next: *const c_void, pub stage_count: u32, pub p_stages: *const PipelineShaderStageCreateInfo, pub p_vertex_input_state: *const PipelineVertexInputStateCreateInfo, pub p_tessellation_state: *const PipelineTessellationStateCreateInfo, }
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Fields

s_type: StructureTypep_next: *const c_voidstage_count: u32p_stages: *const PipelineShaderStageCreateInfop_vertex_input_state: *const PipelineVertexInputStateCreateInfop_tessellation_state: *const PipelineTessellationStateCreateInfo

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