Struct ash::vk::ExternalMemoryBufferCreateInfo
source · [−]#[repr(C)]pub struct ExternalMemoryBufferCreateInfo {
pub s_type: StructureType,
pub p_next: *const c_void,
pub handle_types: ExternalMemoryHandleTypeFlags,
}
Expand description
Fields
s_type: StructureType
p_next: *const c_void
handle_types: ExternalMemoryHandleTypeFlags
Implementations
sourceimpl ExternalMemoryBufferCreateInfo
impl ExternalMemoryBufferCreateInfo
pub fn builder<'a>() -> ExternalMemoryBufferCreateInfoBuilder<'a>
Trait Implementations
sourceimpl Clone for ExternalMemoryBufferCreateInfo
impl Clone for ExternalMemoryBufferCreateInfo
sourcefn clone(&self) -> ExternalMemoryBufferCreateInfo
fn clone(&self) -> ExternalMemoryBufferCreateInfo
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for ExternalMemoryBufferCreateInfo
impl ExtendsBufferCreateInfo for ExternalMemoryBufferCreateInfo
Auto Trait Implementations
impl RefUnwindSafe for ExternalMemoryBufferCreateInfo
impl !Send for ExternalMemoryBufferCreateInfo
impl !Sync for ExternalMemoryBufferCreateInfo
impl Unpin for ExternalMemoryBufferCreateInfo
impl UnwindSafe for ExternalMemoryBufferCreateInfo
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more