Struct ash::vk::PhysicalDeviceVulkan12FeaturesBuilder [−][src]
#[repr(transparent)]pub struct PhysicalDeviceVulkan12FeaturesBuilder<'a> { /* fields omitted */ }
Implementations
pub fn uniform_and_storage_buffer8_bit_access(
self,
uniform_and_storage_buffer8_bit_access: bool
) -> Self
pub fn shader_input_attachment_array_dynamic_indexing(
self,
shader_input_attachment_array_dynamic_indexing: bool
) -> Self
pub fn shader_uniform_texel_buffer_array_dynamic_indexing(
self,
shader_uniform_texel_buffer_array_dynamic_indexing: bool
) -> Self
pub fn shader_storage_texel_buffer_array_dynamic_indexing(
self,
shader_storage_texel_buffer_array_dynamic_indexing: bool
) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing(
self,
shader_uniform_buffer_array_non_uniform_indexing: bool
) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing(
self,
shader_sampled_image_array_non_uniform_indexing: bool
) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing(
self,
shader_storage_buffer_array_non_uniform_indexing: bool
) -> Self
pub fn shader_storage_image_array_non_uniform_indexing(
self,
shader_storage_image_array_non_uniform_indexing: bool
) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing(
self,
shader_input_attachment_array_non_uniform_indexing: bool
) -> Self
pub fn shader_uniform_texel_buffer_array_non_uniform_indexing(
self,
shader_uniform_texel_buffer_array_non_uniform_indexing: bool
) -> Self
pub fn shader_storage_texel_buffer_array_non_uniform_indexing(
self,
shader_storage_texel_buffer_array_non_uniform_indexing: bool
) -> Self
pub fn descriptor_binding_uniform_buffer_update_after_bind(
self,
descriptor_binding_uniform_buffer_update_after_bind: bool
) -> Self
pub fn descriptor_binding_sampled_image_update_after_bind(
self,
descriptor_binding_sampled_image_update_after_bind: bool
) -> Self
pub fn descriptor_binding_storage_image_update_after_bind(
self,
descriptor_binding_storage_image_update_after_bind: bool
) -> Self
pub fn descriptor_binding_storage_buffer_update_after_bind(
self,
descriptor_binding_storage_buffer_update_after_bind: bool
) -> Self
pub fn descriptor_binding_uniform_texel_buffer_update_after_bind(
self,
descriptor_binding_uniform_texel_buffer_update_after_bind: bool
) -> Self
pub fn descriptor_binding_storage_texel_buffer_update_after_bind(
self,
descriptor_binding_storage_texel_buffer_update_after_bind: bool
) -> Self
pub fn descriptor_binding_update_unused_while_pending(
self,
descriptor_binding_update_unused_while_pending: bool
) -> Self
pub fn descriptor_binding_partially_bound(
self,
descriptor_binding_partially_bound: bool
) -> Self
pub fn descriptor_binding_variable_descriptor_count(
self,
descriptor_binding_variable_descriptor_count: bool
) -> Self
pub fn buffer_device_address_capture_replay(
self,
buffer_device_address_capture_replay: bool
) -> Self
pub fn buffer_device_address_multi_device(
self,
buffer_device_address_multi_device: bool
) -> Self
pub fn vulkan_memory_model_availability_visibility_chains(
self,
vulkan_memory_model_availability_visibility_chains: bool
) -> Self
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Methods from Deref<Target = PhysicalDeviceVulkan12Features>
Trait Implementations
The resulting type after dereferencing.