Struct ash::vk::PhysicalDeviceFloatControlsProperties[][src]

#[repr(C)]
pub struct PhysicalDeviceFloatControlsProperties {
Show 19 fields pub s_type: StructureType, pub p_next: *mut c_void, pub denorm_behavior_independence: ShaderFloatControlsIndependence, pub rounding_mode_independence: ShaderFloatControlsIndependence, pub shader_signed_zero_inf_nan_preserve_float16: Bool32, pub shader_signed_zero_inf_nan_preserve_float32: Bool32, pub shader_signed_zero_inf_nan_preserve_float64: Bool32, pub shader_denorm_preserve_float16: Bool32, pub shader_denorm_preserve_float32: Bool32, pub shader_denorm_preserve_float64: Bool32, pub shader_denorm_flush_to_zero_float16: Bool32, pub shader_denorm_flush_to_zero_float32: Bool32, pub shader_denorm_flush_to_zero_float64: Bool32, pub shader_rounding_mode_rte_float16: Bool32, pub shader_rounding_mode_rte_float32: Bool32, pub shader_rounding_mode_rte_float64: Bool32, pub shader_rounding_mode_rtz_float16: Bool32, pub shader_rounding_mode_rtz_float32: Bool32, pub shader_rounding_mode_rtz_float64: Bool32,
}
Expand description

Fields

s_type: StructureTypep_next: *mut c_voiddenorm_behavior_independence: ShaderFloatControlsIndependencerounding_mode_independence: ShaderFloatControlsIndependenceshader_signed_zero_inf_nan_preserve_float16: Bool32shader_signed_zero_inf_nan_preserve_float32: Bool32shader_signed_zero_inf_nan_preserve_float64: Bool32shader_denorm_preserve_float16: Bool32shader_denorm_preserve_float32: Bool32shader_denorm_preserve_float64: Bool32shader_denorm_flush_to_zero_float16: Bool32shader_denorm_flush_to_zero_float32: Bool32shader_denorm_flush_to_zero_float64: Bool32shader_rounding_mode_rte_float16: Bool32shader_rounding_mode_rte_float32: Bool32shader_rounding_mode_rte_float64: Bool32shader_rounding_mode_rtz_float16: Bool32shader_rounding_mode_rtz_float32: Bool32shader_rounding_mode_rtz_float64: Bool32

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