Struct ash::vk::PhysicalDeviceDepthStencilResolveProperties[][src]

#[repr(C)]
pub struct PhysicalDeviceDepthStencilResolveProperties { pub s_type: StructureType, pub p_next: *mut c_void, pub supported_depth_resolve_modes: ResolveModeFlags, pub supported_stencil_resolve_modes: ResolveModeFlags, pub independent_resolve_none: Bool32, pub independent_resolve: Bool32, }
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Fields

s_type: StructureTypep_next: *mut c_voidsupported_depth_resolve_modes: ResolveModeFlagssupported_stencil_resolve_modes: ResolveModeFlagsindependent_resolve_none: Bool32independent_resolve: Bool32

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