Struct ash::vk::PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder[][src]

#[repr(transparent)]pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { /* fields omitted */ }

Implementations

impl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>[src]

pub fn shader_buffer_float32_atomics(
    self,
    shader_buffer_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn shader_buffer_float32_atomic_add(
    self,
    shader_buffer_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn shader_buffer_float64_atomics(
    self,
    shader_buffer_float64_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn shader_buffer_float64_atomic_add(
    self,
    shader_buffer_float64_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn shader_shared_float32_atomics(
    self,
    shader_shared_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn shader_shared_float32_atomic_add(
    self,
    shader_shared_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn shader_shared_float64_atomics(
    self,
    shader_shared_float64_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn shader_shared_float64_atomic_add(
    self,
    shader_shared_float64_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn shader_image_float32_atomics(
    self,
    shader_image_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn shader_image_float32_atomic_add(
    self,
    shader_image_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn sparse_image_float32_atomics(
    self,
    sparse_image_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn sparse_image_float32_atomic_add(
    self,
    sparse_image_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
[src]

pub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT[src]

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

Methods from Deref<Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT>

Trait Implementations

impl<'a> Deref for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>[src]

type Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT

The resulting type after dereferencing.

impl<'a> DerefMut for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>[src]

impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'_>[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.