#[repr(C)]
pub struct PhysicalDeviceFeatures {
pub robust_buffer_access: Bool32,
pub full_draw_index_uint32: Bool32,
pub image_cube_array: Bool32,
pub independent_blend: Bool32,
pub geometry_shader: Bool32,
pub tessellation_shader: Bool32,
pub sample_rate_shading: Bool32,
pub dual_src_blend: Bool32,
pub logic_op: Bool32,
pub multi_draw_indirect: Bool32,
pub draw_indirect_first_instance: Bool32,
pub depth_clamp: Bool32,
pub depth_bias_clamp: Bool32,
pub fill_mode_non_solid: Bool32,
pub depth_bounds: Bool32,
pub wide_lines: Bool32,
pub large_points: Bool32,
pub alpha_to_one: Bool32,
pub multi_viewport: Bool32,
pub sampler_anisotropy: Bool32,
pub texture_compression_etc2: Bool32,
pub texture_compression_astc_ldr: Bool32,
pub texture_compression_bc: Bool32,
pub occlusion_query_precise: Bool32,
pub pipeline_statistics_query: Bool32,
pub vertex_pipeline_stores_and_atomics: Bool32,
pub fragment_stores_and_atomics: Bool32,
pub shader_tessellation_and_geometry_point_size: Bool32,
pub shader_image_gather_extended: Bool32,
pub shader_storage_image_extended_formats: Bool32,
pub shader_storage_image_multisample: Bool32,
pub shader_storage_image_read_without_format: Bool32,
pub shader_storage_image_write_without_format: Bool32,
pub shader_uniform_buffer_array_dynamic_indexing: Bool32,
pub shader_sampled_image_array_dynamic_indexing: Bool32,
pub shader_storage_buffer_array_dynamic_indexing: Bool32,
pub shader_storage_image_array_dynamic_indexing: Bool32,
pub shader_clip_distance: Bool32,
pub shader_cull_distance: Bool32,
pub shader_float64: Bool32,
pub shader_int64: Bool32,
pub shader_int16: Bool32,
pub shader_resource_residency: Bool32,
pub shader_resource_min_lod: Bool32,
pub sparse_binding: Bool32,
pub sparse_residency_buffer: Bool32,
pub sparse_residency_image2_d: Bool32,
pub sparse_residency_image3_d: Bool32,
pub sparse_residency2_samples: Bool32,
pub sparse_residency4_samples: Bool32,
pub sparse_residency8_samples: Bool32,
pub sparse_residency16_samples: Bool32,
pub sparse_residency_aliased: Bool32,
pub variable_multisample_rate: Bool32,
pub inherited_queries: Bool32,
}
vertex_pipeline_stores_and_atomics: Bool32
fragment_stores_and_atomics: Bool32
shader_tessellation_and_geometry_point_size: Bool32
Returns the "default value" for a type. Read more
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static