#[repr(C)]
pub struct GraphicsPipelineCreateInfo {
Show 19 fields pub s_type: StructureType, pub p_next: *const c_void, pub flags: PipelineCreateFlags, pub stage_count: u32, pub p_stages: *const PipelineShaderStageCreateInfo, pub p_vertex_input_state: *const PipelineVertexInputStateCreateInfo, pub p_input_assembly_state: *const PipelineInputAssemblyStateCreateInfo, pub p_tessellation_state: *const PipelineTessellationStateCreateInfo, pub p_viewport_state: *const PipelineViewportStateCreateInfo, pub p_rasterization_state: *const PipelineRasterizationStateCreateInfo, pub p_multisample_state: *const PipelineMultisampleStateCreateInfo, pub p_depth_stencil_state: *const PipelineDepthStencilStateCreateInfo, pub p_color_blend_state: *const PipelineColorBlendStateCreateInfo, pub p_dynamic_state: *const PipelineDynamicStateCreateInfo, pub layout: PipelineLayout, pub render_pass: RenderPass, pub subpass: u32, pub base_pipeline_handle: Pipeline, pub base_pipeline_index: i32,
}

Fields

s_type: StructureTypep_next: *const c_voidflags: PipelineCreateFlagsstage_count: u32p_stages: *const PipelineShaderStageCreateInfop_vertex_input_state: *const PipelineVertexInputStateCreateInfop_input_assembly_state: *const PipelineInputAssemblyStateCreateInfop_tessellation_state: *const PipelineTessellationStateCreateInfop_viewport_state: *const PipelineViewportStateCreateInfop_rasterization_state: *const PipelineRasterizationStateCreateInfop_multisample_state: *const PipelineMultisampleStateCreateInfop_depth_stencil_state: *const PipelineDepthStencilStateCreateInfop_color_blend_state: *const PipelineColorBlendStateCreateInfop_dynamic_state: *const PipelineDynamicStateCreateInfolayout: PipelineLayoutrender_pass: RenderPasssubpass: u32base_pipeline_handle: Pipelinebase_pipeline_index: i32

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