1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
use std::{io, time::Duration};
use ascii_forge::prelude::*;
fn main() -> io::Result<()> {
// Will init the window for you, handling all required procedures.
let mut window = Window::init()?;
// Ask the system to handle panics for us.
handle_panics();
loop {
// Ask the window to draw, handle events, and fix sizing issues.
// Duration is the time for which to poll events before re-rendering.
window.update(Duration::from_millis(200))?;
// Render elements to the window
render!(
window,
vec2(0, 0) => [ "Hello World!" ],
vec2(0, 1) => [ "Press `Enter` to exit!".red() ],
vec2(0, 2) => [
"Multiple ".green(),
"Styles ".yellow(),
"Per ".green(),
"Line ".red(),
],
);
// Check if the Enter Key was pressed, and exit the app if it was.
if window.code(KeyCode::Enter) {
break;
}
}
// Restore the window, enabling the window to function normally again
// If nothing will be run after this, once the window is dropped, this will be run implicitly.
window.restore()
}