1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
use std::{io, time::Duration};

use ascii_forge::prelude::*;

fn main() -> io::Result<()> {
    // Will init the window for you, handling all required procedures.
    let mut window = Window::init()?;

    // Ask the system to handle panics for us.
    handle_panics();

    loop {
        // Ask the window to draw, handle events, and fix sizing issues.
        // Duration is the time for which to poll events before re-rendering.
        window.update(Duration::from_millis(200))?;

        // Render elements to the window
        render!(
            window,
            vec2(0, 0) => [ "Hello World!" ],
            vec2(0, 1) => [ "Press `Enter` to exit!".red() ],
            vec2(0, 2) => [
                "Multiple ".green(),
                "Styles ".yellow(),
                "Per ".green(),
                "Line ".red(),
            ],
        );

        // Check if the Enter Key was pressed, and exit the app if it was.
        if window.code(KeyCode::Enter) {
            break;
        }
    }

    // Restore the window, enabling the window to function normally again
    // If nothing will be run after this, once the window is dropped, this will be run implicitly.
    window.restore()
}