Crate ascending_input

Source

Structs§

Bindings
Represents a collection of bindings mapping inputs to actions and axes for various input devices.
FrameTime
Keeps track of Timing useful for Games. it keeps track of Delta Seconds and Seconds since the start of the program.
InputHandler
Handler Contains all the Possible Key presses, Modifier Presses and Mouse locations.
ModifiersState
Represents the current state of the keyboard modifiers
PhysicalPosition
A position represented in physical pixels.

Enums§

Axis
Button
Button Type for bindings.
InputEvent
Key
A key on the keyboard. Used to convert smolStr into Char for Direct usage as example: Character(‘v’) winit: https://docs.rs/winit/0.29.10/winit/keyboard/enum.Key.html
Location
The location of the key on the keyboard.
Modifier
MouseAxis
MouseButton
Describes a button of a mouse controller.
MouseButtonAction
Named
A Key::Named value