Crate ascending_input Copy item path Source Bindings Represents a collection of bindings mapping inputs to actions and axes for various input
devices. FrameTime Keeps track of Timing useful for Games.
it keeps track of Delta Seconds and Seconds since
the start of the program. InputHandler Handler Contains all the Possible Key presses, Modifier Presses and Mouse locations. ModifiersState Represents the current state of the keyboard modifiers PhysicalPosition A position represented in physical pixels. Axis Button Button Type for bindings. InputEvent Key A key on the keyboard.
Used to convert smolStr into Char for Direct usage as example: Character(‘v’)
winit
: https://docs.rs/winit/0.29.10/winit/keyboard/enum.Key.html Location The location of the key on the keyboard. Modifier MouseAxis MouseButton Describes a button of a mouse controller. MouseButtonAction Named A Key::Named
value