Structs§
- Bindings
- Represents a collection of bindings mapping inputs to actions and axes for various input devices.
- Input
Handler - Handler Contains all the Possible Key presses, Modifier Presses and Mouse locations.
- Modifiers
State - Represents the current state of the keyboard modifiers
- Physical
Position - A position represented in physical pixels.
Enums§
- Axis
- Button
- Button Type for bindings.
- Input
Event - Key
- A key on the keyboard.
Used to convert smolStr into Char for Direct usage as example: Character(‘v’)
winit: https://docs.rs/winit/0.29.10/winit/keyboard/enum.Key.html - Location
- The location of the key on the keyboard.
- Modifier
- Mouse
Axis - Mouse
Button - Describes a button of a mouse controller.
- Mouse
Button Action - Named
- A
Key::Namedvalue