Crate ascending_graphics
source ·Re-exports§
pub use cosmic_text;pub use naga;pub use wgpu;
Structs§
- AtlasSet is used to hold and contain the data of many Atlas layers. Each Atlas keeps track of the allocations allowed. Each allocation is a given Width/Height as well as Position that a Texture image can fit within the atlas.
- This is the bounds can be used for Many things from Clipping Text, Clipping a Rendered World object. Or even just to check coords.
- Text color
- Parameters for the fill tessellator.
- Handles the Device and Queue returned from WGPU.
- Handles the Window, Device and buffer stores.
- Handles the Window, Adapter and Surface information.
- rendering data for all images.
- The actual data stored in a
Key. - rendering data for world Light and all Lights.
- 4 of these per each layer.
- Parameters for the tessellator.
- A 2-dimensional vector.
- A 3-dimensional vector.
- A 4-dimensional vector.
- A 2-dimensional vector.
- A 3-dimensional vector.
- A 4-dimensional vector.
Enums§
- The shaping strategy of some text.
Constants§
Traits§
- The
Passtrait represents either a render or compute pass. This way the passes can be implemented in a modular way.