Module ark_module::behavior
source Β· Expand description
π¦Ή Behavior module
Behavior instances are identified through a densely packed identifier called BehaviorInstanceId.
BehaviorInstanceId uniquely identifies a triple of:
- An external behavior module handle
- A behavior type in this behavior module
- A behavior instance of this behavior type in this module
Different users of this identifier need different parts:
BehaviorModuleHandle, while internal to Ark, consists of the high 16 bits of this id, and can be used to index into an array of behavior modulesBehaviorTypeIdconsists of the module handle as well as the local type id, that is, the high 32-bits. It is used to create new behavior instances, through explicit creation or deserialization.ForeignBehaviorInstanceIdconsists of the parts that are local to a behavior module. Ark will complete it together with aBehaviorModuleHandleinto aBehaviorInstanceId.
/βββββ ForeignBehaviorInstanceId ββββ
/
LocalBehaviorInstanceId LocalBehaviorTypeId BehaviorModuleHandle
0β¦β¦β¦β¦β¦β¦β¦β¦.31 32β¦β¦β¦β¦β¦β¦β¦.47 48β¦β¦β¦β¦β¦β¦β¦β¦.63
\ /
-βββββββ BehaviorTypeId ββββββ/
\ /
-βββββββββββββ BehaviorInstanceId ββββββββββββββ/
Macros
BehaviorEntry trait, this macro will hook up
and route the behavior moduleβs raw entry points to the trait methods.Structs
LocalBehaviorTypeId of the instanceβs type, resulting in a ForeignBehaviorInstanceId.