Expand description
Input handling for applets.
This module provides an improved abstraction over the applet input functions.
Structs
- Use this in your module to help with input filtering and tracking.
- Represents the state of modifier keys.
- The state of the pointer (mouse or touch).
- Current input state.
- If several touches are detected, they all come with a unique ID.
Enums
- Axis input event axis enumeration.
- Common keyboard commands such at copy, cut and paste.
- An input event (e.g. a key press).
- Describes a button of a gamepad controller.
- Symbolic name for a keyboard key
- What kind of pointer (Mouse or Touch)
- A mouse button