pub fn create_body_immediate(e: EntityHandle)Expand description
Makes it possible to create rigid bodies in the middle of a frame. Will use all the parameters already set up on the Physics component, just like the “old” way.
pub fn create_body_immediate(e: EntityHandle)Makes it possible to create rigid bodies in the middle of a frame. Will use all the parameters already set up on the Physics component, just like the “old” way.