#[repr(C)]pub struct Ray {
pub origin: [f32; 3],
pub dir: [f32; 3],
}Expand description
Ray, a line through space with a starting point and a direction.
Any point on the ray can be found through the formula origin + t * dir,
where t is a non-negative floating point value, which represents the distance
along the ray divided by the length of the dir vector.
Fields§
§origin: [f32; 3]§dir: [f32; 3]Trait Implementations§
impl Copy for Ray
impl Pod for Ray
Auto Trait Implementations§
impl Freeze for Ray
impl RefUnwindSafe for Ray
impl Send for Ray
impl Sync for Ray
impl Unpin for Ray
impl UnwindSafe for Ray
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.