pub fn ray_cast(
ray: &Ray,
min_t: f32,
max_t: f32,
any_hit: u32,
hit_t: &mut f32,
exclude_entity: EntityHandle,
) -> EntityHandlepub fn ray_cast(
ray: &Ray,
min_t: f32,
max_t: f32,
any_hit: u32,
hit_t: &mut f32,
exclude_entity: EntityHandle,
) -> EntityHandle