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define_api_id!(0xe0a5_aa39_e06f_6ebd, "render-v1");
pub use super::render_v0::Rectangle;
pub use super::render_v0::SdfHandle;
use crate::FFIResult;
use bytemuck::CheckedBitPattern;
use bytemuck::NoUninit;
use bytemuck::Pod;
use bytemuck::Zeroable;
pub type RenderMeshHandle = u64;
pub type ResourceHandleRepr = u32;
pub const INVALID_RESOURCE_HANDLE: u32 = !0u32;
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq, NoUninit, CheckedBitPattern)]
#[repr(u32)]
pub enum MeshComponentFormat {
Float16 = 0,
Float32 = 1,
UInt8 = 2,
SInt8 = 3,
UInt16 = 4,
SInt16 = 5,
UInt32 = 6,
SInt32 = 7,
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, NoUninit, CheckedBitPattern)]
#[repr(C)]
pub struct MeshStreamLayout {
pub semantic: MeshStreamSemantic,
pub component_format: MeshComponentFormat,
pub component_count: u32,
pub buffer_ptr: u32,
pub buffer_size: u32,
}
bitflags! {
#[derive(Pod, Zeroable)]
#[repr(C)]
pub struct MeshDataInfoFlags : u32 {
const COLORS = 0b0000_0001;
const TEX_COORDS = 0b0000_0010;
const BONE_INDICES_WEIGHTS = 0b0000_0100;
}
}
impl Default for MeshDataInfoFlags {
fn default() -> Self {
Self::empty()
}
}
#[derive(Debug, Default, Copy, Clone, PartialEq, Eq, Pod, Zeroable)]
#[repr(C)]
pub struct MeshDataInfo {
pub num_indices: u64,
pub num_vertices: u64,
pub flags: MeshDataInfoFlags,
pub _pad: [u8; 4],
}
bitflags! {
#[cfg_attr(feature = "with_serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "with_speedy", derive(speedy::Writable, speedy::Readable))]
#[repr(C)]
#[derive(Pod, Zeroable)]
pub struct RenderMeshStyleFlags : u32 {
const LIGHTING = 0b0000_0001;
const FLAT_SHADING = 0b0000_0100;
const BILLBOARD = 0b0010_0000;
const TWO_SIDED = 0b0100_0000;
const DEPTH_TEST = 0b1000_0000;
const DEPTH_WRITE = 0b1_0000_0000;
}
}
impl Default for RenderMeshStyleFlags {
fn default() -> Self {
Self::LIGHTING | Self::DEPTH_TEST | Self::DEPTH_WRITE
}
}
#[derive(Debug, Copy, Clone, Pod, Zeroable)]
#[repr(C)]
pub struct RenderMeshStyle {
pub diffuse_tint: [f32; 4],
pub flags: RenderMeshStyleFlags,
pub pad: [u8; 12], }
impl Default for RenderMeshStyle {
fn default() -> Self {
Self {
diffuse_tint: [1.0, 1.0, 1.0, 1.0],
flags: Default::default(),
pad: Default::default(),
}
}
}
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
#[repr(C, align(16))]
pub struct RenderMeshInstance {
pub world_transform: [f32; 16], pub mesh: RenderMeshHandle,
pub style: RenderMeshStyle,
pub _pad: [u8; 8],
}
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
#[repr(C, align(16))]
pub struct RenderMeshInstance2 {
pub world_transform: [f32; 16], pub mesh: RenderMeshHandle,
pub style: RenderMeshStyle,
pub instance_id: u64,
pub materials_offset: u32,
pub materials_len: u32,
pub _pad: [u8; 8],
}
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
#[repr(C, align(16))]
pub struct RenderMaterial {
pub diffuse_albedo: [f32; 3],
pub alpha: f32,
pub emissive_color: [f32; 3],
pub metallic: f32,
pub perceptual_roughness: f32,
pub reserved: [f32; 23],
}
impl Default for RenderMaterial {
fn default() -> Self {
Self {
diffuse_albedo: [1.0, 1.0, 1.0],
alpha: 1.0,
emissive_color: [0.0, 0.0, 0.0],
metallic: 0.0,
perceptual_roughness: 0.5,
reserved: [0.0; 23],
}
}
}
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
#[repr(C)]
pub struct RenderMeshSection {
pub start_index: u32,
pub index_count: u32,
pub start_vertex: u32,
pub vertex_count: u32,
pub material_index: u32,
}
#[derive(Debug, Copy, Clone, Pod, Zeroable)]
#[repr(C)]
pub struct SdfInstanceData2 {
pub world_from_instance: [f32; 16], pub instance_id: u64,
pub bounding_box_index: u32,
pub dynamic_data_offset: u32,
pub dynamic_data_length: u32,
pub detail_bias: f32,
pub style: RenderMeshStyle,
pub reserved: [u32; 4],
}
#[derive(Debug, Copy, Clone, Pod, Zeroable)]
#[repr(C)]
pub struct SkinnedSdfInstanceData2 {
pub instance_id: u64,
pub detail_bias: f32,
pub style: RenderMeshStyle,
pub reserved: [u32; 5],
}
#[derive(Clone, Copy, Debug, Pod, Zeroable)]
#[repr(C)]
pub struct RawIsoTransform {
pub translation: [f32; 3],
pub rotation: [f32; 4],
}
#[deprecated(note = "Use World API camera instead, this is no longer supported")]
#[derive(Clone, Copy, Debug, NoUninit, CheckedBitPattern)]
#[repr(C)]
pub struct Camera {
pub view_from_world: RawIsoTransform,
pub fov_y: f32,
pub has_viewport: bool,
pub _pad: [u8; 3],
pub viewport: Rectangle,
}
#[derive(Clone, Copy, Pod, Zeroable)]
#[repr(C)]
pub struct Environment {
pub sun_dir: [f32; 3],
pub sun_rgb: [f32; 3],
pub ground_rgb: [f32; 3],
pub sky_rgb: [f32; 3],
pub horizon_rgb: [f32; 3],
pub fog_density: f32,
pub fog_height: f32,
pub fog_height_falloff: f32,
pub fog_start: f32,
pub fog_rgba: [f32; 4],
}
#[derive(Debug, Copy, Clone, Pod, Zeroable)]
#[repr(C)]
pub struct Line {
pub pos0: [f32; 3],
pub color0: [u8; 4],
pub pos1: [f32; 3],
pub color1: [u8; 4],
}
bitflags! {
#[cfg_attr(feature = "with_serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "with_speedy", derive(speedy::Writable, speedy::Readable))]
#[repr(C)]
#[derive(Pod, Zeroable)]
pub struct GltfFlags : u32 {
const VERTEX_COLORS_SRGB = 1;
}
}
#[ark_api_macros::ark_bindgen(imports = "ark-render-v1")]
mod render {
use super::*;
use crate::render_v0::BoundingBox;
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
#[repr(u32)]
pub enum MeshStreamSemantic {
Indices = 0, Positions = 1, Normals = 2, Colors = 3, TexCoords = 4, BoneIndicesWeights = 5, }
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
#[repr(u32)]
pub enum MeshPrimitiveTopology {
TriangleList = 2,
}
extern "C" {
#[with_memory]
#[deprecated_infallible]
pub fn create_named_mesh_with_materials_and_sections(
primitive_topology: MeshPrimitiveTopology,
streams: &[MeshStreamLayout],
materials: &[RenderMaterial],
sections: &[RenderMeshSection],
name: &str,
) -> RenderMeshHandle;
pub fn create_mesh_from_gltf(
gltf_data: &[u8],
buffer_data: &[u8],
) -> FFIResult<RenderMeshHandle>;
#[deprecated_infallible]
pub fn destroy_mesh(handle: RenderMeshHandle);
#[deprecated_infallible]
pub fn draw_meshes(mesh_instances: &[RenderMeshInstance]);
pub fn draw_meshes2(mesh_instances: &[RenderMeshInstance2]);
pub fn draw_meshes_with_materials(
mesh_instances: &[RenderMeshInstance2],
material_overrides: &[RenderMaterial],
);
#[deprecated(note = "Use World API camera instead, this is no longer supported")]
#[deprecated_infallible]
pub fn set_camera(camera: &Camera);
#[deprecated_infallible]
pub fn draw_debug_lines(lines: &[Line]);
pub fn create_mesh_from_gltf_with_flags(
gltf_data: &[u8],
buffer_data: &[u8],
flags: u32, ) -> FFIResult<RenderMeshHandle>;
pub fn create_mesh_from_gltf_with_flags_name(
debug_name: &str,
gltf_data: &[u8],
buffer_data: &[u8],
flags: u32, ) -> FFIResult<RenderMeshHandle>;
pub fn create_mesh_from_gltf_resource(
debug_name: &str,
gltf_resource: ResourceHandleRepr,
gltf_buffer_data: ResourceHandleRepr,
flags: u32, ) -> FFIResult<RenderMeshHandle>;
#[deprecated_infallible]
pub fn draw_sdf_model2(
sdf: SdfHandle,
instances: &[SdfInstanceData2],
constants: &[f32],
bounding_boxes: &[BoundingBox],
);
pub fn get_mesh_data_stream(handle: RenderMeshHandle, ty: MeshStreamSemantic) -> Vec<u8>;
pub fn get_mesh_data_info(handle: RenderMeshHandle) -> MeshDataInfo;
pub fn get_mesh_data_name(handle: RenderMeshHandle) -> String;
}
}
pub use render::*;