Structs§
- Animate
Value - Animate
Value Bits bytemuck
-generated type for internal purposes only.- Animation
Options - Animation
Options Bits bytemuck
-generated type for internal purposes only.- Animation
Reply - Animation
Reply Bits bytemuck
-generated type for internal purposes only.- Bone
Weight Flags - Character
Collision Flags - Collision
Matrix Row - Collision
Matrix RowBits bytemuck
-generated type for internal purposes only.- Dynamic
Lock Flags - Mesh
Properties - Mesh properties
- Message
- Message
Bits bytemuck
-generated type for internal purposes only.- OnCollision
- Information about a collision between two entities.
- OnTrigger
- Information about an entity touching or leaving a trigger volume.
- OnTrigger
Bits bytemuck
-generated type for internal purposes only.- Physics
Force Request - Physics
Force Request2 - Physics
Force Request2 Bits bytemuck
-generated type for internal purposes only.- Physics
Force Request Bits bytemuck
-generated type for internal purposes only.- Ray
- Ray, a line through space with a starting point and a direction.
- SetActive
- SetActive
Bits bytemuck
-generated type for internal purposes only.- SetActive
ForPlayer - SetActive
ForPlayer Bits bytemuck
-generated type for internal purposes only.- SetValue
- SetValue
Bits bytemuck
-generated type for internal purposes only.- Spatial
Query Behind Plane - Spatial
Query Behind Plane2 Deprecated - Spatial
Query Common - Spatial
Query Common2 Deprecated - Spatial
Query Hits - Spatial
Query Options - Spatial
Query Raycast - Spatial
Query Raycast2 Deprecated - Center / origin will be the position of the entity. If you do mouse picking, the camera.
- Spatial
Query Result Deprecated - Spatial
Query Result Payload - Spatial
Query Spherecast - When
spherecast_radius = 0
, this is a raycast. - Spatial
Query Within Sphere - Spatial
Query Within Sphere2 Deprecated - Value
- Value
Bits bytemuck
-generated type for internal purposes only.
Enums§
- Animation
Curve - Animation
Reply Type - Audio
Source - Audio
Source Operation - This operation will be executed at every update tick. Noop means that it won’t execute either Start or Stop (just update whatever parameters we have set on the audio source if the audio source is running)
- Bounds
- Camera
- Camera
Projection Mode - Not yet working.
- Combine
Mode - Component
Type - D6Axis
- The motion type of an axis of a D6
Joint
. - D6Drive
- The drive types of a D6
Joint
. - D6Joint
- D6Motion
Type - The motion type of an axis of a D6
Joint
. - Entity
Info - Environment
- Force
Mode - Used with
add_force
/add_force_at
. - Force
Type - Used with
add_force
/add_force_at
. - Joint
- Joint
Limit Type - The limit type of a
Joint
, changes how it will behave if it reaches the set limits - Joint
Type - The type of a
Joint
. - Layer
- Mesh
Origin - Mesh
Style - Message
Type - Physics
- Physics
Character - Physics
Shape - Render
- Rigid
Body Mode - The rigid body mode of a Physics component of an entity.
- SdfModel
- Skinned
SdfModel Deprecated - Space
- Used with
add_force
/add_force_at
. - Tag
- Transform
- Trigger
Event - Value
Type - Velocity
Constants§
Statics§
- API
- FFI API