Struct arendur::shape::triangle::TriangleInstance
[−]
[src]
pub struct TriangleInstance { /* fields omitted */ }
An instance of triangle from a triangle mesh.
Methods
impl TriangleInstance
[src]
fn x(&self) -> Point3f
return points in local frame
fn y(&self) -> Point3f
return points in local frame
fn z(&self) -> Point3f
return points in local frame
fn uvs(&self) -> (Point2f, Point2f, Point2f)
return uv-coordinates
fn vidx(&self, idx: usize) -> usize
return vertice indices in the parent mesh
Trait Implementations
impl Iterator for TriangleInstance
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type Item = TriangleInstance
The type of the elements being iterated over.
fn next(&mut self) -> Option<TriangleInstance>
Advances the iterator and returns the next value. Read more
fn size_hint(&self) -> (usize, Option<usize>)
Returns the bounds on the remaining length of the iterator. Read more
fn count(self) -> usize
1.0.0
Consumes the iterator, counting the number of iterations and returning it. Read more
fn last(self) -> Option<Self::Item>
1.0.0
Consumes the iterator, returning the last element. Read more
fn nth(&mut self, n: usize) -> Option<Self::Item>
1.0.0
Returns the n
th element of the iterator. Read more
fn step_by(self, step: usize) -> StepBy<Self>
🔬 This is a nightly-only experimental API. (iterator_step_by
)
unstable replacement of Range::step_by
Creates an iterator starting at the same point, but stepping by the given amount at each iteration. Read more
fn chain<U>(self, other: U) -> Chain<Self, <U as IntoIterator>::IntoIter> where
U: IntoIterator<Item = Self::Item>,
1.0.0
U: IntoIterator<Item = Self::Item>,
Takes two iterators and creates a new iterator over both in sequence. Read more
fn zip<U>(self, other: U) -> Zip<Self, <U as IntoIterator>::IntoIter> where
U: IntoIterator,
1.0.0
U: IntoIterator,
'Zips up' two iterators into a single iterator of pairs. Read more
fn map<B, F>(self, f: F) -> Map<Self, F> where
F: FnMut(Self::Item) -> B,
1.0.0
F: FnMut(Self::Item) -> B,
Takes a closure and creates an iterator which calls that closure on each element. Read more
fn filter<P>(self, predicate: P) -> Filter<Self, P> where
P: FnMut(&Self::Item) -> bool,
1.0.0
P: FnMut(&Self::Item) -> bool,
Creates an iterator which uses a closure to determine if an element should be yielded. Read more
fn filter_map<B, F>(self, f: F) -> FilterMap<Self, F> where
F: FnMut(Self::Item) -> Option<B>,
1.0.0
F: FnMut(Self::Item) -> Option<B>,
Creates an iterator that both filters and maps. Read more
fn enumerate(self) -> Enumerate<Self>
1.0.0
Creates an iterator which gives the current iteration count as well as the next value. Read more
fn peekable(self) -> Peekable<Self>
1.0.0
Creates an iterator which can use peek
to look at the next element of the iterator without consuming it. Read more
fn skip_while<P>(self, predicate: P) -> SkipWhile<Self, P> where
P: FnMut(&Self::Item) -> bool,
1.0.0
P: FnMut(&Self::Item) -> bool,
Creates an iterator that [skip
]s elements based on a predicate. Read more
fn take_while<P>(self, predicate: P) -> TakeWhile<Self, P> where
P: FnMut(&Self::Item) -> bool,
1.0.0
P: FnMut(&Self::Item) -> bool,
Creates an iterator that yields elements based on a predicate. Read more
fn skip(self, n: usize) -> Skip<Self>
1.0.0
Creates an iterator that skips the first n
elements. Read more
fn take(self, n: usize) -> Take<Self>
1.0.0
Creates an iterator that yields its first n
elements. Read more
fn scan<St, B, F>(self, initial_state: St, f: F) -> Scan<Self, St, F> where
F: FnMut(&mut St, Self::Item) -> Option<B>,
1.0.0
F: FnMut(&mut St, Self::Item) -> Option<B>,
An iterator adaptor similar to [fold
] that holds internal state and produces a new iterator. Read more
fn flat_map<U, F>(self, f: F) -> FlatMap<Self, U, F> where
F: FnMut(Self::Item) -> U,
U: IntoIterator,
1.0.0
F: FnMut(Self::Item) -> U,
U: IntoIterator,
Creates an iterator that works like map, but flattens nested structure. Read more
fn fuse(self) -> Fuse<Self>
1.0.0
Creates an iterator which ends after the first [None
]. Read more
fn inspect<F>(self, f: F) -> Inspect<Self, F> where
F: FnMut(&Self::Item) -> (),
1.0.0
F: FnMut(&Self::Item) -> (),
Do something with each element of an iterator, passing the value on. Read more
fn by_ref(&mut self) -> &mut Self
1.0.0
Borrows an iterator, rather than consuming it. Read more
fn collect<B>(self) -> B where
B: FromIterator<Self::Item>,
1.0.0
B: FromIterator<Self::Item>,
Transforms an iterator into a collection. Read more
fn partition<B, F>(self, f: F) -> (B, B) where
B: Default + Extend<Self::Item>,
F: FnMut(&Self::Item) -> bool,
1.0.0
B: Default + Extend<Self::Item>,
F: FnMut(&Self::Item) -> bool,
Consumes an iterator, creating two collections from it. Read more
fn fold<B, F>(self, init: B, f: F) -> B where
F: FnMut(B, Self::Item) -> B,
1.0.0
F: FnMut(B, Self::Item) -> B,
An iterator adaptor that applies a function, producing a single, final value. Read more
fn all<F>(&mut self, f: F) -> bool where
F: FnMut(Self::Item) -> bool,
1.0.0
F: FnMut(Self::Item) -> bool,
Tests if every element of the iterator matches a predicate. Read more
fn any<F>(&mut self, f: F) -> bool where
F: FnMut(Self::Item) -> bool,
1.0.0
F: FnMut(Self::Item) -> bool,
Tests if any element of the iterator matches a predicate. Read more
fn find<P>(&mut self, predicate: P) -> Option<Self::Item> where
P: FnMut(&Self::Item) -> bool,
1.0.0
P: FnMut(&Self::Item) -> bool,
Searches for an element of an iterator that satisfies a predicate. Read more
fn position<P>(&mut self, predicate: P) -> Option<usize> where
P: FnMut(Self::Item) -> bool,
1.0.0
P: FnMut(Self::Item) -> bool,
Searches for an element in an iterator, returning its index. Read more
fn rposition<P>(&mut self, predicate: P) -> Option<usize> where
P: FnMut(Self::Item) -> bool,
Self: ExactSizeIterator + DoubleEndedIterator,
1.0.0
P: FnMut(Self::Item) -> bool,
Self: ExactSizeIterator + DoubleEndedIterator,
Searches for an element in an iterator from the right, returning its index. Read more
fn max(self) -> Option<Self::Item> where
Self::Item: Ord,
1.0.0
Self::Item: Ord,
Returns the maximum element of an iterator. Read more
fn min(self) -> Option<Self::Item> where
Self::Item: Ord,
1.0.0
Self::Item: Ord,
Returns the minimum element of an iterator. Read more
fn max_by_key<B, F>(self, f: F) -> Option<Self::Item> where
B: Ord,
F: FnMut(&Self::Item) -> B,
1.6.0
B: Ord,
F: FnMut(&Self::Item) -> B,
Returns the element that gives the maximum value from the specified function. Read more
fn max_by<F>(self, compare: F) -> Option<Self::Item> where
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
1.15.0
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
Returns the element that gives the maximum value with respect to the specified comparison function. Read more
fn min_by_key<B, F>(self, f: F) -> Option<Self::Item> where
B: Ord,
F: FnMut(&Self::Item) -> B,
1.6.0
B: Ord,
F: FnMut(&Self::Item) -> B,
Returns the element that gives the minimum value from the specified function. Read more
fn min_by<F>(self, compare: F) -> Option<Self::Item> where
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
1.15.0
F: FnMut(&Self::Item, &Self::Item) -> Ordering,
Returns the element that gives the minimum value with respect to the specified comparison function. Read more
fn rev(self) -> Rev<Self> where
Self: DoubleEndedIterator,
1.0.0
Self: DoubleEndedIterator,
Reverses an iterator's direction. Read more
fn unzip<A, B, FromA, FromB>(self) -> (FromA, FromB) where
FromA: Default + Extend<A>,
FromB: Default + Extend<B>,
Self: Iterator<Item = (A, B)>,
1.0.0
FromA: Default + Extend<A>,
FromB: Default + Extend<B>,
Self: Iterator<Item = (A, B)>,
Converts an iterator of pairs into a pair of containers. Read more
fn cloned<'a, T>(self) -> Cloned<Self> where
Self: Iterator<Item = &'a T>,
T: 'a + Clone,
1.0.0
Self: Iterator<Item = &'a T>,
T: 'a + Clone,
Creates an iterator which [clone
]s all of its elements. Read more
fn cycle(self) -> Cycle<Self> where
Self: Clone,
1.0.0
Self: Clone,
Repeats an iterator endlessly. Read more
fn sum<S>(self) -> S where
S: Sum<Self::Item>,
1.11.0
S: Sum<Self::Item>,
Sums the elements of an iterator. Read more
fn product<P>(self) -> P where
P: Product<Self::Item>,
1.11.0
P: Product<Self::Item>,
Iterates over the entire iterator, multiplying all the elements Read more
fn cmp<I>(self, other: I) -> Ordering where
I: IntoIterator<Item = Self::Item>,
Self::Item: Ord,
1.5.0
I: IntoIterator<Item = Self::Item>,
Self::Item: Ord,
Lexicographically compares the elements of this Iterator
with those of another. Read more
fn partial_cmp<I>(self, other: I) -> Option<Ordering> where
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
1.5.0
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
Lexicographically compares the elements of this Iterator
with those of another. Read more
fn eq<I>(self, other: I) -> bool where
I: IntoIterator,
Self::Item: PartialEq<<I as IntoIterator>::Item>,
1.5.0
I: IntoIterator,
Self::Item: PartialEq<<I as IntoIterator>::Item>,
Determines if the elements of this Iterator
are equal to those of another. Read more
fn ne<I>(self, other: I) -> bool where
I: IntoIterator,
Self::Item: PartialEq<<I as IntoIterator>::Item>,
1.5.0
I: IntoIterator,
Self::Item: PartialEq<<I as IntoIterator>::Item>,
Determines if the elements of this Iterator
are unequal to those of another. Read more
fn lt<I>(self, other: I) -> bool where
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
1.5.0
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
Determines if the elements of this Iterator
are lexicographically less than those of another. Read more
fn le<I>(self, other: I) -> bool where
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
1.5.0
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
Determines if the elements of this Iterator
are lexicographically less or equal to those of another. Read more
fn gt<I>(self, other: I) -> bool where
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
1.5.0
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
Determines if the elements of this Iterator
are lexicographically greater than those of another. Read more
fn ge<I>(self, other: I) -> bool where
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
1.5.0
I: IntoIterator,
Self::Item: PartialOrd<<I as IntoIterator>::Item>,
Determines if the elements of this Iterator
are lexicographically greater than or equal to those of another. Read more
impl Clone for TriangleInstance
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fn clone(&self) -> TriangleInstance
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Index<usize> for TriangleInstance
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type Output = Point3f
The returned type after indexing
fn index(&self, index: usize) -> &Point3f
The method for the indexing (container[index]
) operation
impl Shape for TriangleInstance
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fn bbox_local(&self) -> BBox3f
returns bounding box of the shape in its local frame
fn intersect_ray(&self, ray: &RawRay) -> Option<(Float, SurfaceInteraction)>
Tests for intersection. - if hit, return t
as the parametric distance along the ray to the hitting point., and a surface_interaction
for hitting information at the surface, in local frame. Read more
fn surface_area(&self) -> Float
Return an estimation of the surface area of the shape, in local space
fn sample(&self, sample: Point2f) -> (Point3f, Vector3f, Float)
Sample the shape, return a point and normal of the sampled point
fn can_intersect(&self, ray: &RawRay) -> bool
Tests if the interaction can occur. Implementation maybe faster than self.intersect_ray
Read more
fn pdf(&self, _p: Point3f, _n: Vector3f) -> Float
pdf of a sampled interaction on the surface, defaults to 1/area
fn sample_wrt(
&self,
pref: Point3f,
sample: Point2f
) -> (Point3f, Vector3f, Float)
&self,
pref: Point3f,
sample: Point2f
) -> (Point3f, Vector3f, Float)
Sample the shape wrt some reference point
fn pdf_wrt(&self, pos_ref: Point3f, wi: Vector3f) -> Float
Pdf wrt some reference point and an associated incoming ray
impl Composable for TriangleInstance
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fn bbox_parent(&self) -> BBox3f
returns bounding box in parent frame.
fn intersect_ray(&self, ray: &mut RawRay) -> Option<SurfaceInteraction>
test for intersection. Note that its guarantees are from Shape
's: - ray
is specified in parent frame, - if hit, returns surface interaction data in parent frame. - if hit, ray
's tmax
would be updated to the hitting t
. Read more
fn can_intersect(&self, ray: &RawRay) -> bool
test if an intersection can occur. Might be more efficient
fn as_light(&self) -> &Light
fn intersection_cost(&self) -> Float
impl Light for TriangleInstance
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fn flags(&self) -> LightFlag
return the flags of the light
fn is_delta(&self) -> bool
test if the light has delta distribution
fn evaluate_path(&self, pos: Point3f, dir: Vector3f) -> RGBSpectrumf
Given a position on surface and an direction in local coordinates, evaluate the light's emitted radiance along that direction. Read more
fn evaluate_sampled(&self, pos: Point3f, sample: Point2f) -> LightSample
Given a pos
in local frame with a uniform sample
in $[0, 1)$, sample an incoming direction from the light to that location, returns the sampling result in a LightSample
. Read more
fn generate_path(&self, samples: SampleInfo) -> PathInfo
Generate a photon path from the light source based on the sample info
fn pdf_path(
&self,
pos: Point3f,
dir: Vector3f,
norm: Vector3f
) -> (Float, Float)
&self,
pos: Point3f,
dir: Vector3f,
norm: Vector3f
) -> (Float, Float)
Given position and direction of a photon path, and the light's normal
return its pdfs as (pdfpos, pdfdir)
Read more
fn pdf(&self, pos: Point3f, wi: Vector3f) -> Float
Given a position and lighting ray wi
of an interaction, return the pdf of it Read more
fn power(&self) -> RGBSpectrumf
returns an estimation of total power of this light
fn evaluate_ray(&self, rd: &RayDifferential) -> RGBSpectrumf
Given a position and an incoming direction in local coordinates, evaluate the light's radiance along that direction. This method takes an RayDifferential
because some light implementations might found thouse differentials helpful. Read more
fn preprocess(&mut self, _s: &Scene)
preporcess with scene components, if necessary. renderers should respect this requirement. Read more
impl Primitive for TriangleInstance
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fn get_material(&self) -> &Material
return the material associated with this primitive
fn is_emissive(&self) -> bool
return if the primitive can emit lights