pub trait Strategy<V> {
// Required methods
fn init<'life0, 'life1, 'async_trait>(
&'life0 self,
provider: AnvilProvider,
signal: Signal,
inspector: &'life1 mut Box<dyn Inspector<V>>,
engine: Engine,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn process<'life0, 'life1, 'async_trait>(
&'life0 self,
provider: AnvilProvider,
signal: Signal,
inspector: &'life1 mut Box<dyn Inspector<V>>,
engine: Engine,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Represents a strategy that can be run in an Arena.
Required Methods§
Sourcefn init<'life0, 'life1, 'async_trait>(
&'life0 self,
provider: AnvilProvider,
signal: Signal,
inspector: &'life1 mut Box<dyn Inspector<V>>,
engine: Engine,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn init<'life0, 'life1, 'async_trait>(
&'life0 self,
provider: AnvilProvider,
signal: Signal,
inspector: &'life1 mut Box<dyn Inspector<V>>,
engine: Engine,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Initialization function for ths strategy to be run upon simulation startup.
Sourcefn process<'life0, 'life1, 'async_trait>(
&'life0 self,
provider: AnvilProvider,
signal: Signal,
inspector: &'life1 mut Box<dyn Inspector<V>>,
engine: Engine,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn process<'life0, 'life1, 'async_trait>(
&'life0 self,
provider: AnvilProvider,
signal: Signal,
inspector: &'life1 mut Box<dyn Inspector<V>>,
engine: Engine,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Processing function for the strategy to be run each simulation step.