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use crate::{
access, clone,
geom::{Orient, Ray},
math::{Pos3, Rot3},
ord::{X, Y},
};
pub struct Camera {
orient: Orient,
half_delta_theta: f64,
res: [usize; 2],
ss_power: usize,
}
impl Camera {
access!(res, [usize; 2]);
clone!(ss_power, usize);
#[inline]
#[must_use]
pub fn new(orient: Orient, fov: f64, res: [usize; 2], ss_power: usize) -> Self {
debug_assert!(fov > 0.0);
debug_assert!(res[X] > 0);
debug_assert!(res[Y] > 0);
debug_assert!(ss_power > 0);
let half_delta_theta = fov / ((2 * (ss_power * (res[X] - 1))) as f64);
Self {
orient,
half_delta_theta,
res,
ss_power,
}
}
#[inline]
#[must_use]
pub const fn pos(&self) -> &Pos3 {
self.orient.pos()
}
#[inline]
#[must_use]
pub const fn num_pixels(&self) -> usize {
self.res[X] * self.res[Y]
}
#[inline]
#[must_use]
pub const fn num_super_samples(&self) -> usize {
self.ss_power * self.ss_power
}
#[inline]
#[must_use]
pub const fn num_samples(&self) -> usize {
self.num_super_samples() * self.num_pixels() as usize
}
#[inline]
#[must_use]
pub fn emit(&self, pixel: [usize; 2], ss: [usize; 2]) -> Ray {
debug_assert!(pixel[X] < self.res[X]);
debug_assert!(pixel[Y] < self.res[Y]);
debug_assert!(ss[X] < self.ss_power);
debug_assert!(ss[Y] < self.ss_power);
let mut theta =
self.half_delta_theta * (1 + (2 * (ss[X] + (pixel[X] * self.ss_power)))) as f64;
let mut phi =
self.half_delta_theta * (1 + (2 * (ss[Y] + (pixel[Y] * self.ss_power)))) as f64;
theta -= self.half_delta_theta * (self.res[X] * self.ss_power) as f64;
phi -= self.half_delta_theta * (self.res[Y] * self.ss_power) as f64;
let mut ray = self.orient.forward_ray();
*ray.dir_mut() = Rot3::from_axis_angle(&self.orient.down(), theta)
* Rot3::from_axis_angle(self.orient.right(), phi)
* ray.dir();
ray
}
}