Struct arci::Lazy

source ·
pub struct Lazy<'a, T> { /* private fields */ }

Implementations§

source§

impl<'a, T> Lazy<'a, T>

source

pub fn new( constructor: impl FnOnce() -> Result<T, Error> + Send + Sync + 'a ) -> Self

Creates a new Lazy with the given constructor.

source

pub fn with_joint_names( constructor: impl FnOnce() -> Result<T, Error> + Send + Sync + 'a, joint_names: Vec<String> ) -> Self

Creates a new Lazy with the given constructor and joint names.

The specified joint names will be used as the return value of JointTrajectoryClient::joint_names.

source

pub fn get_ref(&self) -> Result<&T, Error>

Returns a reference to the underlying value.

  • If this lazy value has not been constructed yet, this method will construct it.
  • If the constructor of this lazy value fails, this method returns an error.

Trait Implementations§

source§

impl<T> Gamepad for Lazy<'_, T>where T: Gamepad,

source§

fn next_event<'life0, 'async_trait>( &'life0 self ) -> Pin<Box<dyn Future<Output = GamepadEvent> + Send + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait,

source§

fn stop(&self)

source§

impl<T> JointTrajectoryClient for Lazy<'_, T>where T: JointTrajectoryClient,

source§

fn joint_names(&self) -> Vec<String>

Returns names of joints that this client handles.
source§

fn current_joint_positions(&self) -> Result<Vec<f64>, Error>

Returns the current joint positions.
source§

fn send_joint_positions( &self, positions: Vec<f64>, duration: Duration ) -> Result<WaitFuture, Error>

Send the specified joint positions and returns a future that waits until complete the move joints. Read more
source§

fn send_joint_trajectory( &self, trajectory: Vec<TrajectoryPoint> ) -> Result<WaitFuture, Error>

Send the specified joint trajectory and returns a future that waits until complete the move joints. Read more
source§

impl<T> Localization for Lazy<'_, T>where T: Localization,

source§

fn current_pose(&self, frame_id: &str) -> Result<Isometry2<f64>, Error>

source§

impl<T> MoveBase for Lazy<'_, T>where T: MoveBase,

source§

impl<T> Navigation for Lazy<'_, T>where T: Navigation,

source§

fn send_goal_pose( &self, goal: Isometry2<f64>, frame_id: &str, timeout: Duration ) -> Result<WaitFuture, Error>

source§

fn cancel(&self) -> Result<(), Error>

source§

impl<T> Speaker for Lazy<'_, T>where T: Speaker,

source§

fn speak(&self, message: &str) -> Result<WaitFuture, Error>

Starts speaking and returns a future that waits until complete the speaking. Read more
source§

impl<T> TransformResolver for Lazy<'_, T>where T: TransformResolver,

source§

fn resolve_transformation( &self, from: &str, to: &str, time: SystemTime ) -> Result<Isometry3<f64>, Error>

Auto Trait Implementations§

§

impl<'a, T> !RefUnwindSafe for Lazy<'a, T>

§

impl<'a, T> Send for Lazy<'a, T>where T: Send,

§

impl<'a, T> Sync for Lazy<'a, T>where T: Send + Sync,

§

impl<'a, T> Unpin for Lazy<'a, T>where T: Unpin,

§

impl<'a, T> !UnwindSafe for Lazy<'a, T>

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> Same<T> for T

§

type Output = T

Should always be Self
§

impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more