Struct arci_gamepad_gilrs::GilGamepad [−][src]
Implementations
impl GilGamepad
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pub fn new(id: usize, map: Map) -> Self
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pub fn new_from_config(config: GilGamepadConfig) -> Self
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Trait Implementations
impl Gamepad for GilGamepad
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fn next_event<'life0, 'async_trait>(
&'life0 self
) -> Pin<Box<dyn Future<Output = GamepadEvent> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
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&'life0 self
) -> Pin<Box<dyn Future<Output = GamepadEvent> + Send + 'async_trait>> where
'life0: 'async_trait,
Self: 'async_trait,
fn stop(&self)
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Auto Trait Implementations
impl !RefUnwindSafe for GilGamepad
impl Send for GilGamepad
impl Sync for GilGamepad
impl Unpin for GilGamepad
impl !UnwindSafe for GilGamepad
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,