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update_sleep

Function update_sleep 

Source
pub fn update_sleep(
    bodies: &mut [Option<RigidBody>],
    contacts: &[Contact],
    dt: f32,
)
Expand description

Island-based sleep: groups of connected dynamic bodies sleep/wake together. This prevents cascading wake in stacks where individual bodies sleep at different times, corrupting the warm start cache and causing endless blinking.