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Module render_ops

Module render_ops 

Source

Structs§

RenderBridgeState
Shared state between render ops and the main loop. This is placed into OpState when running in renderer mode.
render_ext
An extension for use with the Deno JS runtime. To use it, provide it as an argument when instantiating your runtime:

Enums§

BridgeAudioCommand
Audio command queued from TS ops, drained by the frame callback.

Functions§

op_add_directional_light
op_add_effect
op_add_emissive
op_add_occluder
op_add_point_light
op_add_spot_light
op_clear_camera_bounds
op_clear_effects
op_clear_emissives
op_clear_lights
op_clear_occluders
op_clear_sprites
op_create_font_texture
op_create_msdf_builtin_font
op_create_shader
op_create_solid_texture
op_create_tilemap
op_delete_file
op_disable_gi
op_draw_sprite
op_draw_tilemap
op_enable_gi
op_get_camera
op_get_camera_bounds
op_get_delta_time
op_get_gamepad_axis
op_get_gamepad_count
op_get_gamepad_name
op_get_mouse_position
op_get_msdf_font_info
op_get_msdf_glyphs
op_get_scale_factor
op_get_tile
op_get_touch_count
op_get_touch_position
op_get_viewport_size
op_is_gamepad_button_down
op_is_gamepad_button_pressed
op_is_key_down
op_is_key_pressed
op_is_mouse_button_down
op_is_mouse_button_pressed
op_is_touch_active
op_list_save_files
op_load_file
op_load_msdf_font
op_load_sound
op_load_texture
op_play_sound
op_play_sound_ex
op_play_sound_spatial
op_remove_effect
op_save_file
op_set_ambient_light
op_set_background_color
op_set_bus_volume
op_set_camera
op_set_camera_bounds
op_set_effect_param
op_set_gi_intensity
op_set_gi_quality
op_set_instance_pitch
op_set_instance_volume
op_set_master_volume
op_set_shader_param
op_set_tile
op_stop_all_sounds
op_stop_instance
op_stop_sound
op_update_spatial_positions