#[derive(ProbarSelector)]
{
// Attributes available to this derive:
#[probar]
}
Expand description
Derive macro for generating type-safe selector enums.
This macro generates an enum with all available entities and components, providing compile-time exhaustiveness checking for test coverage.
§Attributes
#[probar(entities = [Entity1, Entity2, ...])]- List of entity types#[probar(components = [Comp1, Comp2, ...])]- List of component types
§Generated Code
ⓘ
#[derive(ProbarSelector)]
#[probar(entities = [Player, Enemy])]
#[probar(components = [Position, Health])]
struct GameSelectors;
// Generates:
// - GameSelectorsEntity enum with Player, Enemy variants
// - GameSelectorsComponent enum with Position, Health variants
// - Conversion traits for type-safe queries