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// Copyright 2022 Gregory Szorc.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use {
crate::{
command_line_tools_sdks_directory, AppleSdk, DeveloperDirectory, Error, Platform,
PlatformDirectory, SdkPath, SdkVersion,
},
std::{
cmp::Ordering,
collections::HashSet,
fmt::{Display, Formatter},
path::PathBuf,
},
};
/// The search location that a [SdkSearchLocation] normalizes to.
enum SdkSearchResolvedLocation {
/// Nothing.
None,
/// A collection of platform directories.
PlatformDirectories(Vec<PlatformDirectory>),
/// A directory holding SDKs.
SdksDirectory(PathBuf),
/// A specific directory with an SDK.
SdkDirectory(PathBuf),
/// A specified directory with an SDK excluded from SDK filtering.
SdkDirectoryUnfiltered(PathBuf),
}
impl SdkSearchResolvedLocation {
fn apply_sdk_filter(&self) -> bool {
!matches!(self, Self::SdkDirectoryUnfiltered(_))
}
}
/// Represents a location to search for SDKs.
#[derive(Clone, Debug)]
pub enum SdkSearchLocation {
/// Use the path specified by the `SDKROOT` environment variable.
///
/// If this environment variable is defined and the path is not valid, an error
/// occurs.
///
/// An SDK yielded from this location skips search filtering. This is because the
/// semantic intent of the `SDKROOT` environment variable is to force usage of a
/// specific SDK.
///
/// If this location yields an SDK, the SDK search will be aborted and subsequent
/// locations will not be searched. This effectively honors the intent of `SDKROOT`
/// to force usage of a given SDK.
///
/// If this behavior is not desirable, construct an [SdkSearch] with a
/// [SdkSearchLocation::Sdk] using the value of `SDKROOT`.
SdkRootEnv,
/// Use the Developer Directory specified by the `DEVELOPER_DIR` environment variable.
///
/// If this environment variable is defined and the path is not valid, an error
/// occurs.
///
/// If this location yields an SDK, the SDK search will be aborted and subsequent
/// locations will not be searched. This effectively honors the intent of `DEVELOPER_DIR`
/// to explicitly define a developer directory to use for SDK searching.
///
/// If this behavior is not desirable, construct an [SdkSearch] with a
/// [SdkSearchLocation::Developer] using the value of `DEVELOPER_DIR`.
DeveloperDirEnv,
/// Look for SDKs within the system installed `Xcode` application.
///
/// This effectively controls whether the Developer Directory resolved by
/// [DeveloperDirectory::default_xcode()] will be searched, if available.
SystemXcode,
/// Look for SDKs within the system install `Xcode Command Line Tools` installation.
///
/// This effectively uses the directory returned by [command_line_tools_sdks_directory()],
/// if available.
CommandLineTools,
/// Invoke `xcode-select` to find a *Developer Directory* to search.
///
/// This mechanism is intended as a fallback in case other (pure Rust) mechanisms for locating
/// the default *Developer Directory* fail. If you find yourself needing this, it likely
/// points to a gap in our feature coverage to locate the default *Developer Directory* without
/// running external tools. Consider filing a bug against this crate to track closing the
/// feature gap.
XcodeSelect,
/// Look for SDKs within all system installed `Xcode` applications.
///
/// This effectively controls whether the paths resolved by
/// [DeveloperDirectory::find_system_xcodes()] will be searched, if present.
///
/// Many macOS systems only have a single Xcode application at `/Applications/Xcode.app`.
/// However, environments like CI workers and developers having beta versions of Xcode installed
/// may have multiple versions of Xcode available. This option can enable multiple copies
/// of Xcode to be used.
SystemXcodes,
/// Use an explicit *Developer Directory*.
///
/// This can be used to point a search at a non-standard location holding a *Developer
/// Directory*. A common use case for this is when cross-compiling or using hermetic / chroot /
/// container build environments that don't resemble a common macOS system layout and therefore
/// prohibit use of mechanisms for locating a *Developer Directory* in default locations.
Developer(DeveloperDirectory),
/// Use an explicit directory holding SDKs.
///
/// This is similar to [Self::Developer] with regards to its intended use cases. The difference
/// is the path is a directory holding `*.sdk` directories, not a *Developer Directory*.
Sdks(PathBuf),
/// Use an explicit directory holding an SDK.
Sdk(PathBuf),
}
impl Display for SdkSearchLocation {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
Self::SdkRootEnv => f.write_str("SDKROOT environment variable"),
Self::DeveloperDirEnv => f.write_str("DEVELOPER_DIR environment variable"),
Self::SystemXcode => f.write_str("System-installed Xcode application"),
Self::CommandLineTools => f.write_str("Xcode Command Line Tools installation"),
Self::XcodeSelect => f.write_str("xcode-select"),
Self::SystemXcodes => f.write_str("All system-installed Xcode applications"),
Self::Developer(dir) => {
f.write_fmt(format_args!("Developer Directory {}", dir.path().display()))
}
Self::Sdks(path) => f.write_fmt(format_args!("SDKs directory {}", path.display())),
Self::Sdk(path) => f.write_fmt(format_args!("SDK directory {}", path.display())),
}
}
}
impl SdkSearchLocation {
/// Whether this search location is terminal.
fn is_terminal(&self) -> bool {
matches!(self, Self::SdkRootEnv | Self::DeveloperDirEnv)
}
fn resolve_location(&self) -> Result<SdkSearchResolvedLocation, Error> {
match self {
Self::SdkRootEnv => {
if let Some(path) = std::env::var_os("SDKROOT") {
let path = PathBuf::from(path);
if path.exists() {
Ok(SdkSearchResolvedLocation::SdkDirectoryUnfiltered(path))
} else {
Err(Error::PathNotSdk(path))
}
} else {
Ok(SdkSearchResolvedLocation::None)
}
}
Self::DeveloperDirEnv => {
if let Some(dir) = DeveloperDirectory::from_env()? {
Ok(SdkSearchResolvedLocation::PlatformDirectories(
dir.platforms()?,
))
} else {
Ok(SdkSearchResolvedLocation::None)
}
}
Self::SystemXcode => {
if let Some(dir) = DeveloperDirectory::default_xcode() {
Ok(SdkSearchResolvedLocation::PlatformDirectories(
dir.platforms()?,
))
} else {
Ok(SdkSearchResolvedLocation::None)
}
}
Self::CommandLineTools => {
if let Some(path) = command_line_tools_sdks_directory() {
Ok(SdkSearchResolvedLocation::SdksDirectory(path))
} else {
Ok(SdkSearchResolvedLocation::None)
}
}
Self::XcodeSelect => Ok(SdkSearchResolvedLocation::PlatformDirectories(
DeveloperDirectory::from_xcode_select()?.platforms()?,
)),
Self::SystemXcodes => Ok(SdkSearchResolvedLocation::PlatformDirectories(
DeveloperDirectory::find_system_xcodes()?
.into_iter()
.map(|dir| dir.platforms())
.collect::<Result<Vec<_>, Error>>()?
.into_iter()
.flatten()
.collect::<Vec<_>>(),
)),
Self::Developer(dir) => Ok(SdkSearchResolvedLocation::PlatformDirectories(
dir.platforms()?,
)),
Self::Sdks(path) => Ok(SdkSearchResolvedLocation::SdksDirectory(path.clone())),
Self::Sdk(path) => Ok(SdkSearchResolvedLocation::SdkDirectory(path.clone())),
}
}
}
/// Sorting strategy to apply to SDK searches.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum SdkSorting {
/// Do not apply any sorting.
///
/// This will return SDKs in the order they are discovered from the input
/// paths.
None,
/// Order SDKs by their version in descending order.
///
/// Newer SDKs will come before older SDKs.
VersionDescending,
/// Order SDKs by their version in ascending order.
///
/// Older SDKs will come before newer SDKs.
VersionAscending,
}
impl Display for SdkSorting {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.write_str(match self {
Self::None => "nothing",
Self::VersionDescending => "descending version",
Self::VersionAscending => "ascending version",
})
}
}
impl SdkSorting {
pub fn compare_version(&self, a: Option<&SdkVersion>, b: Option<&SdkVersion>) -> Ordering {
match self {
Self::None => Ordering::Equal,
Self::VersionAscending => match (a, b) {
(Some(a), Some(b)) => a.cmp(b),
(Some(_), None) => Ordering::Greater,
(None, Some(_)) => Ordering::Less,
(None, None) => Ordering::Equal,
},
Self::VersionDescending => match (a, b) {
(Some(a), Some(b)) => b.cmp(a),
(Some(_), None) => Ordering::Less,
(None, Some(_)) => Ordering::Greater,
(None, None) => Ordering::Equal,
},
}
}
}
/// Describes an event during SDK discovery.
///
/// This events are sent to the progress callback to allow monitoring and debugging
/// of SDK searching activity.
pub enum SdkSearchEvent {
/// Beginning a search of a given location.
SearchingLocation(SdkSearchLocation),
PlatformDirectoryInclude(PathBuf),
PlatformDirectoryExclude(PathBuf),
SdkFilterSkip(SdkPath),
SdkFilterMatch(SdkPath),
SdkFilterExclude(SdkPath, String),
Sorting(usize, SdkSorting),
}
impl Display for SdkSearchEvent {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
Self::SearchingLocation(location) => {
f.write_fmt(format_args!("searching {location}"))
}
Self::PlatformDirectoryInclude(path) => f.write_fmt(format_args!(
"searching Platform directory {}",
path.display()
)),
Self::PlatformDirectoryExclude(path) => f.write_fmt(format_args!(
"excluding Platform directory {}",
path.display()
)),
Self::SdkFilterSkip(sdk) => f.write_fmt(format_args!("SDK {sdk} bypasses filter")),
Self::SdkFilterMatch(sdk) => {
f.write_fmt(format_args!("SDK {sdk} matches search filter"))
}
Self::SdkFilterExclude(sdk, reason) => {
f.write_fmt(format_args!("SDK {sdk} discarded because {reason}"))
}
Self::Sorting(count, sorting) => {
f.write_fmt(format_args!("sorting {count} SDKs by {sorting}"))
}
}
}
}
/// A callable that receives progress during an SDK search.
pub type SdkProgressCallback = fn(SdkSearchEvent);
/// Search parameters for locating an Apple SDK.
///
/// This type can be used to construct a search for an Apple SDK given user chosen
/// search parameters.
///
/// The search algorithm is essentially:
///
/// 1. Iterate through each registered search location.
/// 2. Discover candidate SDKs and filter.
/// 3. Globally sort (if enabled).
///
/// # Search Locations
///
/// Search mechanisms / locations are represented via [SdkSearchLocation] and internally
/// the searcher maintains a vector of locations. The default search locations are:
///
/// 1. Use path specified by `SDKROOT` environment variable, if defined.
/// 2. Find SDKs within the Developer Directory defined by the `DEVELOPER_DIR` environment
/// variable.
/// 3. Find SDKs within the system installed `Xcode` application.
/// 4. Find SDKs within the system installed Xcode Command Line Tools.
///
/// Simply call [Self::location()] to register a new location. If the default locations
/// are not desirable, construct an empty instance via [Self::empty()] and register your
/// explicit list of locations.
///
/// An attempt is made to only search a given location at most once. This is done in
/// order to avoid redundant work. If a location is specified multiple times - even via
/// different [SdkSearchLocation] variants - subsequent searches of that location will
/// yield no distinct results. Duplicate SDKs can occur in the returned list.
///
/// # Filtering
///
/// Filters can be registered to control which SDKs are emitted from the search.
///
/// By default, no filtering is performed. This means all SDKs in all search locations
/// are returned. This can return SDKs belonging to multiple platforms (e.g. macOS and iOS).
///
/// The following functions control filtering:
///
/// * [Self::platform()]
/// * [Self::minimum_version()]
/// * [Self::maximum_version()]
/// * [Self::deployment_target()]
///
/// If you are looking for an SDK to use (e.g. for compilation), you should at least use a
/// platform filter. Otherwise you may see SDKs for platforms you aren't targeting! It is
/// also an encouraged practice to specify a minimum or maximum SDK version to use.
///
/// If you know you are targeting a specific OS version, applying a targeting filter
/// via [Self::deployment_target()] is recommended. However, this filter is not always
/// reliable. See the caveats in its documentation.
///
/// # Sorting
///
/// By default, the returned list of SDKs is the chained result of SDKs discovered
/// in all registered search locations. The order of the SDK within each search
/// location is likely the sorted order of directory names as they appear on the filesystem.
///
/// If using an SDK for compilation, sorting by the SDK version is likely desired.
/// Using the latest/newest SDK that supports a given deployment target is generally
/// a best practice.
#[derive(Clone)]
pub struct SdkSearch {
progress_callback: Option<SdkProgressCallback>,
locations: Vec<SdkSearchLocation>,
platform: Option<Platform>,
minimum_version: Option<SdkVersion>,
maximum_version: Option<SdkVersion>,
deployment_target: Option<(String, SdkVersion)>,
sorting: SdkSorting,
}
impl Default for SdkSearch {
fn default() -> Self {
Self {
progress_callback: None,
locations: vec![
SdkSearchLocation::SdkRootEnv,
SdkSearchLocation::DeveloperDirEnv,
SdkSearchLocation::SystemXcode,
SdkSearchLocation::CommandLineTools,
],
platform: None,
minimum_version: None,
maximum_version: None,
deployment_target: None,
sorting: SdkSorting::None,
}
}
}
impl SdkSearch {
/// Obtain an instance with an empty set of search locations.
///
/// The search will not resolve any SDKs unless a search location is registered
/// with the instance.
pub fn empty() -> Self {
let mut s = Self::default();
s.locations.clear();
s
}
/// Define a function that will be called to provide updates on SDK search status.
pub fn progress_callback(mut self, callback: SdkProgressCallback) -> Self {
self.progress_callback = Some(callback);
self
}
/// Add a location to search.
///
/// The location will be appended to the current search location list.
pub fn location(mut self, location: SdkSearchLocation) -> Self {
self.locations.push(location);
self
}
/// Set the SDK platform to search for.
///
/// If you do not call this, SDKs for all platforms are returned.
///
/// If you are looking for a specific SDK to use, you probably want to call this.
/// If you are searching for all available SDKs, you probably don't want to call this.
pub fn platform(mut self, platform: Platform) -> Self {
self.platform = Some(platform);
self
}
/// Minimum SDK version to require.
///
/// Effectively imposes a `>=` filter on found SDKs.
///
/// If using `SimpleSdk` and the SDK version could not be determined from
/// the filesystem path, the version is assumed to be `0.0` and this filter
/// will likely exclude the SDK.
pub fn minimum_version(mut self, version: impl Into<SdkVersion>) -> Self {
self.minimum_version = Some(version.into());
self
}
/// Maximum SDK version to return.
///
/// Effectively imposes a `<=` filter on found SDKs.
pub fn maximum_version(mut self, version: impl Into<SdkVersion>) -> Self {
self.maximum_version = Some(version.into());
self
}
/// Deployment target that the SDK must support.
///
/// When set, only SDKs that support targeting the given target-version pair will
/// be returned. Example values are (`macosx`, `10.15`).
///
/// Only modern SDKs with `SDKSettings.json` files advertise their targeting settings
/// in a way that allows this filter to work.
///
/// Attempting to use this filter on `SimpleSdk` will result in a run-time
/// error at search time since these SDKs do not parse `SDKSettings` files.
pub fn deployment_target(
mut self,
target: impl ToString,
version: impl Into<SdkVersion>,
) -> Self {
self.deployment_target = Some((target.to_string(), version.into()));
self
}
/// Define the sorting order for returned SDKs.
///
/// Default is [SdkSorting::None].
pub fn sorting(mut self, sorting: SdkSorting) -> Self {
self.sorting = sorting;
self
}
/// Perform a search, yielding found SDKs sorted by the search's preferences.
///
/// May return an empty vector.
pub fn search<SDK: AppleSdk>(&self) -> Result<Vec<SDK>, Error> {
let mut sdks = vec![];
// Track searched locations to avoid redundant work.
let mut searched_platform_dirs = HashSet::new();
let mut searched_sdks_dirs = HashSet::new();
for location in &self.locations {
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::SearchingLocation(location.clone()));
}
// Expand each location to SDKs.
let resolved = location.resolve_location()?;
let candidate_sdks = match &resolved {
SdkSearchResolvedLocation::None => {
vec![]
}
SdkSearchResolvedLocation::PlatformDirectories(dirs) => dirs
.iter()
// Apply platform filter.
.filter(|dir| {
if let Some(wanted_platform) = &self.platform {
if &dir.platform == wanted_platform {
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::PlatformDirectoryInclude(dir.path.clone()));
}
true
} else {
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::PlatformDirectoryExclude(dir.path.clone()));
}
false
}
} else {
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::PlatformDirectoryInclude(dir.path.clone()));
}
true
}
})
// Apply duplicate search filter.
.filter(|dir| {
if searched_platform_dirs.contains(dir.path()) {
false
} else {
searched_platform_dirs.insert(dir.path().to_path_buf());
true
}
})
.map(|dir| dir.find_sdks::<SDK>())
.collect::<Result<Vec<_>, Error>>()?
.into_iter()
.flatten()
.collect::<Vec<_>>(),
SdkSearchResolvedLocation::SdksDirectory(path) => {
if searched_sdks_dirs.contains(path) {
vec![]
} else {
searched_sdks_dirs.insert(path.clone());
SDK::find_in_directory(path)?
}
}
SdkSearchResolvedLocation::SdkDirectory(path)
| SdkSearchResolvedLocation::SdkDirectoryUnfiltered(path) => {
vec![SDK::from_directory(path)?]
}
};
let mut added_count = 0;
for sdk in candidate_sdks {
let include = if resolved.apply_sdk_filter() {
self.filter_sdk(&sdk)?
} else {
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::SdkFilterSkip(sdk.sdk_path()));
}
true
};
if include {
sdks.push(sdk);
added_count += 1;
}
}
if location.is_terminal() && added_count > 0 {
break;
}
}
// Sorting should be stable with None variant. But we can avoid the
// overhead.
if self.sorting != SdkSorting::None {
sdks.sort_by(|a, b| self.sorting.compare_version(a.version(), b.version()))
}
Ok(sdks)
}
/// Whether an SDK matches our search filter.
///
/// This is exposed as a convenience method to allow custom implementations of
/// SDK searching using the filtering logic on this type.
pub fn filter_sdk<SDK: AppleSdk>(&self, sdk: &SDK) -> Result<bool, Error> {
let sdk_path = sdk.sdk_path();
if let Some(wanted_platform) = &self.platform {
if sdk.platform() != wanted_platform {
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::SdkFilterExclude(
sdk_path,
format!(
"platform {} != {}",
sdk.platform().filesystem_name(),
wanted_platform.filesystem_name()
),
));
}
return Ok(false);
}
}
if let Some(min_version) = &self.minimum_version {
if let Some(sdk_version) = sdk.version() {
if sdk_version < min_version {
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::SdkFilterExclude(
sdk_path,
format!(
"SDK version {sdk_version} < minimum version {min_version}"
),
));
}
return Ok(false);
}
} else {
// SDKs without a version always fail.
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::SdkFilterExclude(
sdk_path,
format!(
"Unknown SDK version fails to meet minimum version {min_version}"
),
));
}
return Ok(false);
}
}
if let Some(max_version) = &self.maximum_version {
if let Some(sdk_version) = sdk.version() {
if sdk_version > max_version {
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::SdkFilterExclude(
sdk_path,
format!(
"SDK version {sdk_version} > maximum version {max_version}"
),
));
}
return Ok(false);
}
} else {
// SDKs without a version always fail.
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::SdkFilterExclude(
sdk_path,
format!(
"Unknown SDK version fails to meet maximum version {max_version}"
),
));
}
return Ok(false);
}
}
if let Some((target, version)) = &self.deployment_target {
if !sdk.supports_deployment_target(target, version)? {
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::SdkFilterExclude(
sdk_path,
format!("does not support deployment target {target}:{version}"),
));
}
return Ok(false);
}
}
if let Some(cb) = &self.progress_callback {
cb(SdkSearchEvent::SdkFilterMatch(sdk_path));
}
Ok(true)
}
}