pub struct CodeResourcesBuilder { /* private fields */ }
Expand description

Interface for constructing a CodeResources instance.

This type is used during bundle signing to construct a CodeResources instance. It contains logic for validating a file against registered processing rules and handling it accordingly.

Implementations§

Obtain an instance with default rules for a bundle with a Resources/ directory.

Examples found in repository?
src/bundle_signing.rs (line 504)
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    pub fn write_signed_bundle(
        &self,
        dest_dir: impl AsRef<Path>,
        settings: &SigningSettings,
    ) -> Result<DirectoryBundle, AppleCodesignError> {
        let dest_dir = dest_dir.as_ref();

        warn!(
            "signing bundle at {} into {}",
            self.bundle.root_dir().display(),
            dest_dir.display()
        );

        // Frameworks are a bit special.
        //
        // Modern frameworks typically have a `Versions/` directory containing directories
        // with the actual frameworks. These are the actual directories that are signed - not
        // the top-most directory. In fact, the top-most `.framework` directory doesn't have any
        // code signature elements at all and can effectively be ignored as far as signing
        // is concerned.
        //
        // But even if there is a `Versions/` directory with nested bundles to sign, the top-level
        // directory may have some symlinks. And those need to be preserved. In addition, there
        // may be symlinks in `Versions/`. `Versions/Current` is common.
        //
        // Of course, if there is no `Versions/` directory, the top-level directory could be
        // a valid framework warranting signing.
        if self.bundle.package_type() == BundlePackageType::Framework {
            if self.bundle.root_dir().join("Versions").is_dir() {
                warn!("found a versioned framework; each version will be signed as its own bundle");

                // But we still need to preserve files (hopefully just symlinks) outside the
                // nested bundles under `Versions/`. Since we don't nest into child bundles
                // here, it should be safe to handle each encountered file.
                let handler = SingleBundleHandler {
                    dest_dir: dest_dir.to_path_buf(),
                    settings,
                };

                for file in self
                    .bundle
                    .files(false)
                    .map_err(AppleCodesignError::DirectoryBundle)?
                {
                    handler.install_file(&file)?;
                }

                return DirectoryBundle::new_from_path(dest_dir)
                    .map_err(AppleCodesignError::DirectoryBundle);
            } else {
                warn!("found an unversioned framework; signing like normal");
            }
        }

        let dest_dir_root = dest_dir.to_path_buf();

        let dest_dir = if self.bundle.shallow() {
            dest_dir_root.clone()
        } else {
            dest_dir.join("Contents")
        };

        self.bundle
            .identifier()
            .map_err(AppleCodesignError::DirectoryBundle)?
            .ok_or_else(|| AppleCodesignError::BundleNoIdentifier(self.bundle.info_plist_path()))?;

        let mut resources_digests = settings.all_digests(SettingsScope::Main);

        // State in the main executable can influence signing settings of the bundle. So examine
        // it first.

        let main_exe = self
            .bundle
            .files(false)
            .map_err(AppleCodesignError::DirectoryBundle)?
            .into_iter()
            .find(|f| matches!(f.is_main_executable(), Ok(true)));

        if let Some(exe) = &main_exe {
            let macho_data = std::fs::read(exe.absolute_path())?;
            let mach = MachFile::parse(&macho_data)?;

            for macho in mach.iter_macho() {
                if let Some(targeting) = macho.find_targeting()? {
                    let sha256_version = targeting.platform.sha256_digest_support()?;

                    if !sha256_version.matches(&targeting.minimum_os_version)
                        && resources_digests != vec![DigestType::Sha1, DigestType::Sha256]
                    {
                        info!("main executable targets OS requiring SHA-1 signatures; activating SHA-1 + SHA-256 signing");
                        resources_digests = vec![DigestType::Sha1, DigestType::Sha256];
                        break;
                    }
                }
            }
        }

        warn!("collecting code resources files");

        // The set of rules to use is determined by whether the bundle *can* have a
        // `Resources/`, not whether it necessarily does. The exact rules for this are not
        // known. Essentially we want to test for the result of CFBundleCopyResourcesDirectoryURL().
        // We assume that we can use the resources rules when there is a `Resources` directory
        // (this seems obvious!) or when the bundle isn't shallow, as a non-shallow bundle should
        // be an app bundle and app bundles can always have resources (we think).
        let mut resources_builder =
            if self.bundle.resolve_path("Resources").is_dir() || !self.bundle.shallow() {
                CodeResourcesBuilder::default_resources_rules()?
            } else {
                CodeResourcesBuilder::default_no_resources_rules()?
            };

        // Ensure emitted digests match what we're configured to emit.
        resources_builder.set_digests(resources_digests.into_iter());

        // Exclude code signature files we'll write.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^_CodeSignature/")?.exclude());
        // Ignore notarization ticket.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^CodeResources$")?.exclude());

        let handler = SingleBundleHandler {
            dest_dir: dest_dir_root.clone(),
            settings,
        };

        let mut info_plist_data = None;

        // Iterate files in this bundle and register as code resources.
        //
        // Traversing into nested bundles seems wrong but it is correct. The resources builder
        // has rules to determine whether to process a path and assuming the rules and evaluation
        // of them is correct, it is able to decide for itself how to handle a path.
        //
        // Furthermore, this behavior is needed as bundles can encapsulate signatures for nested
        // bundles. For example, you could have a framework bundle with an embedded app bundle in
        // `Resources/MyApp.app`! In this case, the framework's CodeResources encapsulates the
        // content of `Resources/My.app` per the processing rules.
        for file in self
            .bundle
            .files(true)
            .map_err(AppleCodesignError::DirectoryBundle)?
        {
            // The main executable is special and handled below.
            if file
                .is_main_executable()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                continue;
            } else if file.is_info_plist() {
                // The Info.plist is digested specially. But it may also be handled by
                // the resources handler. So always feed it through.
                info!(
                    "{} is the Info.plist file; handling specially",
                    file.relative_path().display()
                );
                resources_builder.process_file(&file, &handler)?;
                info_plist_data = Some(std::fs::read(file.absolute_path())?);
            } else {
                resources_builder.process_file(&file, &handler)?;
            }
        }

        // Seal code directory digests of any nested bundles.
        //
        // Apple's tooling seems to only do this for some bundle type combinations. I'm
        // not yet sure what the complete heuristic is. But we observed that frameworks
        // don't appear to include digests of any nested app bundles. So we add that
        // exclusion. iOS bundles don't seem to include digests for nested bundles either.
        // We should figure out what the actual rules here...
        if !self.bundle.shallow() {
            let dest_bundle = DirectoryBundle::new_from_path(&dest_dir)
                .map_err(AppleCodesignError::DirectoryBundle)?;

            for (rel_path, nested_bundle) in dest_bundle
                .nested_bundles(false)
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                resources_builder.process_nested_bundle(&rel_path, &nested_bundle)?;
            }
        }

        // The resources are now sealed. Write out that XML file.
        let code_resources_path = dest_dir.join("_CodeSignature").join("CodeResources");
        warn!(
            "writing sealed resources to {}",
            code_resources_path.display()
        );
        std::fs::create_dir_all(code_resources_path.parent().unwrap())?;
        let mut resources_data = Vec::<u8>::new();
        resources_builder.write_code_resources(&mut resources_data)?;

        {
            let mut fh = std::fs::File::create(&code_resources_path)?;
            fh.write_all(&resources_data)?;
        }

        // Seal the main executable.
        if let Some(exe) = main_exe {
            warn!("signing main executable {}", exe.relative_path().display());

            let macho_data = std::fs::read(exe.absolute_path())?;
            let signer = MachOSigner::new(&macho_data)?;

            let mut settings = settings.clone();

            // The identifier for the main executable is defined in the bundle's Info.plist.
            if let Some(ident) = self
                .bundle
                .identifier()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                info!("setting main executable binary identifier to {} (derived from CFBundleIdentifier in Info.plist)", ident);
                settings.set_binary_identifier(SettingsScope::Main, ident);
            } else {
                info!("unable to determine binary identifier from bundle's Info.plist (CFBundleIdentifier not set?)");
            }

            settings.import_settings_from_macho(&macho_data)?;

            settings.set_code_resources_data(SettingsScope::Main, resources_data);

            if let Some(info_plist_data) = info_plist_data {
                settings.set_info_plist_data(SettingsScope::Main, info_plist_data);
            }

            let mut new_data = Vec::<u8>::with_capacity(macho_data.len() + 2_usize.pow(17));
            signer.write_signed_binary(&settings, &mut new_data)?;

            let dest_path = dest_dir_root.join(exe.relative_path());
            info!("writing signed main executable to {}", dest_path.display());
            write_macho_file(exe.absolute_path(), &dest_path, &new_data)?;
        } else {
            warn!("bundle has no main executable to sign specially");
        }

        DirectoryBundle::new_from_path(&dest_dir_root).map_err(AppleCodesignError::DirectoryBundle)
    }

Obtain an instance with default rules for a bundle without a Resources/ directory.

Examples found in repository?
src/bundle_signing.rs (line 506)
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    pub fn write_signed_bundle(
        &self,
        dest_dir: impl AsRef<Path>,
        settings: &SigningSettings,
    ) -> Result<DirectoryBundle, AppleCodesignError> {
        let dest_dir = dest_dir.as_ref();

        warn!(
            "signing bundle at {} into {}",
            self.bundle.root_dir().display(),
            dest_dir.display()
        );

        // Frameworks are a bit special.
        //
        // Modern frameworks typically have a `Versions/` directory containing directories
        // with the actual frameworks. These are the actual directories that are signed - not
        // the top-most directory. In fact, the top-most `.framework` directory doesn't have any
        // code signature elements at all and can effectively be ignored as far as signing
        // is concerned.
        //
        // But even if there is a `Versions/` directory with nested bundles to sign, the top-level
        // directory may have some symlinks. And those need to be preserved. In addition, there
        // may be symlinks in `Versions/`. `Versions/Current` is common.
        //
        // Of course, if there is no `Versions/` directory, the top-level directory could be
        // a valid framework warranting signing.
        if self.bundle.package_type() == BundlePackageType::Framework {
            if self.bundle.root_dir().join("Versions").is_dir() {
                warn!("found a versioned framework; each version will be signed as its own bundle");

                // But we still need to preserve files (hopefully just symlinks) outside the
                // nested bundles under `Versions/`. Since we don't nest into child bundles
                // here, it should be safe to handle each encountered file.
                let handler = SingleBundleHandler {
                    dest_dir: dest_dir.to_path_buf(),
                    settings,
                };

                for file in self
                    .bundle
                    .files(false)
                    .map_err(AppleCodesignError::DirectoryBundle)?
                {
                    handler.install_file(&file)?;
                }

                return DirectoryBundle::new_from_path(dest_dir)
                    .map_err(AppleCodesignError::DirectoryBundle);
            } else {
                warn!("found an unversioned framework; signing like normal");
            }
        }

        let dest_dir_root = dest_dir.to_path_buf();

        let dest_dir = if self.bundle.shallow() {
            dest_dir_root.clone()
        } else {
            dest_dir.join("Contents")
        };

        self.bundle
            .identifier()
            .map_err(AppleCodesignError::DirectoryBundle)?
            .ok_or_else(|| AppleCodesignError::BundleNoIdentifier(self.bundle.info_plist_path()))?;

        let mut resources_digests = settings.all_digests(SettingsScope::Main);

        // State in the main executable can influence signing settings of the bundle. So examine
        // it first.

        let main_exe = self
            .bundle
            .files(false)
            .map_err(AppleCodesignError::DirectoryBundle)?
            .into_iter()
            .find(|f| matches!(f.is_main_executable(), Ok(true)));

        if let Some(exe) = &main_exe {
            let macho_data = std::fs::read(exe.absolute_path())?;
            let mach = MachFile::parse(&macho_data)?;

            for macho in mach.iter_macho() {
                if let Some(targeting) = macho.find_targeting()? {
                    let sha256_version = targeting.platform.sha256_digest_support()?;

                    if !sha256_version.matches(&targeting.minimum_os_version)
                        && resources_digests != vec![DigestType::Sha1, DigestType::Sha256]
                    {
                        info!("main executable targets OS requiring SHA-1 signatures; activating SHA-1 + SHA-256 signing");
                        resources_digests = vec![DigestType::Sha1, DigestType::Sha256];
                        break;
                    }
                }
            }
        }

        warn!("collecting code resources files");

        // The set of rules to use is determined by whether the bundle *can* have a
        // `Resources/`, not whether it necessarily does. The exact rules for this are not
        // known. Essentially we want to test for the result of CFBundleCopyResourcesDirectoryURL().
        // We assume that we can use the resources rules when there is a `Resources` directory
        // (this seems obvious!) or when the bundle isn't shallow, as a non-shallow bundle should
        // be an app bundle and app bundles can always have resources (we think).
        let mut resources_builder =
            if self.bundle.resolve_path("Resources").is_dir() || !self.bundle.shallow() {
                CodeResourcesBuilder::default_resources_rules()?
            } else {
                CodeResourcesBuilder::default_no_resources_rules()?
            };

        // Ensure emitted digests match what we're configured to emit.
        resources_builder.set_digests(resources_digests.into_iter());

        // Exclude code signature files we'll write.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^_CodeSignature/")?.exclude());
        // Ignore notarization ticket.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^CodeResources$")?.exclude());

        let handler = SingleBundleHandler {
            dest_dir: dest_dir_root.clone(),
            settings,
        };

        let mut info_plist_data = None;

        // Iterate files in this bundle and register as code resources.
        //
        // Traversing into nested bundles seems wrong but it is correct. The resources builder
        // has rules to determine whether to process a path and assuming the rules and evaluation
        // of them is correct, it is able to decide for itself how to handle a path.
        //
        // Furthermore, this behavior is needed as bundles can encapsulate signatures for nested
        // bundles. For example, you could have a framework bundle with an embedded app bundle in
        // `Resources/MyApp.app`! In this case, the framework's CodeResources encapsulates the
        // content of `Resources/My.app` per the processing rules.
        for file in self
            .bundle
            .files(true)
            .map_err(AppleCodesignError::DirectoryBundle)?
        {
            // The main executable is special and handled below.
            if file
                .is_main_executable()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                continue;
            } else if file.is_info_plist() {
                // The Info.plist is digested specially. But it may also be handled by
                // the resources handler. So always feed it through.
                info!(
                    "{} is the Info.plist file; handling specially",
                    file.relative_path().display()
                );
                resources_builder.process_file(&file, &handler)?;
                info_plist_data = Some(std::fs::read(file.absolute_path())?);
            } else {
                resources_builder.process_file(&file, &handler)?;
            }
        }

        // Seal code directory digests of any nested bundles.
        //
        // Apple's tooling seems to only do this for some bundle type combinations. I'm
        // not yet sure what the complete heuristic is. But we observed that frameworks
        // don't appear to include digests of any nested app bundles. So we add that
        // exclusion. iOS bundles don't seem to include digests for nested bundles either.
        // We should figure out what the actual rules here...
        if !self.bundle.shallow() {
            let dest_bundle = DirectoryBundle::new_from_path(&dest_dir)
                .map_err(AppleCodesignError::DirectoryBundle)?;

            for (rel_path, nested_bundle) in dest_bundle
                .nested_bundles(false)
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                resources_builder.process_nested_bundle(&rel_path, &nested_bundle)?;
            }
        }

        // The resources are now sealed. Write out that XML file.
        let code_resources_path = dest_dir.join("_CodeSignature").join("CodeResources");
        warn!(
            "writing sealed resources to {}",
            code_resources_path.display()
        );
        std::fs::create_dir_all(code_resources_path.parent().unwrap())?;
        let mut resources_data = Vec::<u8>::new();
        resources_builder.write_code_resources(&mut resources_data)?;

        {
            let mut fh = std::fs::File::create(&code_resources_path)?;
            fh.write_all(&resources_data)?;
        }

        // Seal the main executable.
        if let Some(exe) = main_exe {
            warn!("signing main executable {}", exe.relative_path().display());

            let macho_data = std::fs::read(exe.absolute_path())?;
            let signer = MachOSigner::new(&macho_data)?;

            let mut settings = settings.clone();

            // The identifier for the main executable is defined in the bundle's Info.plist.
            if let Some(ident) = self
                .bundle
                .identifier()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                info!("setting main executable binary identifier to {} (derived from CFBundleIdentifier in Info.plist)", ident);
                settings.set_binary_identifier(SettingsScope::Main, ident);
            } else {
                info!("unable to determine binary identifier from bundle's Info.plist (CFBundleIdentifier not set?)");
            }

            settings.import_settings_from_macho(&macho_data)?;

            settings.set_code_resources_data(SettingsScope::Main, resources_data);

            if let Some(info_plist_data) = info_plist_data {
                settings.set_info_plist_data(SettingsScope::Main, info_plist_data);
            }

            let mut new_data = Vec::<u8>::with_capacity(macho_data.len() + 2_usize.pow(17));
            signer.write_signed_binary(&settings, &mut new_data)?;

            let dest_path = dest_dir_root.join(exe.relative_path());
            info!("writing signed main executable to {}", dest_path.display());
            write_macho_file(exe.absolute_path(), &dest_path, &new_data)?;
        } else {
            warn!("bundle has no main executable to sign specially");
        }

        DirectoryBundle::new_from_path(&dest_dir_root).map_err(AppleCodesignError::DirectoryBundle)
    }

Set the digests to record in this instance.

Examples found in repository?
src/bundle_signing.rs (line 510)
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    pub fn write_signed_bundle(
        &self,
        dest_dir: impl AsRef<Path>,
        settings: &SigningSettings,
    ) -> Result<DirectoryBundle, AppleCodesignError> {
        let dest_dir = dest_dir.as_ref();

        warn!(
            "signing bundle at {} into {}",
            self.bundle.root_dir().display(),
            dest_dir.display()
        );

        // Frameworks are a bit special.
        //
        // Modern frameworks typically have a `Versions/` directory containing directories
        // with the actual frameworks. These are the actual directories that are signed - not
        // the top-most directory. In fact, the top-most `.framework` directory doesn't have any
        // code signature elements at all and can effectively be ignored as far as signing
        // is concerned.
        //
        // But even if there is a `Versions/` directory with nested bundles to sign, the top-level
        // directory may have some symlinks. And those need to be preserved. In addition, there
        // may be symlinks in `Versions/`. `Versions/Current` is common.
        //
        // Of course, if there is no `Versions/` directory, the top-level directory could be
        // a valid framework warranting signing.
        if self.bundle.package_type() == BundlePackageType::Framework {
            if self.bundle.root_dir().join("Versions").is_dir() {
                warn!("found a versioned framework; each version will be signed as its own bundle");

                // But we still need to preserve files (hopefully just symlinks) outside the
                // nested bundles under `Versions/`. Since we don't nest into child bundles
                // here, it should be safe to handle each encountered file.
                let handler = SingleBundleHandler {
                    dest_dir: dest_dir.to_path_buf(),
                    settings,
                };

                for file in self
                    .bundle
                    .files(false)
                    .map_err(AppleCodesignError::DirectoryBundle)?
                {
                    handler.install_file(&file)?;
                }

                return DirectoryBundle::new_from_path(dest_dir)
                    .map_err(AppleCodesignError::DirectoryBundle);
            } else {
                warn!("found an unversioned framework; signing like normal");
            }
        }

        let dest_dir_root = dest_dir.to_path_buf();

        let dest_dir = if self.bundle.shallow() {
            dest_dir_root.clone()
        } else {
            dest_dir.join("Contents")
        };

        self.bundle
            .identifier()
            .map_err(AppleCodesignError::DirectoryBundle)?
            .ok_or_else(|| AppleCodesignError::BundleNoIdentifier(self.bundle.info_plist_path()))?;

        let mut resources_digests = settings.all_digests(SettingsScope::Main);

        // State in the main executable can influence signing settings of the bundle. So examine
        // it first.

        let main_exe = self
            .bundle
            .files(false)
            .map_err(AppleCodesignError::DirectoryBundle)?
            .into_iter()
            .find(|f| matches!(f.is_main_executable(), Ok(true)));

        if let Some(exe) = &main_exe {
            let macho_data = std::fs::read(exe.absolute_path())?;
            let mach = MachFile::parse(&macho_data)?;

            for macho in mach.iter_macho() {
                if let Some(targeting) = macho.find_targeting()? {
                    let sha256_version = targeting.platform.sha256_digest_support()?;

                    if !sha256_version.matches(&targeting.minimum_os_version)
                        && resources_digests != vec![DigestType::Sha1, DigestType::Sha256]
                    {
                        info!("main executable targets OS requiring SHA-1 signatures; activating SHA-1 + SHA-256 signing");
                        resources_digests = vec![DigestType::Sha1, DigestType::Sha256];
                        break;
                    }
                }
            }
        }

        warn!("collecting code resources files");

        // The set of rules to use is determined by whether the bundle *can* have a
        // `Resources/`, not whether it necessarily does. The exact rules for this are not
        // known. Essentially we want to test for the result of CFBundleCopyResourcesDirectoryURL().
        // We assume that we can use the resources rules when there is a `Resources` directory
        // (this seems obvious!) or when the bundle isn't shallow, as a non-shallow bundle should
        // be an app bundle and app bundles can always have resources (we think).
        let mut resources_builder =
            if self.bundle.resolve_path("Resources").is_dir() || !self.bundle.shallow() {
                CodeResourcesBuilder::default_resources_rules()?
            } else {
                CodeResourcesBuilder::default_no_resources_rules()?
            };

        // Ensure emitted digests match what we're configured to emit.
        resources_builder.set_digests(resources_digests.into_iter());

        // Exclude code signature files we'll write.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^_CodeSignature/")?.exclude());
        // Ignore notarization ticket.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^CodeResources$")?.exclude());

        let handler = SingleBundleHandler {
            dest_dir: dest_dir_root.clone(),
            settings,
        };

        let mut info_plist_data = None;

        // Iterate files in this bundle and register as code resources.
        //
        // Traversing into nested bundles seems wrong but it is correct. The resources builder
        // has rules to determine whether to process a path and assuming the rules and evaluation
        // of them is correct, it is able to decide for itself how to handle a path.
        //
        // Furthermore, this behavior is needed as bundles can encapsulate signatures for nested
        // bundles. For example, you could have a framework bundle with an embedded app bundle in
        // `Resources/MyApp.app`! In this case, the framework's CodeResources encapsulates the
        // content of `Resources/My.app` per the processing rules.
        for file in self
            .bundle
            .files(true)
            .map_err(AppleCodesignError::DirectoryBundle)?
        {
            // The main executable is special and handled below.
            if file
                .is_main_executable()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                continue;
            } else if file.is_info_plist() {
                // The Info.plist is digested specially. But it may also be handled by
                // the resources handler. So always feed it through.
                info!(
                    "{} is the Info.plist file; handling specially",
                    file.relative_path().display()
                );
                resources_builder.process_file(&file, &handler)?;
                info_plist_data = Some(std::fs::read(file.absolute_path())?);
            } else {
                resources_builder.process_file(&file, &handler)?;
            }
        }

        // Seal code directory digests of any nested bundles.
        //
        // Apple's tooling seems to only do this for some bundle type combinations. I'm
        // not yet sure what the complete heuristic is. But we observed that frameworks
        // don't appear to include digests of any nested app bundles. So we add that
        // exclusion. iOS bundles don't seem to include digests for nested bundles either.
        // We should figure out what the actual rules here...
        if !self.bundle.shallow() {
            let dest_bundle = DirectoryBundle::new_from_path(&dest_dir)
                .map_err(AppleCodesignError::DirectoryBundle)?;

            for (rel_path, nested_bundle) in dest_bundle
                .nested_bundles(false)
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                resources_builder.process_nested_bundle(&rel_path, &nested_bundle)?;
            }
        }

        // The resources are now sealed. Write out that XML file.
        let code_resources_path = dest_dir.join("_CodeSignature").join("CodeResources");
        warn!(
            "writing sealed resources to {}",
            code_resources_path.display()
        );
        std::fs::create_dir_all(code_resources_path.parent().unwrap())?;
        let mut resources_data = Vec::<u8>::new();
        resources_builder.write_code_resources(&mut resources_data)?;

        {
            let mut fh = std::fs::File::create(&code_resources_path)?;
            fh.write_all(&resources_data)?;
        }

        // Seal the main executable.
        if let Some(exe) = main_exe {
            warn!("signing main executable {}", exe.relative_path().display());

            let macho_data = std::fs::read(exe.absolute_path())?;
            let signer = MachOSigner::new(&macho_data)?;

            let mut settings = settings.clone();

            // The identifier for the main executable is defined in the bundle's Info.plist.
            if let Some(ident) = self
                .bundle
                .identifier()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                info!("setting main executable binary identifier to {} (derived from CFBundleIdentifier in Info.plist)", ident);
                settings.set_binary_identifier(SettingsScope::Main, ident);
            } else {
                info!("unable to determine binary identifier from bundle's Info.plist (CFBundleIdentifier not set?)");
            }

            settings.import_settings_from_macho(&macho_data)?;

            settings.set_code_resources_data(SettingsScope::Main, resources_data);

            if let Some(info_plist_data) = info_plist_data {
                settings.set_info_plist_data(SettingsScope::Main, info_plist_data);
            }

            let mut new_data = Vec::<u8>::with_capacity(macho_data.len() + 2_usize.pow(17));
            signer.write_signed_binary(&settings, &mut new_data)?;

            let dest_path = dest_dir_root.join(exe.relative_path());
            info!("writing signed main executable to {}", dest_path.display());
            write_macho_file(exe.absolute_path(), &dest_path, &new_data)?;
        } else {
            warn!("bundle has no main executable to sign specially");
        }

        DirectoryBundle::new_from_path(&dest_dir_root).map_err(AppleCodesignError::DirectoryBundle)
    }

Add a rule to this instance in the <rules> section.

Examples found in repository?
src/code_resources.rs (line 964)
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    pub fn default_resources_rules() -> Result<Self, AppleCodesignError> {
        let mut slf = Self::default();

        slf.add_rule(CodeResourcesRule::new("^version.plist$")?);
        slf.add_rule(CodeResourcesRule::new("^Resources/")?);
        slf.add_rule(
            CodeResourcesRule::new("^Resources/.*\\.lproj/")?
                .optional()
                .weight(1000),
        );
        slf.add_rule(CodeResourcesRule::new("^Resources/Base\\.lproj/")?.weight(1010));
        slf.add_rule(
            CodeResourcesRule::new("^Resources/.*\\.lproj/locversion.plist$")?
                .omit()
                .weight(1100),
        );

        slf.add_rule2(CodeResourcesRule::new("^.*")?);
        slf.add_rule2(CodeResourcesRule::new("^[^/]+$")?.nested().weight(10));
        slf.add_rule2(CodeResourcesRule::new("^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/")?
                         .nested().weight(10));
        slf.add_rule2(CodeResourcesRule::new(".*\\.dSYM($|/)")?.weight(11));
        slf.add_rule2(
            CodeResourcesRule::new("^(.*/)?\\.DS_Store$")?
                .omit()
                .weight(2000),
        );
        slf.add_rule2(CodeResourcesRule::new("^Info\\.plist$")?.omit().weight(20));
        slf.add_rule2(CodeResourcesRule::new("^version\\.plist$")?.weight(20));
        slf.add_rule2(CodeResourcesRule::new("^embedded\\.provisionprofile$")?.weight(20));
        slf.add_rule2(CodeResourcesRule::new("^PkgInfo$")?.omit().weight(20));
        slf.add_rule2(CodeResourcesRule::new("^Resources/")?.weight(20));
        slf.add_rule2(
            CodeResourcesRule::new("^Resources/.*\\.lproj/")?
                .optional()
                .weight(1000),
        );
        slf.add_rule2(CodeResourcesRule::new("^Resources/Base\\.lproj/")?.weight(1010));
        slf.add_rule2(
            CodeResourcesRule::new("^Resources/.*\\.lproj/locversion.plist$")?
                .omit()
                .weight(1100),
        );

        Ok(slf)
    }

    /// Obtain an instance with default rules for a bundle without a `Resources/` directory.
    pub fn default_no_resources_rules() -> Result<Self, AppleCodesignError> {
        let mut slf = Self::default();

        slf.add_rule(CodeResourcesRule::new("^version.plist$")?);
        slf.add_rule(CodeResourcesRule::new("^.*")?);
        slf.add_rule(
            CodeResourcesRule::new("^.*\\.lproj")?
                .optional()
                .weight(1000),
        );
        slf.add_rule(CodeResourcesRule::new("^Base\\.lproj")?.weight(1010));
        slf.add_rule(
            CodeResourcesRule::new("^.*\\.lproj/locversion.plist$")?
                .omit()
                .weight(1100),
        );
        slf.add_rule2(CodeResourcesRule::new("^.*")?);
        slf.add_rule2(CodeResourcesRule::new(".*\\.dSYM($|/)")?.weight(11));
        slf.add_rule2(
            CodeResourcesRule::new("^(.*/)?\\.DS_Store$")?
                .omit()
                .weight(2000),
        );
        slf.add_rule2(CodeResourcesRule::new("^Info\\.plist$")?.omit().weight(20));
        slf.add_rule2(CodeResourcesRule::new("^version\\.plist$")?.weight(20));
        slf.add_rule2(CodeResourcesRule::new("^embedded\\.provisionprofile$")?.weight(20));
        slf.add_rule2(CodeResourcesRule::new("^PkgInfo$")?.omit().weight(20));
        slf.add_rule2(
            CodeResourcesRule::new("^.*\\.lproj/")?
                .optional()
                .weight(1000),
        );
        slf.add_rule2(CodeResourcesRule::new("^Base\\.lproj")?.weight(1010));
        slf.add_rule2(
            CodeResourcesRule::new("^.*\\.lproj/locversion.plist$")?
                .omit()
                .weight(1100),
        );

        Ok(slf)
    }

Add a rule to this instance in the <rules2> section.

Examples found in repository?
src/code_resources.rs (line 978)
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    pub fn default_resources_rules() -> Result<Self, AppleCodesignError> {
        let mut slf = Self::default();

        slf.add_rule(CodeResourcesRule::new("^version.plist$")?);
        slf.add_rule(CodeResourcesRule::new("^Resources/")?);
        slf.add_rule(
            CodeResourcesRule::new("^Resources/.*\\.lproj/")?
                .optional()
                .weight(1000),
        );
        slf.add_rule(CodeResourcesRule::new("^Resources/Base\\.lproj/")?.weight(1010));
        slf.add_rule(
            CodeResourcesRule::new("^Resources/.*\\.lproj/locversion.plist$")?
                .omit()
                .weight(1100),
        );

        slf.add_rule2(CodeResourcesRule::new("^.*")?);
        slf.add_rule2(CodeResourcesRule::new("^[^/]+$")?.nested().weight(10));
        slf.add_rule2(CodeResourcesRule::new("^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/")?
                         .nested().weight(10));
        slf.add_rule2(CodeResourcesRule::new(".*\\.dSYM($|/)")?.weight(11));
        slf.add_rule2(
            CodeResourcesRule::new("^(.*/)?\\.DS_Store$")?
                .omit()
                .weight(2000),
        );
        slf.add_rule2(CodeResourcesRule::new("^Info\\.plist$")?.omit().weight(20));
        slf.add_rule2(CodeResourcesRule::new("^version\\.plist$")?.weight(20));
        slf.add_rule2(CodeResourcesRule::new("^embedded\\.provisionprofile$")?.weight(20));
        slf.add_rule2(CodeResourcesRule::new("^PkgInfo$")?.omit().weight(20));
        slf.add_rule2(CodeResourcesRule::new("^Resources/")?.weight(20));
        slf.add_rule2(
            CodeResourcesRule::new("^Resources/.*\\.lproj/")?
                .optional()
                .weight(1000),
        );
        slf.add_rule2(CodeResourcesRule::new("^Resources/Base\\.lproj/")?.weight(1010));
        slf.add_rule2(
            CodeResourcesRule::new("^Resources/.*\\.lproj/locversion.plist$")?
                .omit()
                .weight(1100),
        );

        Ok(slf)
    }

    /// Obtain an instance with default rules for a bundle without a `Resources/` directory.
    pub fn default_no_resources_rules() -> Result<Self, AppleCodesignError> {
        let mut slf = Self::default();

        slf.add_rule(CodeResourcesRule::new("^version.plist$")?);
        slf.add_rule(CodeResourcesRule::new("^.*")?);
        slf.add_rule(
            CodeResourcesRule::new("^.*\\.lproj")?
                .optional()
                .weight(1000),
        );
        slf.add_rule(CodeResourcesRule::new("^Base\\.lproj")?.weight(1010));
        slf.add_rule(
            CodeResourcesRule::new("^.*\\.lproj/locversion.plist$")?
                .omit()
                .weight(1100),
        );
        slf.add_rule2(CodeResourcesRule::new("^.*")?);
        slf.add_rule2(CodeResourcesRule::new(".*\\.dSYM($|/)")?.weight(11));
        slf.add_rule2(
            CodeResourcesRule::new("^(.*/)?\\.DS_Store$")?
                .omit()
                .weight(2000),
        );
        slf.add_rule2(CodeResourcesRule::new("^Info\\.plist$")?.omit().weight(20));
        slf.add_rule2(CodeResourcesRule::new("^version\\.plist$")?.weight(20));
        slf.add_rule2(CodeResourcesRule::new("^embedded\\.provisionprofile$")?.weight(20));
        slf.add_rule2(CodeResourcesRule::new("^PkgInfo$")?.omit().weight(20));
        slf.add_rule2(
            CodeResourcesRule::new("^.*\\.lproj/")?
                .optional()
                .weight(1000),
        );
        slf.add_rule2(CodeResourcesRule::new("^Base\\.lproj")?.weight(1010));
        slf.add_rule2(
            CodeResourcesRule::new("^.*\\.lproj/locversion.plist$")?
                .omit()
                .weight(1100),
        );

        Ok(slf)
    }

Add an exclusion rule to the processing rules.

Exclusion rules are not added to the CodeResources because they are for building only.

Examples found in repository?
src/bundle_signing.rs (line 513)
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    pub fn write_signed_bundle(
        &self,
        dest_dir: impl AsRef<Path>,
        settings: &SigningSettings,
    ) -> Result<DirectoryBundle, AppleCodesignError> {
        let dest_dir = dest_dir.as_ref();

        warn!(
            "signing bundle at {} into {}",
            self.bundle.root_dir().display(),
            dest_dir.display()
        );

        // Frameworks are a bit special.
        //
        // Modern frameworks typically have a `Versions/` directory containing directories
        // with the actual frameworks. These are the actual directories that are signed - not
        // the top-most directory. In fact, the top-most `.framework` directory doesn't have any
        // code signature elements at all and can effectively be ignored as far as signing
        // is concerned.
        //
        // But even if there is a `Versions/` directory with nested bundles to sign, the top-level
        // directory may have some symlinks. And those need to be preserved. In addition, there
        // may be symlinks in `Versions/`. `Versions/Current` is common.
        //
        // Of course, if there is no `Versions/` directory, the top-level directory could be
        // a valid framework warranting signing.
        if self.bundle.package_type() == BundlePackageType::Framework {
            if self.bundle.root_dir().join("Versions").is_dir() {
                warn!("found a versioned framework; each version will be signed as its own bundle");

                // But we still need to preserve files (hopefully just symlinks) outside the
                // nested bundles under `Versions/`. Since we don't nest into child bundles
                // here, it should be safe to handle each encountered file.
                let handler = SingleBundleHandler {
                    dest_dir: dest_dir.to_path_buf(),
                    settings,
                };

                for file in self
                    .bundle
                    .files(false)
                    .map_err(AppleCodesignError::DirectoryBundle)?
                {
                    handler.install_file(&file)?;
                }

                return DirectoryBundle::new_from_path(dest_dir)
                    .map_err(AppleCodesignError::DirectoryBundle);
            } else {
                warn!("found an unversioned framework; signing like normal");
            }
        }

        let dest_dir_root = dest_dir.to_path_buf();

        let dest_dir = if self.bundle.shallow() {
            dest_dir_root.clone()
        } else {
            dest_dir.join("Contents")
        };

        self.bundle
            .identifier()
            .map_err(AppleCodesignError::DirectoryBundle)?
            .ok_or_else(|| AppleCodesignError::BundleNoIdentifier(self.bundle.info_plist_path()))?;

        let mut resources_digests = settings.all_digests(SettingsScope::Main);

        // State in the main executable can influence signing settings of the bundle. So examine
        // it first.

        let main_exe = self
            .bundle
            .files(false)
            .map_err(AppleCodesignError::DirectoryBundle)?
            .into_iter()
            .find(|f| matches!(f.is_main_executable(), Ok(true)));

        if let Some(exe) = &main_exe {
            let macho_data = std::fs::read(exe.absolute_path())?;
            let mach = MachFile::parse(&macho_data)?;

            for macho in mach.iter_macho() {
                if let Some(targeting) = macho.find_targeting()? {
                    let sha256_version = targeting.platform.sha256_digest_support()?;

                    if !sha256_version.matches(&targeting.minimum_os_version)
                        && resources_digests != vec![DigestType::Sha1, DigestType::Sha256]
                    {
                        info!("main executable targets OS requiring SHA-1 signatures; activating SHA-1 + SHA-256 signing");
                        resources_digests = vec![DigestType::Sha1, DigestType::Sha256];
                        break;
                    }
                }
            }
        }

        warn!("collecting code resources files");

        // The set of rules to use is determined by whether the bundle *can* have a
        // `Resources/`, not whether it necessarily does. The exact rules for this are not
        // known. Essentially we want to test for the result of CFBundleCopyResourcesDirectoryURL().
        // We assume that we can use the resources rules when there is a `Resources` directory
        // (this seems obvious!) or when the bundle isn't shallow, as a non-shallow bundle should
        // be an app bundle and app bundles can always have resources (we think).
        let mut resources_builder =
            if self.bundle.resolve_path("Resources").is_dir() || !self.bundle.shallow() {
                CodeResourcesBuilder::default_resources_rules()?
            } else {
                CodeResourcesBuilder::default_no_resources_rules()?
            };

        // Ensure emitted digests match what we're configured to emit.
        resources_builder.set_digests(resources_digests.into_iter());

        // Exclude code signature files we'll write.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^_CodeSignature/")?.exclude());
        // Ignore notarization ticket.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^CodeResources$")?.exclude());

        let handler = SingleBundleHandler {
            dest_dir: dest_dir_root.clone(),
            settings,
        };

        let mut info_plist_data = None;

        // Iterate files in this bundle and register as code resources.
        //
        // Traversing into nested bundles seems wrong but it is correct. The resources builder
        // has rules to determine whether to process a path and assuming the rules and evaluation
        // of them is correct, it is able to decide for itself how to handle a path.
        //
        // Furthermore, this behavior is needed as bundles can encapsulate signatures for nested
        // bundles. For example, you could have a framework bundle with an embedded app bundle in
        // `Resources/MyApp.app`! In this case, the framework's CodeResources encapsulates the
        // content of `Resources/My.app` per the processing rules.
        for file in self
            .bundle
            .files(true)
            .map_err(AppleCodesignError::DirectoryBundle)?
        {
            // The main executable is special and handled below.
            if file
                .is_main_executable()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                continue;
            } else if file.is_info_plist() {
                // The Info.plist is digested specially. But it may also be handled by
                // the resources handler. So always feed it through.
                info!(
                    "{} is the Info.plist file; handling specially",
                    file.relative_path().display()
                );
                resources_builder.process_file(&file, &handler)?;
                info_plist_data = Some(std::fs::read(file.absolute_path())?);
            } else {
                resources_builder.process_file(&file, &handler)?;
            }
        }

        // Seal code directory digests of any nested bundles.
        //
        // Apple's tooling seems to only do this for some bundle type combinations. I'm
        // not yet sure what the complete heuristic is. But we observed that frameworks
        // don't appear to include digests of any nested app bundles. So we add that
        // exclusion. iOS bundles don't seem to include digests for nested bundles either.
        // We should figure out what the actual rules here...
        if !self.bundle.shallow() {
            let dest_bundle = DirectoryBundle::new_from_path(&dest_dir)
                .map_err(AppleCodesignError::DirectoryBundle)?;

            for (rel_path, nested_bundle) in dest_bundle
                .nested_bundles(false)
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                resources_builder.process_nested_bundle(&rel_path, &nested_bundle)?;
            }
        }

        // The resources are now sealed. Write out that XML file.
        let code_resources_path = dest_dir.join("_CodeSignature").join("CodeResources");
        warn!(
            "writing sealed resources to {}",
            code_resources_path.display()
        );
        std::fs::create_dir_all(code_resources_path.parent().unwrap())?;
        let mut resources_data = Vec::<u8>::new();
        resources_builder.write_code_resources(&mut resources_data)?;

        {
            let mut fh = std::fs::File::create(&code_resources_path)?;
            fh.write_all(&resources_data)?;
        }

        // Seal the main executable.
        if let Some(exe) = main_exe {
            warn!("signing main executable {}", exe.relative_path().display());

            let macho_data = std::fs::read(exe.absolute_path())?;
            let signer = MachOSigner::new(&macho_data)?;

            let mut settings = settings.clone();

            // The identifier for the main executable is defined in the bundle's Info.plist.
            if let Some(ident) = self
                .bundle
                .identifier()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                info!("setting main executable binary identifier to {} (derived from CFBundleIdentifier in Info.plist)", ident);
                settings.set_binary_identifier(SettingsScope::Main, ident);
            } else {
                info!("unable to determine binary identifier from bundle's Info.plist (CFBundleIdentifier not set?)");
            }

            settings.import_settings_from_macho(&macho_data)?;

            settings.set_code_resources_data(SettingsScope::Main, resources_data);

            if let Some(info_plist_data) = info_plist_data {
                settings.set_info_plist_data(SettingsScope::Main, info_plist_data);
            }

            let mut new_data = Vec::<u8>::with_capacity(macho_data.len() + 2_usize.pow(17));
            signer.write_signed_binary(&settings, &mut new_data)?;

            let dest_path = dest_dir_root.join(exe.relative_path());
            info!("writing signed main executable to {}", dest_path.display());
            write_macho_file(exe.absolute_path(), &dest_path, &new_data)?;
        } else {
            warn!("bundle has no main executable to sign specially");
        }

        DirectoryBundle::new_from_path(&dest_dir_root).map_err(AppleCodesignError::DirectoryBundle)
    }

Process a file for resource handling.

This determines whether a file is relevant for inclusion in the CodeResources file and takes actions to process it, if necessary.

Examples found in repository?
src/bundle_signing.rs (line 552)
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    pub fn write_signed_bundle(
        &self,
        dest_dir: impl AsRef<Path>,
        settings: &SigningSettings,
    ) -> Result<DirectoryBundle, AppleCodesignError> {
        let dest_dir = dest_dir.as_ref();

        warn!(
            "signing bundle at {} into {}",
            self.bundle.root_dir().display(),
            dest_dir.display()
        );

        // Frameworks are a bit special.
        //
        // Modern frameworks typically have a `Versions/` directory containing directories
        // with the actual frameworks. These are the actual directories that are signed - not
        // the top-most directory. In fact, the top-most `.framework` directory doesn't have any
        // code signature elements at all and can effectively be ignored as far as signing
        // is concerned.
        //
        // But even if there is a `Versions/` directory with nested bundles to sign, the top-level
        // directory may have some symlinks. And those need to be preserved. In addition, there
        // may be symlinks in `Versions/`. `Versions/Current` is common.
        //
        // Of course, if there is no `Versions/` directory, the top-level directory could be
        // a valid framework warranting signing.
        if self.bundle.package_type() == BundlePackageType::Framework {
            if self.bundle.root_dir().join("Versions").is_dir() {
                warn!("found a versioned framework; each version will be signed as its own bundle");

                // But we still need to preserve files (hopefully just symlinks) outside the
                // nested bundles under `Versions/`. Since we don't nest into child bundles
                // here, it should be safe to handle each encountered file.
                let handler = SingleBundleHandler {
                    dest_dir: dest_dir.to_path_buf(),
                    settings,
                };

                for file in self
                    .bundle
                    .files(false)
                    .map_err(AppleCodesignError::DirectoryBundle)?
                {
                    handler.install_file(&file)?;
                }

                return DirectoryBundle::new_from_path(dest_dir)
                    .map_err(AppleCodesignError::DirectoryBundle);
            } else {
                warn!("found an unversioned framework; signing like normal");
            }
        }

        let dest_dir_root = dest_dir.to_path_buf();

        let dest_dir = if self.bundle.shallow() {
            dest_dir_root.clone()
        } else {
            dest_dir.join("Contents")
        };

        self.bundle
            .identifier()
            .map_err(AppleCodesignError::DirectoryBundle)?
            .ok_or_else(|| AppleCodesignError::BundleNoIdentifier(self.bundle.info_plist_path()))?;

        let mut resources_digests = settings.all_digests(SettingsScope::Main);

        // State in the main executable can influence signing settings of the bundle. So examine
        // it first.

        let main_exe = self
            .bundle
            .files(false)
            .map_err(AppleCodesignError::DirectoryBundle)?
            .into_iter()
            .find(|f| matches!(f.is_main_executable(), Ok(true)));

        if let Some(exe) = &main_exe {
            let macho_data = std::fs::read(exe.absolute_path())?;
            let mach = MachFile::parse(&macho_data)?;

            for macho in mach.iter_macho() {
                if let Some(targeting) = macho.find_targeting()? {
                    let sha256_version = targeting.platform.sha256_digest_support()?;

                    if !sha256_version.matches(&targeting.minimum_os_version)
                        && resources_digests != vec![DigestType::Sha1, DigestType::Sha256]
                    {
                        info!("main executable targets OS requiring SHA-1 signatures; activating SHA-1 + SHA-256 signing");
                        resources_digests = vec![DigestType::Sha1, DigestType::Sha256];
                        break;
                    }
                }
            }
        }

        warn!("collecting code resources files");

        // The set of rules to use is determined by whether the bundle *can* have a
        // `Resources/`, not whether it necessarily does. The exact rules for this are not
        // known. Essentially we want to test for the result of CFBundleCopyResourcesDirectoryURL().
        // We assume that we can use the resources rules when there is a `Resources` directory
        // (this seems obvious!) or when the bundle isn't shallow, as a non-shallow bundle should
        // be an app bundle and app bundles can always have resources (we think).
        let mut resources_builder =
            if self.bundle.resolve_path("Resources").is_dir() || !self.bundle.shallow() {
                CodeResourcesBuilder::default_resources_rules()?
            } else {
                CodeResourcesBuilder::default_no_resources_rules()?
            };

        // Ensure emitted digests match what we're configured to emit.
        resources_builder.set_digests(resources_digests.into_iter());

        // Exclude code signature files we'll write.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^_CodeSignature/")?.exclude());
        // Ignore notarization ticket.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^CodeResources$")?.exclude());

        let handler = SingleBundleHandler {
            dest_dir: dest_dir_root.clone(),
            settings,
        };

        let mut info_plist_data = None;

        // Iterate files in this bundle and register as code resources.
        //
        // Traversing into nested bundles seems wrong but it is correct. The resources builder
        // has rules to determine whether to process a path and assuming the rules and evaluation
        // of them is correct, it is able to decide for itself how to handle a path.
        //
        // Furthermore, this behavior is needed as bundles can encapsulate signatures for nested
        // bundles. For example, you could have a framework bundle with an embedded app bundle in
        // `Resources/MyApp.app`! In this case, the framework's CodeResources encapsulates the
        // content of `Resources/My.app` per the processing rules.
        for file in self
            .bundle
            .files(true)
            .map_err(AppleCodesignError::DirectoryBundle)?
        {
            // The main executable is special and handled below.
            if file
                .is_main_executable()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                continue;
            } else if file.is_info_plist() {
                // The Info.plist is digested specially. But it may also be handled by
                // the resources handler. So always feed it through.
                info!(
                    "{} is the Info.plist file; handling specially",
                    file.relative_path().display()
                );
                resources_builder.process_file(&file, &handler)?;
                info_plist_data = Some(std::fs::read(file.absolute_path())?);
            } else {
                resources_builder.process_file(&file, &handler)?;
            }
        }

        // Seal code directory digests of any nested bundles.
        //
        // Apple's tooling seems to only do this for some bundle type combinations. I'm
        // not yet sure what the complete heuristic is. But we observed that frameworks
        // don't appear to include digests of any nested app bundles. So we add that
        // exclusion. iOS bundles don't seem to include digests for nested bundles either.
        // We should figure out what the actual rules here...
        if !self.bundle.shallow() {
            let dest_bundle = DirectoryBundle::new_from_path(&dest_dir)
                .map_err(AppleCodesignError::DirectoryBundle)?;

            for (rel_path, nested_bundle) in dest_bundle
                .nested_bundles(false)
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                resources_builder.process_nested_bundle(&rel_path, &nested_bundle)?;
            }
        }

        // The resources are now sealed. Write out that XML file.
        let code_resources_path = dest_dir.join("_CodeSignature").join("CodeResources");
        warn!(
            "writing sealed resources to {}",
            code_resources_path.display()
        );
        std::fs::create_dir_all(code_resources_path.parent().unwrap())?;
        let mut resources_data = Vec::<u8>::new();
        resources_builder.write_code_resources(&mut resources_data)?;

        {
            let mut fh = std::fs::File::create(&code_resources_path)?;
            fh.write_all(&resources_data)?;
        }

        // Seal the main executable.
        if let Some(exe) = main_exe {
            warn!("signing main executable {}", exe.relative_path().display());

            let macho_data = std::fs::read(exe.absolute_path())?;
            let signer = MachOSigner::new(&macho_data)?;

            let mut settings = settings.clone();

            // The identifier for the main executable is defined in the bundle's Info.plist.
            if let Some(ident) = self
                .bundle
                .identifier()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                info!("setting main executable binary identifier to {} (derived from CFBundleIdentifier in Info.plist)", ident);
                settings.set_binary_identifier(SettingsScope::Main, ident);
            } else {
                info!("unable to determine binary identifier from bundle's Info.plist (CFBundleIdentifier not set?)");
            }

            settings.import_settings_from_macho(&macho_data)?;

            settings.set_code_resources_data(SettingsScope::Main, resources_data);

            if let Some(info_plist_data) = info_plist_data {
                settings.set_info_plist_data(SettingsScope::Main, info_plist_data);
            }

            let mut new_data = Vec::<u8>::with_capacity(macho_data.len() + 2_usize.pow(17));
            signer.write_signed_binary(&settings, &mut new_data)?;

            let dest_path = dest_dir_root.join(exe.relative_path());
            info!("writing signed main executable to {}", dest_path.display());
            write_macho_file(exe.absolute_path(), &dest_path, &new_data)?;
        } else {
            warn!("bundle has no main executable to sign specially");
        }

        DirectoryBundle::new_from_path(&dest_dir_root).map_err(AppleCodesignError::DirectoryBundle)
    }

Process a nested bundle for inclusion in resource handling.

This will attempt to seal the main digest of the bundle into this resources file.

Examples found in repository?
src/bundle_signing.rs (line 574)
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    pub fn write_signed_bundle(
        &self,
        dest_dir: impl AsRef<Path>,
        settings: &SigningSettings,
    ) -> Result<DirectoryBundle, AppleCodesignError> {
        let dest_dir = dest_dir.as_ref();

        warn!(
            "signing bundle at {} into {}",
            self.bundle.root_dir().display(),
            dest_dir.display()
        );

        // Frameworks are a bit special.
        //
        // Modern frameworks typically have a `Versions/` directory containing directories
        // with the actual frameworks. These are the actual directories that are signed - not
        // the top-most directory. In fact, the top-most `.framework` directory doesn't have any
        // code signature elements at all and can effectively be ignored as far as signing
        // is concerned.
        //
        // But even if there is a `Versions/` directory with nested bundles to sign, the top-level
        // directory may have some symlinks. And those need to be preserved. In addition, there
        // may be symlinks in `Versions/`. `Versions/Current` is common.
        //
        // Of course, if there is no `Versions/` directory, the top-level directory could be
        // a valid framework warranting signing.
        if self.bundle.package_type() == BundlePackageType::Framework {
            if self.bundle.root_dir().join("Versions").is_dir() {
                warn!("found a versioned framework; each version will be signed as its own bundle");

                // But we still need to preserve files (hopefully just symlinks) outside the
                // nested bundles under `Versions/`. Since we don't nest into child bundles
                // here, it should be safe to handle each encountered file.
                let handler = SingleBundleHandler {
                    dest_dir: dest_dir.to_path_buf(),
                    settings,
                };

                for file in self
                    .bundle
                    .files(false)
                    .map_err(AppleCodesignError::DirectoryBundle)?
                {
                    handler.install_file(&file)?;
                }

                return DirectoryBundle::new_from_path(dest_dir)
                    .map_err(AppleCodesignError::DirectoryBundle);
            } else {
                warn!("found an unversioned framework; signing like normal");
            }
        }

        let dest_dir_root = dest_dir.to_path_buf();

        let dest_dir = if self.bundle.shallow() {
            dest_dir_root.clone()
        } else {
            dest_dir.join("Contents")
        };

        self.bundle
            .identifier()
            .map_err(AppleCodesignError::DirectoryBundle)?
            .ok_or_else(|| AppleCodesignError::BundleNoIdentifier(self.bundle.info_plist_path()))?;

        let mut resources_digests = settings.all_digests(SettingsScope::Main);

        // State in the main executable can influence signing settings of the bundle. So examine
        // it first.

        let main_exe = self
            .bundle
            .files(false)
            .map_err(AppleCodesignError::DirectoryBundle)?
            .into_iter()
            .find(|f| matches!(f.is_main_executable(), Ok(true)));

        if let Some(exe) = &main_exe {
            let macho_data = std::fs::read(exe.absolute_path())?;
            let mach = MachFile::parse(&macho_data)?;

            for macho in mach.iter_macho() {
                if let Some(targeting) = macho.find_targeting()? {
                    let sha256_version = targeting.platform.sha256_digest_support()?;

                    if !sha256_version.matches(&targeting.minimum_os_version)
                        && resources_digests != vec![DigestType::Sha1, DigestType::Sha256]
                    {
                        info!("main executable targets OS requiring SHA-1 signatures; activating SHA-1 + SHA-256 signing");
                        resources_digests = vec![DigestType::Sha1, DigestType::Sha256];
                        break;
                    }
                }
            }
        }

        warn!("collecting code resources files");

        // The set of rules to use is determined by whether the bundle *can* have a
        // `Resources/`, not whether it necessarily does. The exact rules for this are not
        // known. Essentially we want to test for the result of CFBundleCopyResourcesDirectoryURL().
        // We assume that we can use the resources rules when there is a `Resources` directory
        // (this seems obvious!) or when the bundle isn't shallow, as a non-shallow bundle should
        // be an app bundle and app bundles can always have resources (we think).
        let mut resources_builder =
            if self.bundle.resolve_path("Resources").is_dir() || !self.bundle.shallow() {
                CodeResourcesBuilder::default_resources_rules()?
            } else {
                CodeResourcesBuilder::default_no_resources_rules()?
            };

        // Ensure emitted digests match what we're configured to emit.
        resources_builder.set_digests(resources_digests.into_iter());

        // Exclude code signature files we'll write.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^_CodeSignature/")?.exclude());
        // Ignore notarization ticket.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^CodeResources$")?.exclude());

        let handler = SingleBundleHandler {
            dest_dir: dest_dir_root.clone(),
            settings,
        };

        let mut info_plist_data = None;

        // Iterate files in this bundle and register as code resources.
        //
        // Traversing into nested bundles seems wrong but it is correct. The resources builder
        // has rules to determine whether to process a path and assuming the rules and evaluation
        // of them is correct, it is able to decide for itself how to handle a path.
        //
        // Furthermore, this behavior is needed as bundles can encapsulate signatures for nested
        // bundles. For example, you could have a framework bundle with an embedded app bundle in
        // `Resources/MyApp.app`! In this case, the framework's CodeResources encapsulates the
        // content of `Resources/My.app` per the processing rules.
        for file in self
            .bundle
            .files(true)
            .map_err(AppleCodesignError::DirectoryBundle)?
        {
            // The main executable is special and handled below.
            if file
                .is_main_executable()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                continue;
            } else if file.is_info_plist() {
                // The Info.plist is digested specially. But it may also be handled by
                // the resources handler. So always feed it through.
                info!(
                    "{} is the Info.plist file; handling specially",
                    file.relative_path().display()
                );
                resources_builder.process_file(&file, &handler)?;
                info_plist_data = Some(std::fs::read(file.absolute_path())?);
            } else {
                resources_builder.process_file(&file, &handler)?;
            }
        }

        // Seal code directory digests of any nested bundles.
        //
        // Apple's tooling seems to only do this for some bundle type combinations. I'm
        // not yet sure what the complete heuristic is. But we observed that frameworks
        // don't appear to include digests of any nested app bundles. So we add that
        // exclusion. iOS bundles don't seem to include digests for nested bundles either.
        // We should figure out what the actual rules here...
        if !self.bundle.shallow() {
            let dest_bundle = DirectoryBundle::new_from_path(&dest_dir)
                .map_err(AppleCodesignError::DirectoryBundle)?;

            for (rel_path, nested_bundle) in dest_bundle
                .nested_bundles(false)
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                resources_builder.process_nested_bundle(&rel_path, &nested_bundle)?;
            }
        }

        // The resources are now sealed. Write out that XML file.
        let code_resources_path = dest_dir.join("_CodeSignature").join("CodeResources");
        warn!(
            "writing sealed resources to {}",
            code_resources_path.display()
        );
        std::fs::create_dir_all(code_resources_path.parent().unwrap())?;
        let mut resources_data = Vec::<u8>::new();
        resources_builder.write_code_resources(&mut resources_data)?;

        {
            let mut fh = std::fs::File::create(&code_resources_path)?;
            fh.write_all(&resources_data)?;
        }

        // Seal the main executable.
        if let Some(exe) = main_exe {
            warn!("signing main executable {}", exe.relative_path().display());

            let macho_data = std::fs::read(exe.absolute_path())?;
            let signer = MachOSigner::new(&macho_data)?;

            let mut settings = settings.clone();

            // The identifier for the main executable is defined in the bundle's Info.plist.
            if let Some(ident) = self
                .bundle
                .identifier()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                info!("setting main executable binary identifier to {} (derived from CFBundleIdentifier in Info.plist)", ident);
                settings.set_binary_identifier(SettingsScope::Main, ident);
            } else {
                info!("unable to determine binary identifier from bundle's Info.plist (CFBundleIdentifier not set?)");
            }

            settings.import_settings_from_macho(&macho_data)?;

            settings.set_code_resources_data(SettingsScope::Main, resources_data);

            if let Some(info_plist_data) = info_plist_data {
                settings.set_info_plist_data(SettingsScope::Main, info_plist_data);
            }

            let mut new_data = Vec::<u8>::with_capacity(macho_data.len() + 2_usize.pow(17));
            signer.write_signed_binary(&settings, &mut new_data)?;

            let dest_path = dest_dir_root.join(exe.relative_path());
            info!("writing signed main executable to {}", dest_path.display());
            write_macho_file(exe.absolute_path(), &dest_path, &new_data)?;
        } else {
            warn!("bundle has no main executable to sign specially");
        }

        DirectoryBundle::new_from_path(&dest_dir_root).map_err(AppleCodesignError::DirectoryBundle)
    }

Write CodeResources XML content to a writer.

Examples found in repository?
src/bundle_signing.rs (line 586)
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    pub fn write_signed_bundle(
        &self,
        dest_dir: impl AsRef<Path>,
        settings: &SigningSettings,
    ) -> Result<DirectoryBundle, AppleCodesignError> {
        let dest_dir = dest_dir.as_ref();

        warn!(
            "signing bundle at {} into {}",
            self.bundle.root_dir().display(),
            dest_dir.display()
        );

        // Frameworks are a bit special.
        //
        // Modern frameworks typically have a `Versions/` directory containing directories
        // with the actual frameworks. These are the actual directories that are signed - not
        // the top-most directory. In fact, the top-most `.framework` directory doesn't have any
        // code signature elements at all and can effectively be ignored as far as signing
        // is concerned.
        //
        // But even if there is a `Versions/` directory with nested bundles to sign, the top-level
        // directory may have some symlinks. And those need to be preserved. In addition, there
        // may be symlinks in `Versions/`. `Versions/Current` is common.
        //
        // Of course, if there is no `Versions/` directory, the top-level directory could be
        // a valid framework warranting signing.
        if self.bundle.package_type() == BundlePackageType::Framework {
            if self.bundle.root_dir().join("Versions").is_dir() {
                warn!("found a versioned framework; each version will be signed as its own bundle");

                // But we still need to preserve files (hopefully just symlinks) outside the
                // nested bundles under `Versions/`. Since we don't nest into child bundles
                // here, it should be safe to handle each encountered file.
                let handler = SingleBundleHandler {
                    dest_dir: dest_dir.to_path_buf(),
                    settings,
                };

                for file in self
                    .bundle
                    .files(false)
                    .map_err(AppleCodesignError::DirectoryBundle)?
                {
                    handler.install_file(&file)?;
                }

                return DirectoryBundle::new_from_path(dest_dir)
                    .map_err(AppleCodesignError::DirectoryBundle);
            } else {
                warn!("found an unversioned framework; signing like normal");
            }
        }

        let dest_dir_root = dest_dir.to_path_buf();

        let dest_dir = if self.bundle.shallow() {
            dest_dir_root.clone()
        } else {
            dest_dir.join("Contents")
        };

        self.bundle
            .identifier()
            .map_err(AppleCodesignError::DirectoryBundle)?
            .ok_or_else(|| AppleCodesignError::BundleNoIdentifier(self.bundle.info_plist_path()))?;

        let mut resources_digests = settings.all_digests(SettingsScope::Main);

        // State in the main executable can influence signing settings of the bundle. So examine
        // it first.

        let main_exe = self
            .bundle
            .files(false)
            .map_err(AppleCodesignError::DirectoryBundle)?
            .into_iter()
            .find(|f| matches!(f.is_main_executable(), Ok(true)));

        if let Some(exe) = &main_exe {
            let macho_data = std::fs::read(exe.absolute_path())?;
            let mach = MachFile::parse(&macho_data)?;

            for macho in mach.iter_macho() {
                if let Some(targeting) = macho.find_targeting()? {
                    let sha256_version = targeting.platform.sha256_digest_support()?;

                    if !sha256_version.matches(&targeting.minimum_os_version)
                        && resources_digests != vec![DigestType::Sha1, DigestType::Sha256]
                    {
                        info!("main executable targets OS requiring SHA-1 signatures; activating SHA-1 + SHA-256 signing");
                        resources_digests = vec![DigestType::Sha1, DigestType::Sha256];
                        break;
                    }
                }
            }
        }

        warn!("collecting code resources files");

        // The set of rules to use is determined by whether the bundle *can* have a
        // `Resources/`, not whether it necessarily does. The exact rules for this are not
        // known. Essentially we want to test for the result of CFBundleCopyResourcesDirectoryURL().
        // We assume that we can use the resources rules when there is a `Resources` directory
        // (this seems obvious!) or when the bundle isn't shallow, as a non-shallow bundle should
        // be an app bundle and app bundles can always have resources (we think).
        let mut resources_builder =
            if self.bundle.resolve_path("Resources").is_dir() || !self.bundle.shallow() {
                CodeResourcesBuilder::default_resources_rules()?
            } else {
                CodeResourcesBuilder::default_no_resources_rules()?
            };

        // Ensure emitted digests match what we're configured to emit.
        resources_builder.set_digests(resources_digests.into_iter());

        // Exclude code signature files we'll write.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^_CodeSignature/")?.exclude());
        // Ignore notarization ticket.
        resources_builder.add_exclusion_rule(CodeResourcesRule::new("^CodeResources$")?.exclude());

        let handler = SingleBundleHandler {
            dest_dir: dest_dir_root.clone(),
            settings,
        };

        let mut info_plist_data = None;

        // Iterate files in this bundle and register as code resources.
        //
        // Traversing into nested bundles seems wrong but it is correct. The resources builder
        // has rules to determine whether to process a path and assuming the rules and evaluation
        // of them is correct, it is able to decide for itself how to handle a path.
        //
        // Furthermore, this behavior is needed as bundles can encapsulate signatures for nested
        // bundles. For example, you could have a framework bundle with an embedded app bundle in
        // `Resources/MyApp.app`! In this case, the framework's CodeResources encapsulates the
        // content of `Resources/My.app` per the processing rules.
        for file in self
            .bundle
            .files(true)
            .map_err(AppleCodesignError::DirectoryBundle)?
        {
            // The main executable is special and handled below.
            if file
                .is_main_executable()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                continue;
            } else if file.is_info_plist() {
                // The Info.plist is digested specially. But it may also be handled by
                // the resources handler. So always feed it through.
                info!(
                    "{} is the Info.plist file; handling specially",
                    file.relative_path().display()
                );
                resources_builder.process_file(&file, &handler)?;
                info_plist_data = Some(std::fs::read(file.absolute_path())?);
            } else {
                resources_builder.process_file(&file, &handler)?;
            }
        }

        // Seal code directory digests of any nested bundles.
        //
        // Apple's tooling seems to only do this for some bundle type combinations. I'm
        // not yet sure what the complete heuristic is. But we observed that frameworks
        // don't appear to include digests of any nested app bundles. So we add that
        // exclusion. iOS bundles don't seem to include digests for nested bundles either.
        // We should figure out what the actual rules here...
        if !self.bundle.shallow() {
            let dest_bundle = DirectoryBundle::new_from_path(&dest_dir)
                .map_err(AppleCodesignError::DirectoryBundle)?;

            for (rel_path, nested_bundle) in dest_bundle
                .nested_bundles(false)
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                resources_builder.process_nested_bundle(&rel_path, &nested_bundle)?;
            }
        }

        // The resources are now sealed. Write out that XML file.
        let code_resources_path = dest_dir.join("_CodeSignature").join("CodeResources");
        warn!(
            "writing sealed resources to {}",
            code_resources_path.display()
        );
        std::fs::create_dir_all(code_resources_path.parent().unwrap())?;
        let mut resources_data = Vec::<u8>::new();
        resources_builder.write_code_resources(&mut resources_data)?;

        {
            let mut fh = std::fs::File::create(&code_resources_path)?;
            fh.write_all(&resources_data)?;
        }

        // Seal the main executable.
        if let Some(exe) = main_exe {
            warn!("signing main executable {}", exe.relative_path().display());

            let macho_data = std::fs::read(exe.absolute_path())?;
            let signer = MachOSigner::new(&macho_data)?;

            let mut settings = settings.clone();

            // The identifier for the main executable is defined in the bundle's Info.plist.
            if let Some(ident) = self
                .bundle
                .identifier()
                .map_err(AppleCodesignError::DirectoryBundle)?
            {
                info!("setting main executable binary identifier to {} (derived from CFBundleIdentifier in Info.plist)", ident);
                settings.set_binary_identifier(SettingsScope::Main, ident);
            } else {
                info!("unable to determine binary identifier from bundle's Info.plist (CFBundleIdentifier not set?)");
            }

            settings.import_settings_from_macho(&macho_data)?;

            settings.set_code_resources_data(SettingsScope::Main, resources_data);

            if let Some(info_plist_data) = info_plist_data {
                settings.set_info_plist_data(SettingsScope::Main, info_plist_data);
            }

            let mut new_data = Vec::<u8>::with_capacity(macho_data.len() + 2_usize.pow(17));
            signer.write_signed_binary(&settings, &mut new_data)?;

            let dest_path = dest_dir_root.join(exe.relative_path());
            info!("writing signed main executable to {}", dest_path.display());
            write_macho_file(exe.absolute_path(), &dest_path, &new_data)?;
        } else {
            warn!("bundle has no main executable to sign specially");
        }

        DirectoryBundle::new_from_path(&dest_dir_root).map_err(AppleCodesignError::DirectoryBundle)
    }

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