Expand description
§User Interface.
Configure an app’s scenes, storyboards, icons, fonts, and other user interface elements.
You define the user interface that your app presents during normal operation with a combination of code and storyboards. However, the system needs to know a few things about your app’s user interface before execution begins. For example, on some platforms, you have to specify what device orientations your app supports and what the system should display while your app launches. You add keys to your app’s Information Property List file to control certain aspects of its user interface.
§Framework
- Bundle Resources
Structs§
- AppIcon
Reference Name - App Icon Reference Name
- Application
Scene Manifest - Application Scene Manifest
- Bar
- Application Scene Manifest
- Bundle
Icons - Bundle Icons
- Bundle
Primary Icon - Bundle Primary Icon
- Deprecated
Keys - Deprecated Keys
- Fonts
- Fonts
- Graphics
- Graphics
- Icons
- Icons
- Launch
Image - Default Dictionary
- Launch
Interface - Launch Interface
- Launch
Screen - Launch Screen
- Launch
Screen Definitions - Launch Screen Definitions
- Launch
Screens - Launch Screens
- Launch
Storyboard Definition - Launch Storyboard Definition
- Launch
Storyboards - Launch Storyboards
- Main
User Interface - Main User Interface
- Navigation
Bar - Navigation Bar
- Orientation
- Orientation
- Preferences
- Preferences
- Quick
Look - Quick Look
- Scene
Configurations - Scene Configurations
- Status
Bar - Status Bar
- Status
BarTint Parameters - NavigationBar
- Styling
- Styling
- Tint
Color - Tint Color
- Window
Scene Session Role - Window Scene Session Role
Enums§
- BarStyle
- Bar Style
- GpuEject
Policy - GPU Eject Policy
- GpuSelection
Policy - GPU Selection Policy
- Interface
Orientation - Interface Orientation
- Status
BarStyle - Status Bar Style
- User
Interface Style - User Interface Style
- White
Point Adaptivity Style - White Point Adaptivity Style