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//! # App Services //! //! Configure services provided by the app, like support for giving directions or using //! game controllers. //! //! Add keys to your app’s Information Property List file that tell the system about //! services that your app provides. //! //! ## Framework //! * Bundle Resources use super::DefaultDictionary; use crate::{serialize_enum_option, serialize_vec_enum_option}; use serde::{Deserialize, Serialize}; /// Car Play #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct CarPlay { /// ## Availability /// * iOS 13.1+ /// /// ## Framework /// * CarPlay #[serde( rename = "CPSupportsDashboardNavigationScene", skip_serializing_if = "Option::is_none" )] pub supports_dashboard_navigation_scene: Option<bool>, /// ## Availability /// * iOS 13.1+ /// /// ## Framework /// * CarPlay #[serde( rename = "CPTemplateApplicationDashboardSceneSessionRoleApplication", skip_serializing_if = "Option::is_none" )] pub template_application_dashboard: Option<Vec<TemplateApplicationDashboard>>, /// ## Availability /// * iOS 13.0+ /// /// ## Framework /// * CarPlay #[serde( rename = "CPTemplateApplicationSceneSessionRoleApplication", skip_serializing_if = "Option::is_none" )] pub template_application_scene_session_role: Option<Vec<TemplateApplicationSceneSessionRole>>, } /// Template Application Dashboard #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct TemplateApplicationDashboard { /// ## Availability /// * iOS 13.1+ /// /// ## Framework /// * CarPlay #[serde(rename = "UISceneClassName")] pub scene_class_name: ClassName, /// ## Availability /// * iOS 13.1+ /// /// ## Framework /// * CarPlay #[serde(rename = "UISceneConfigurationName")] pub scene_configuration_name: String, /// ## Availability /// * iOS 13.1+ /// /// ## Framework /// * CarPlay #[serde(rename = "UISceneDelegateClassName")] pub scene_delegate_class_name: String, } /// Class Name #[derive(Deserialize, Serialize, Debug, Clone, PartialEq)] pub enum ClassName { #[serde(rename = "CPTemplateApplicationDashboardScene")] TemplateApplicationDashboardScene, } impl Default for ClassName { fn default() -> Self { Self::TemplateApplicationDashboardScene } } /// Template Application Scene Session Role #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct TemplateApplicationSceneSessionRole { /// ## Availability /// * iOS 13.0+ /// /// ## Framework /// * CarPlay #[serde(rename = "UISceneClassName")] pub scene_class_name: TemplateApplication, /// ## Availability /// * iOS 13.1+ /// /// ## Framework /// * CarPlay #[serde(rename = "UISceneConfigurationName")] pub scene_configuration_name: String, /// ## Availability /// * iOS 13.1+ /// /// ## Framework /// * CarPlay #[serde(rename = "UISceneDelegateClassName")] pub scene_delegate_class_name: String, } /// Template Application #[derive(Deserialize, Serialize, Debug, Clone, PartialEq)] pub enum TemplateApplication { #[serde(rename = "CPTemplateApplicationScene")] Scene, } impl Default for TemplateApplication { fn default() -> Self { Self::Scene } } /// Exposure Notification #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct ExposureNotification { /// A number that specifies the version of the API to use. /// /// ### Important /// This type is available in iOS 12.5, and in iOS 13.7 and later. /// /// iOS 13.7 introduces a new method to calculate the user’s Exposure Risk Value, /// described in ENExposureConfiguration. Set this value to 2 to use this new /// version and its calculation method, or set this value to 1 to use the earlier API /// and its calculation method. If you don’t explicitly set this value, the /// default is 1. /// /// ## Availability /// * iOS 13.7+ /// /// ## Framework /// * Exposure Notification #[serde( rename = "ENAPIVersion", skip_serializing_if = "Option::is_none", serialize_with = "serialize_enum_option" )] pub version: Option<Version>, /// A string that specifies the region that the app supports. /// /// ### Important /// This type is available in iOS 12.5, and in iOS 13.7 and later. /// /// All ExposureNotification apps must specify the region for which they work by /// adding this key to the app’s Info.plist file. The value is a string that /// represents the app’s region. This value can be an ISO 3166-1 country code /// (e.g. “CA” for Canada), or the ISO 3166-1/3166-2 country code plus subdivision /// code (“US-CA” for California). /// /// ## Availability /// * iOS 13.7+ /// /// ## Framework /// * Exposure Notification #[serde(rename = "ENDeveloperRegion", skip_serializing_if = "Option::is_none")] pub developer_region: Option<String>, } /// Version #[derive(Deserialize, Serialize, Debug, Clone, PartialEq)] pub enum Version { /// Use version 1 of the API. #[serde(rename = "1")] One, /// Use version 2 of the API. #[serde(rename = "2")] Two, } /// Pointer Interactions #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct PointerInteractions { /// A Boolean value indicating that the app generally supports indirect input /// mechanisms. /// /// If this key is not present or returns NO: /// * When the user clicks an indirect pointing device, UIKit generates a UITouch of /// type UITouch.TouchType.direct. /// * When pinching or rotating using an indirect touch surface, UIKit creates touches /// a fixed distance apart that simulate the gesture on the indirect touch surface. /// * Because these are normal UITouch events, they may incidentally activate other /// gesture recognizers /// /// If the key is present and returns YES: /// * When the user clicks an indirect pointing device, UIKit generates a UITouch of /// type UITouch.TouchType.indirectPointer. /// * When pinching or rotating using an indirect touch surface, UIKit drives /// UIPinchGestureRecognizer and UIRotationGestureRecognizer with an event of type /// UIEvent.EventType.transform. /// * Currently, only certain prepackaged gestures in UIKit, like /// UIPinchGestureRecognizer and UIRotationGestureRecognizer, are capable of /// handling this event. /// Other gestures may be added to this list in future releases. /// * Gestures that may have worked previously with the simulated touches no longer /// work. /// * Be careful with certain UIGestureRecognizer APIs when gestures are driven by /// events of type UIEvent.EventType.scroll or /// UIEvent.EventType.transform.numberOfTouches returns 0, andlocation(ofTouch:in:) /// raises an exception because there are no touches driving these gestures with /// those events. /// /// For the case when exceptions might be raised, use either shouldReceive(_:) or the /// delegate call of gestureRecognizer(_:shouldReceive:) to determine that gesture /// recognizers are acting on a non-touch-based event. /// /// ### Important /// UIApplicationSupportsIndirectInputEvents is a compatibility affordance to ease the /// adoption of indirect input for a UIKit application. In a future release, this /// new behavior will become the default and this key will no longer be consulted. /// /// ## Availability /// * iOS 13.4+ /// /// ## Framework /// * UIKit #[serde( rename = "UIApplicationSupportsIndirectInputEvents", skip_serializing_if = "Option::is_none" )] pub application_supports_indirect_input_events: Option<bool>, } /// Games #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct Games { /// A Boolean value indicating whether GameKit can add badges to a turn-based game /// icon. /// /// ## Availability /// * iOS 7.0+ /// /// ## Framework /// * GameKit #[serde( rename = "GKGameCenterBadgingDisabled", skip_serializing_if = "Option::is_none" )] pub game_center_badging_disabled: Option<bool>, /// A Boolean value that indicates whether GameKit can display challenge banners in a /// game. /// /// ## Availability /// * iOS 7.0+ /// /// ## Framework /// * GameKit #[serde( rename = "GKShowChallengeBanners", skip_serializing_if = "Option::is_none" )] pub show_challenge_banners: Option<bool>, /// The types of game controllers allowed or required by the app. /// /// ## Availability /// * iOS 7.0+ /// * macOS 10.9+ /// * tvOS 9.0+ /// /// ## Framework /// * Game Controller #[serde( rename = "GCSupportedGameControllers", skip_serializing_if = "Option::is_none", serialize_with = "serialize_vec_enum_option" )] pub supported_game_controllers: Option<Vec<ProfileName>>, /// A Boolean value indicating whether the app supports a game controller. /// /// To add this key to the Information Property List, enable the Game Controllers /// capability in Xcode. /// /// ## Availability /// * iOS 7.0+ /// * macOS 10.9+ /// * tvOS 9.0+ /// /// ## Framework /// * Game Controller #[serde( rename = "GCSupportsControllerUserInteraction", skip_serializing_if = "Option::is_none" )] pub supports_controller_user_interaction: Option<bool>, /// A Boolean value indicating whether the physical Apple TV Remote and the Apple TV /// Remote app operate as separate game controllers. /// /// ## Availability /// * tvOS 9.0+ /// /// ## Framework /// * Game Controller #[serde( rename = "GCSupportsMultipleMicroGamepads", skip_serializing_if = "Option::is_none" )] pub supports_multiple_micro_gamepads: Option<bool>, } #[derive(Deserialize, Serialize, Debug, Clone, PartialEq)] pub enum ProfileName { #[serde(rename = "ExtendedGamepad")] ExtendedGamepad, #[serde(rename = "MicroGamepad")] MicroGamepad, } /// Intents #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct Intents { /// The names of the intent classes your app handles directly. /// /// Provide the class name of each INIntent subclass your app can handle. /// To specify this information in Xcode, add the class names in the Supported Intents /// section of your app target in the Project Editor. /// /// For more information on handling intents in your app, see /// application(_:handlerFor:). /// /// ### Tip /// You can start handling an intent in your app even if you want to support the /// intent in iOS 13. List the intent in the Supported Intents sections for both /// the app target and the extension target. For an app running on iOS 13, the /// system routes the intent with handler(for:), and for later iOS versions, it routes /// the intent with application(_:handlerFor:). /// /// ## Availability /// * iOS 14.0+ /// * tvOS 14.0+ /// /// ## Framework /// * Intents #[serde(rename = "INIntentsSupported", skip_serializing_if = "Option::is_none")] pub intents_supported: Option<Vec<String>>, /// The names of the intent classes your app can’t handle when the user locks the /// device. /// /// To specify this information in Xcode, add the intent class name to your app /// target’s Supported Intents in the Project Editor. Then set the Authentication /// level to Restricted While Locked. /// /// ## Availability /// * iOS 14.0+ /// * tvOS 14.0+ /// /// ## Framework /// * Intents #[serde( rename = "INIntentsRestrictedWhileLocked", skip_serializing_if = "Option::is_none" )] pub intents_restricted_while_locked: Option<Vec<String>>, /// The names of the intent classes your app can’t handle when the user locks the /// device or the system blocks access to protected data. /// /// To specify this information in Xcode, add the intent class name to your app /// target’s Supported Intents in the Project Editor. Then set the Authentication /// level to Restricted While Locked or Protected Data Unavailable. /// /// ## Availability /// * iOS 14.0+ /// * tvOS 14.0+ /// /// ## Framework /// * Intents #[serde( rename = "INIntentsRestrictedWhileProtectedDataUnavailable", skip_serializing_if = "Option::is_none" )] pub intents_restricted_while_protected_data_unavailable: Option<Vec<String>>, /// Types of media supported by your app’s media-playing intents. /// /// Specify one or more media categories to allow Siri to invoke your app’s intent /// handling when a user asks to play media. Use INMediaCategoryGeneral for media /// that doesn’t fit into any of the other categories, like white noise or sound /// effects. /// /// To specify this information in Xcode, add INPlayMediaIntent to your app’s list of /// Supported Intents. Then select the relevant media types in the list that /// appears. /// /// ## Availability /// * iOS 14.0+ /// * tvOS 14.0+ /// /// ## Framework /// * Intents #[serde( rename = "INSupportedMediaCategories", skip_serializing_if = "Option::is_none", serialize_with = "serialize_vec_enum_option" )] pub supported_media_categories: Option<Vec<SupportedMediaCategories>>, } /// Supported Media Categories #[derive(Deserialize, Serialize, Debug, Clone, PartialEq)] pub enum SupportedMediaCategories { /// Audiobooks #[serde(rename = "INMediaCategoryAudiobooks")] InMediaCategoryAudiobooks, /// Music #[serde(rename = "INMediaCategoryMusic")] InMediaCategoryMusic, /// General #[serde(rename = "INMediaCategoryGeneral")] InMediaCategoryGeneral, /// Podcasts #[serde(rename = "INMediaCategoryPodcasts")] InMediaCategoryPodcasts, /// Radio #[serde(rename = "INMediaCategoryRadio")] InMediaCategoryRadio, } /// Maps #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct Maps { /// The modes of transportation for which the app is capable of giving directions. /// /// ## Availability /// * iOS 6.0+ /// /// ## Framework /// * Intents #[serde( rename = "MKDirectionsApplicationSupportedModes", skip_serializing_if = "Option::is_none", serialize_with = "serialize_vec_enum_option" )] pub directions_application_supported_modes: Option<Vec<DirectionsApplicationSupportedModes>>, } /// Directions Application Supported Modes #[derive(Deserialize, Serialize, Debug, Clone, PartialEq)] pub enum DirectionsApplicationSupportedModes { #[serde(rename = "MKDirectionsModePlane")] MkDirectionsModePlane, #[serde(rename = "MKDirectionsModeBike")] MkDirectionsModeBike, #[serde(rename = "MKDirectionsModeBus")] MkDirectionsModeBus, #[serde(rename = "MKDirectionsModeCar")] MkDirectionsModeCar, #[serde(rename = "MKDirectionsModeFerry")] MkDirectionsModeFerry, #[serde(rename = "MKDirectionsModePedestrian")] MkDirectionsModePedestrian, #[serde(rename = "MKDirectionsModeRideShare")] MkDirectionsModeRideShare, #[serde(rename = "MKDirectionsModeStreetCar")] MkDirectionsModeStreetCar, #[serde(rename = "MKDirectionsModeSubway")] MkDirectionsModeSubway, #[serde(rename = "MKDirectionsModeTaxi")] MkDirectionsModeTaxi, #[serde(rename = "MKDirectionsModeTrain")] MkDirectionsModeTrain, #[serde(rename = "MKDirectionsModeOther")] MkDirectionsModeOther, } /// NFC #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct NfcAppServices { /// A list of FeliCa system codes that the app supports. /// /// Each system code must be a discrete value. The wild card value (0xFF) isn't /// allowed. /// /// ## Availability /// * iOS 13.0+ /// /// ## Framework /// * Core NFC #[serde( rename = "com.apple.developer.nfc.readersession.felica.systemcodes", skip_serializing_if = "Option::is_none" )] pub nfc_readersession_felica_systemcodes: Option<Vec<String>>, /// A list of application identifiers that the app supports. /// /// ## Availability /// * iOS 13.0+ /// /// ## Framework /// * Core NFC #[serde( rename = "com.apple.developer.nfc.readersession.iso7816.select-identifiers", skip_serializing_if = "Option::is_none" )] pub nfc_readersession_iso7816_select_identifiers: Option<Vec<String>>, } /// Authentication #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct Authentication { /// A Boolean value that indicates the system shouldn’t show security recommendation /// prompts when users sign in using the app. /// /// Each system code must be a discrete value. The wild card value (0xFF) isn't /// allowed. /// /// ## Availability /// * iOS 14.0+ /// /// ## Framework /// * Authentication Services #[serde( rename = "ASAccountAuthenticationModificationOptOutOfSecurityPromptsOnSignIn", skip_serializing_if = "Option::is_none" )] pub account_authentication_modification_opt_out_of_security_prompts_on_sign_in: Option<bool>, /// A collection of keys that a browser app uses to declare its ability to handle /// authentication requests from other apps. /// /// Add a dictionary for this key to your app’s Information Property List if your app /// is a web browser and it supports web authentication. In the dictionary, include /// the keys IsSupported and EphemeralBrowserSessionIsSupported to indicate your /// browser app’s capabilities. For more information, see Supporting Single /// Sign-On in a Web Browser App. /// /// ## Availability /// * macOS 10.15+ /// /// ## Framework /// * Authentication Services #[serde( rename = "ASWebAuthenticationSessionWebBrowserSupportCapabilities", skip_serializing_if = "Option::is_none" )] pub web_authentication_session_web_browser_support_capabilities: Option<WebAuthenticationSession>, } /// Web Authentication Session #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct WebAuthenticationSession { /// A Boolean that indicates whether the app acts as a browser that supports /// authentication sessions. /// /// Set the corresponding value to YES to indicate that your browser app can handle /// authentication requests that other apps generate with ASWebAuthenticationSession. /// For details, see Supporting Single Sign-On in a Web Browser App. /// /// ## Availability /// * macOS 10.15+ /// /// ## Framework /// * Authentication Services #[serde(rename = "IsSupported", skip_serializing_if = "Option::is_none")] pub is_supported: Option<bool>, /// A Boolean that indicates whether the app supports ephemeral browsing when /// conducting authentication sessions. /// /// Set the corresponding value to YES to indicate that your browser app, when /// handling authentication requests, offers ephemeral browsing. /// /// If you don’t provide the key, or if you set its value to NO and an app tries to /// conduct an ephemeral authentication session, the system warns the user. /// If do you declare support by setting the value to YES, be sure to respect the /// shouldUseEphemeralSession property on any incoming authentication requests, as /// described in Supporting Single Sign-On in a Web Browser App. /// /// ### Note /// It’s strongly recommended that your web browser support ephemeral sessions. /// Apps can specifically request this kind of session, and it’s important to honor /// the request. /// /// ## Availability /// * macOS 10.15+ /// /// ## Framework /// * Authentication Services #[serde( rename = "EphemeralBrowserSessionIsSupported", skip_serializing_if = "Option::is_none" )] pub ephemeral_browser_session_is_supported: Option<bool>, } /// External Accessories #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct ExternalAccessories { /// The protocols that the app uses to communicate with external accessory hardware. /// /// Add this key to your app’s Info.plist file, and set the value to the names of the /// hardware protocols your app supports. You format protocol names as reverse-DNS /// strings. For example, the string "com.apple.myProtocol" might represent a /// custom protocol that Apple defines. Manufacturers can define custom protocols /// for their accessories or work with other manufacturers and organizations to define /// standard protocols for different accessory types. /// /// ## Availability /// * iOS 3.0+ /// /// ## Framework /// * UIKit #[serde( rename = "UISupportedExternalAccessoryProtocols", skip_serializing_if = "Option::is_none" )] pub supported_external_accessory_protocols: Option<Vec<String>>, } /// Service Management #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct ServiceManagement { /// The Service Management clients authorized to add and remove tools. /// /// ## Availability /// * iOS 12.1+ /// * macOS 10.6+ /// * tvOS 12.1+ /// * watchOS 5.1+ /// /// ## Framework /// * Service Management #[serde( rename = "SMAuthorizedClients", skip_serializing_if = "Option::is_none" )] pub authorized_clients: Option<Vec<String>>, /// The Service Management tools owned by the app. /// /// ## Availability /// * iOS 12.1+ /// * macOS 10.6+ /// * tvOS 12.1+ /// * watchOS 5.1+ /// /// ## Framework /// * Service Management #[serde( rename = "SMPrivilegedExecutables", skip_serializing_if = "Option::is_none" )] pub privileged_executables: Option<DefaultDictionary>, } /// Interprocess Communication #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct InterprocessCommunication { /// ## Availability /// * iOS 6.0+ /// * macOS 10.8+ /// * tvOS 9.0+ /// * watchOS 2.0+ /// /// ## Framework /// * Foundation #[serde(rename = "XPCService", skip_serializing_if = "Option::is_none")] pub service: Option<Service>, } /// Service #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct Service { #[serde( rename = "EnvironmentVariables", skip_serializing_if = "Option::is_none" )] pub environment_variables: Option<DefaultDictionary>, #[serde( rename = "JoinExistingSession", skip_serializing_if = "Option::is_none" )] pub join_existing_session: Option<bool>, #[serde(rename = "RunLoopType", skip_serializing_if = "Option::is_none")] pub run_loop_type: Option<RunLoopType>, #[serde(rename = "ServiceType", skip_serializing_if = "Option::is_none")] pub service_type: Option<ServiceType>, } /// Run Loop Type #[derive(Deserialize, Serialize, Debug, Clone, PartialEq)] pub enum RunLoopType { #[serde(rename = "dispatch_main")] DispatchMain, #[serde(rename = "NSRunLoop")] RunLoop, } /// Service Type #[derive(Deserialize, Serialize, Debug, Clone, PartialEq)] pub enum ServiceType { #[serde(rename = "Application")] Application, } /// Store #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct Store { /// An array of dictionaries containing a list of ad network identifiers. /// /// Apps that display ads and initiate install validation information shared with ad /// networks, must include the ad network identifiers in this key. /// /// Each dictionary contains one SKAdNetworkIdentifier. /// Provide one dictionary for each ad network with which you work. /// /// ### Important /// Ad network identifiers are case-sensitive, and are in lowercase. /// /// ## Availability /// * iOS 11.3+ /// /// ## Framework /// * StoreKit #[serde(rename = "SKAdNetworkItems", skip_serializing_if = "Option::is_none")] pub ad_network_items: Option<Vec<AdNetworkItems>>, } /// Ad Network Items #[derive(Deserialize, Serialize, Debug, Clone, PartialEq, Default)] pub struct AdNetworkItems { /// A string that contains an ad network identifier. /// /// Contact the ad network to learn their ad network identifier. /// /// Include this key, and the value of the ad network identifier as a string, as a /// dictionary in the SKAdNetworkItems key. /// /// ## Availability /// * iOS 11.3+ /// /// ## Framework /// * StoreKit #[serde( rename = "SKAdNetworkIdentifier", skip_serializing_if = "Option::is_none" )] pub ad_network_identifier: Option<String>, }