Expand description
Read-only debug overlays and geometry-derived collision masks. Defines bounded debug contracts and behavior for this crate.
Structs§
- Collision
Mask - JSON-serializable geometry-derived mask.
- Debug
Overlay - Derived overlay, separate from resolved scene elements.
- Debug
Overlay Options - Debug overlay switches. These never mutate a scene.
Enums§
- Debug
Primitive - Format-neutral debug primitive.
- Mask
View - Geometry view used by a derived mask.