pub trait CallClient: Send {
// Required methods
fn resolve_endpoint<'life0, 'life1, 'async_trait>(
&'life0 self,
endpoint: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<EndpointMeta>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn call<'life0, 'life1, 'async_trait>(
&'life0 mut self,
endpoint: &'life1 str,
request: CallRequest,
) -> Pin<Box<dyn Future<Output = Result<Pin<Box<dyn Stream<Item = Result<CallStreamItem, CallError>> + Send>>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Protocol-agnostic call client trait.
Each protocol (gRPC, HTTP) implements this trait. The runner uses this trait instead of directly creating a gRPC client.
Required Methods§
Sourcefn resolve_endpoint<'life0, 'life1, 'async_trait>(
&'life0 self,
endpoint: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<EndpointMeta>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn resolve_endpoint<'life0, 'life1, 'async_trait>(
&'life0 self,
endpoint: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<EndpointMeta>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Resolve endpoint metadata (RPC mode, input/output types).
Sourcefn call<'life0, 'life1, 'async_trait>(
&'life0 mut self,
endpoint: &'life1 str,
request: CallRequest,
) -> Pin<Box<dyn Future<Output = Result<Pin<Box<dyn Stream<Item = Result<CallStreamItem, CallError>> + Send>>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn call<'life0, 'life1, 'async_trait>(
&'life0 mut self,
endpoint: &'life1 str,
request: CallRequest,
) -> Pin<Box<dyn Future<Output = Result<Pin<Box<dyn Stream<Item = Result<CallStreamItem, CallError>> + Send>>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Make a call and return a stream of response items.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".