ComputerAction

Enum ComputerAction 

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#[non_exhaustive]
pub enum ComputerAction { Click { button: String, x: i64, y: i64, }, DoubleClick { x: i64, y: i64, }, Drag { path: Vec<Coordinate>, }, KeyPress { keys: Vec<String>, }, Move { x: i64, y: i64, }, Screenshot {}, Scroll { x: i64, y: i64, scroll_x: i64, scroll_y: i64, }, Type { text: String, }, Wait {}, }
Expand description

Represents different actions the computer use tool can perform.

§Used By

  • ComputerToolCall

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Click

A click action.

Fields

§button: String

Which mouse button was pressed (left, right, wheel, back, forward).

§x: i64

The x-coordinate where the click occurred.

§y: i64

The y-coordinate where the click occurred.

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DoubleClick

A double click action.

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§x: i64

The x-coordinate where the double click occurred.

§y: i64

The y-coordinate where the double click occurred.

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Drag

A drag action.

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§path: Vec<Coordinate>

An array of coordinates representing the path of the drag action.

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KeyPress

A collection of keypresses the model would like to perform.

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§keys: Vec<String>

The combination of keys the model is requesting to be pressed.

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Move

A mouse move action.

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§x: i64

The x-coordinate to move to.

§y: i64

The y-coordinate to move to.

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Screenshot

A screenshot action.

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Scroll

A scroll action.

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§x: i64

The x-coordinate where the scroll occurred.

§y: i64

The y-coordinate where the scroll occurred.

§scroll_x: i64

The horizontal scroll distance.

§scroll_y: i64

The vertical scroll distance.

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Type

An action to type in text.

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§text: String

The text to type.

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Wait

A wait action.

Trait Implementations§

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impl Clone for ComputerAction

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fn clone(&self) -> ComputerAction

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ComputerAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ComputerAction

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ComputerAction

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fn eq(&self, other: &ComputerAction) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ComputerAction

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ComputerAction

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneDyn for T
where T: Clone,

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fn __clone_dyn(&self, _: DontCallMe) -> *mut ()

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where C: Collection<Entry = E>,

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type Val = <C as Collection>::Val

The type of values stored in the collection. This might be distinct from Entry in complex collections. For example, in a HashMap, while Entry might be a ( key, value ) tuple, Val might only be the value part.
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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