[][src]Enum aoaddons::game::events::Event

pub enum Event {
    MainPlayerAppeared(Player),
    PlayerAppeared(Player),
    DamageDone(Damage),
    HealthReceived(Damage),
    ZoneChange,
    EnterCombat(Player),
    LeaveCombat(Player),
    UpdateFame(Fame),
    UpdateItems(Items),
    UpdateParty(Party),
}

Variants

MainPlayerAppeared(Player)
PlayerAppeared(Player)
DamageDone(Damage)
HealthReceived(Damage)
ZoneChange
EnterCombat(Player)
LeaveCombat(Player)
UpdateFame(Fame)
UpdateItems(Items)
UpdateParty(Party)

Trait Implementations

impl Clone for Event[src]

impl Debug for Event[src]

impl PartialEq<Event> for Event[src]

impl StructuralPartialEq for Event[src]

Auto Trait Implementations

impl RefUnwindSafe for Event

impl Send for Event

impl Sync for Event

impl Unpin for Event

impl UnwindSafe for Event

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.