Expand description
§AnvilKit Game Engine
A modular, ECS-based game engine built with Rust.
Instead of depending on individual anvilkit-* crates, add anvilkit to
your Cargo.toml and access everything through a single namespace:
ⓘ
use anvilkit::prelude::*;
// Or import specific modules:
use anvilkit::ecs::App;
use anvilkit::render::WindowConfig;
use anvilkit::assets::MeshData;Re-exports§
pub use anvilkit_core as core;pub use anvilkit_ecs as ecs;pub use anvilkit_render as render;pub use anvilkit_assets as assets;pub use anvilkit_input as input;pub use anvilkit_audio as audio;pub use anvilkit_camera as camera;
Modules§
- prelude
- Convenient re-exports of the most commonly used types and traits.