pub trait AuthzService:
Send
+ Sync
+ 'static {
// Required methods
fn put_schema<'life0, 'async_trait>(
&'life0 self,
request: Request<PutSchemaRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<PutSchemaResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn bind_schema<'life0, 'async_trait>(
&'life0 self,
request: Request<BindSchemaRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<BindSchemaResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_binding<'life0, 'async_trait>(
&'life0 self,
request: Request<GetBindingRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetBindingResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_schema<'life0, 'async_trait>(
&'life0 self,
request: Request<GetSchemaRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetSchemaResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn mutate_tuples<'life0, 'async_trait>(
&'life0 self,
request: Request<MutateTuplesRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<MutateTuplesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn read_tuples<'life0, 'async_trait>(
&'life0 self,
request: Request<ReadTuplesRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<ReadTuplesResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn check_permission<'life0, 'async_trait>(
&'life0 self,
request: Request<CheckPermissionRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<CheckPermissionResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn check_permissions<'life0, 'async_trait>(
&'life0 self,
request: Request<CheckPermissionsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<CheckPermissionsResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
Generated trait containing gRPC methods that should be implemented for use with AuthzServiceServer.
Required Methods§
fn put_schema<'life0, 'async_trait>(
&'life0 self,
request: Request<PutSchemaRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<PutSchemaResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn bind_schema<'life0, 'async_trait>(
&'life0 self,
request: Request<BindSchemaRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<BindSchemaResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_binding<'life0, 'async_trait>(
&'life0 self,
request: Request<GetBindingRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetBindingResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_schema<'life0, 'async_trait>(
&'life0 self,
request: Request<GetSchemaRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<GetSchemaResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn mutate_tuples<'life0, 'async_trait>(
&'life0 self,
request: Request<MutateTuplesRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<MutateTuplesResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn read_tuples<'life0, 'async_trait>(
&'life0 self,
request: Request<ReadTuplesRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<ReadTuplesResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn check_permission<'life0, 'async_trait>(
&'life0 self,
request: Request<CheckPermissionRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<CheckPermissionResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn check_permissions<'life0, 'async_trait>(
&'life0 self,
request: Request<CheckPermissionsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<CheckPermissionsResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".