[][src]Struct antler::input::shader::light::Light

pub struct Light { /* fields omitted */ }

Lighting structure.

Implementations

impl Light[src]

#[must_use]pub const fn ambient(&self) -> f64[src]

#[must_use]pub const fn diffuse(&self) -> f64[src]

#[must_use]pub const fn specular(&self) -> f64[src]

#[must_use]pub const fn spec_pow(&self) -> i32[src]

#[must_use]pub const fn new(
    ambient: f64,
    diffuse: f64,
    specular: f64,
    spec_pow: i32
) -> Self
[src]

Construct a new instance.

Trait Implementations

impl Debug for Light[src]

impl<'de> Deserialize<'de> for Light[src]

impl Load for Light[src]

Auto Trait Implementations

impl RefUnwindSafe for Light

impl Send for Light

impl Sync for Light

impl Unpin for Light

impl UnwindSafe for Light

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Background for T

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> Foreground for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,