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#[cfg(test)]
mod tests;
#[derive(Debug, PartialEq)]
pub enum AnsiSequence {
CursorPos(u32, u32),
CursorUp(u32),
CursorDown(u32),
CursorForward(u32),
CursorBackward(u32),
CursorSave,
CursorRestore,
EraseDisplay,
EraseLine,
SetGraphicsMode(Vec<u32>),
SetMode(u8),
ResetMode(u8),
}
use std::fmt::Display;
impl Display for AnsiSequence {
fn fmt(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(formatter, "\x1b[")?;
use AnsiSequence::*;
match self {
CursorPos(line, col)
=> write!(formatter, "{};{}H", line, col),
CursorUp(amt)
=> write!(formatter, "{}A", amt),
CursorDown(amt)
=> write!(formatter, "{}B", amt),
CursorForward(amt)
=> write!(formatter, "{}C", amt),
CursorBackward(amt)
=> write!(formatter, "{}D", amt),
CursorSave
=> write!(formatter, "s"),
CursorRestore
=> write!(formatter, "u"),
EraseDisplay
=> write!(formatter, "2J"),
EraseLine
=> write!(formatter, "K"),
SetGraphicsMode(vec)
=> {
match vec.len() {
1 => write!(formatter, "{}m", vec[0]),
2 => write!(formatter, "{};{}m", vec[0], vec[1]),
3 => write!(formatter, "{};{};{}m", vec[0], vec[1], vec[2]),
_ => unreachable!()
}
},
SetMode(mode)
=> write!(formatter, "={}h", mode),
ResetMode(mode)
=> write!(formatter, "={}l", mode)
}
}
}
#[derive(Debug, PartialEq)]
pub enum Output<'a> {
TextBlock(&'a str),
Escape(AnsiSequence)
}