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use num_derive::FromPrimitive;
#[derive(Debug, PartialEq, FromPrimitive)]
pub enum TextAttribute {
Off = 0,
Bold = 1,
Underscore = 4,
Blink = 5,
ReverseVideo = 7,
Concealed = 8
}
#[derive(Debug, PartialEq, FromPrimitive)]
pub enum Color {
Black = 30,
Red = 31,
Green = 32,
Yellow = 33,
Blue = 34,
Magenta = 35,
Cyan = 36,
White = 37
}
#[derive(Debug, PartialEq)]
pub enum AnsiSequence {
CursorPos(u32, u32),
CursorUp(u32),
CursorDown(u32),
CursorForward(u32),
CursorBackward(u32),
CursorSave,
CursorRestore,
EraseDisplay,
EraseLine,
SetGraphicsMode{
ta: TextAttribute,
fg: Color,
bg: Color
},
SetMode(u8),
ResetMode(u8),
}
#[derive(Debug, PartialEq)]
pub enum Output<'a> {
TextBlock(&'a str),
Escape(AnsiSequence)
}