another_html_builder/lib.rs
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//! Just a simple toolkit for writing html.
//!
//! This provides the basic functions needed to write basic html or create components to build a rich and complete UI.
//!
//! # Example
//!
//! In this example, we create a custom attribute and also a custom `Head` element.
//!
//! ```rust
//! use another_html_builder::{AttributeValue, Body, Buffer};
//!
//! enum Lang {
//! En,
//! Fr,
//! }
//!
//! impl AttributeValue for Lang {
//! fn render(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
//! f.write_str(match self {
//! Self::En => "en",
//! Self::Fr => "fr",
//! })
//! }
//! }
//!
//! struct Head {
//! title: &'static str,
//! }
//!
//! impl Default for Head {
//! fn default() -> Self {
//! Self {
//! title: "Hello world!",
//! }
//! }
//! }
//!
//! impl Head {
//! fn render<'a, W: std::fmt::Write>(&self, buf: Buffer<W, Body<'a>>) -> Buffer<W, Body<'a>> {
//! buf.node("head")
//! .content(|buf| buf.node("title").content(|buf| buf.text(self.title)))
//! }
//! }
//!
//! let head = Head::default();
//! let html = Buffer::default()
//! .doctype()
//! .node("html")
//! .attr(("lang", Lang::Fr))
//! .content(|buf| head.render(buf))
//! .into_inner();
//! assert_eq!(
//! html,
//! "<!DOCTYPE html><html lang=\"fr\"><head><title>Hello world!</title></head></html>"
//! );
//! ```
use std::fmt::Write;
/// Helper to write `&str` attributes to a [Write] and automatically escape
pub fn escape_attr<W: Write>(f: &mut W, value: &str) -> std::fmt::Result {
if value.is_empty() {
return Ok(());
}
let mut start: usize = 0;
while let Some(index) = value[start..].find('"') {
if index > 0 {
f.write_str(&value[start..(start + index)])?;
}
f.write_str("\\\"")?;
let end = start + index + 1;
debug_assert!(start < end && end <= value.len());
start = end;
}
f.write_str(&value[start..])?;
Ok(())
}
/// Helper to write `&str` attributes to a [Write] and automatically escape
#[deprecated(note = "this function has been renamed, use `escape_attr` instead")]
#[inline(always)]
pub fn write_escaped_attribute_str<W: Write>(f: &mut W, value: &str) -> std::fmt::Result {
escape_attr(f, value)
}
const CONTENT_ESCAPE: [char; 6] = ['&', '<', '>', '"', '\'', '/'];
/// Helper to write `&str` content to a [Write] and automatically escape
pub fn escape_content<W: Write>(f: &mut W, value: &str) -> std::fmt::Result {
if value.is_empty() {
return Ok(());
}
let mut start: usize = 0;
while let Some(index) = value[start..].find(CONTENT_ESCAPE) {
if index > 0 {
f.write_str(&value[start..(start + index)])?;
}
let begin = start + index;
debug_assert!(start <= begin);
let end = begin + 1;
debug_assert!(begin < value.len());
debug_assert!(begin < end);
debug_assert!(end <= value.len());
match &value[begin..end] {
"&" => f.write_str("&")?,
"<" => f.write_str("<")?,
">" => f.write_str(">")?,
"\"" => f.write_str(""")?,
"'" => f.write_str("'")?,
"/" => f.write_str("/")?,
other => f.write_str(other)?,
};
start = end;
debug_assert!(start <= value.len());
}
f.write_str(&value[start..])?;
Ok(())
}
/// Helper to write `&str` content to a [Write] and automatically escape
#[deprecated(note = "this function has been renamed, use `escape_content` instead")]
#[inline(always)]
pub fn write_escaped_content_str<W: Write>(f: &mut W, value: &str) -> std::fmt::Result {
escape_content(f, value)
}
macro_rules! attribute_value {
($type:ty) => {
impl AttributeValue for $type {
fn render(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{self}")
}
}
};
}
/// Represents an element attribute name.
pub trait AttributeName {
fn render(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result;
}
impl AttributeName for &str {
fn render(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(self)
}
}
/// Represents an element attribute value.
///
/// This value should be escaped for double quotes for example.
/// The implementation of this trait on `&str` already implements this.
pub trait AttributeValue {
fn render(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result;
}
impl AttributeValue for &str {
fn render(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
escape_attr(f, self)
}
}
#[inline]
fn render_attr_name_only<N: AttributeName>(
f: &mut std::fmt::Formatter<'_>,
name: &N,
) -> std::fmt::Result {
f.write_char(' ')?;
name.render(f)
}
#[inline]
fn render_attr<N: AttributeName, V: AttributeValue>(
f: &mut std::fmt::Formatter<'_>,
name: &N,
value: &V,
) -> std::fmt::Result {
render_attr_name_only(f, name)?;
f.write_char('=')?;
f.write_char('"')?;
value.render(f)?;
f.write_char('"')
}
/// Wrapper used for displaying attributes in elements
///
/// This wrapper can print attributes with or without values.
/// It can also handle attributes wrapped in an `Option` and will behave accordingly.
///
/// # Examples
///
/// ```rust
/// let html = another_html_builder::Buffer::default()
/// .node("div")
/// .attr("name-only")
/// .attr(("name", "value"))
/// .attr(Some(("other", "value")))
/// .attr(("with-number", 42))
/// .close()
/// .into_inner();
/// assert_eq!(
/// html,
/// "<div name-only name=\"value\" other=\"value\" with-number=\"42\" />"
/// );
/// ```
///
/// # Extending
///
/// It's possible to implement attributes with custom types, just by implementing the [AttributeName] and [AttributeValue] traits.
///
/// ```rust
/// use std::fmt::Write;
///
/// struct ClassNames<'a>(&'a [&'static str]);
///
/// impl<'a> another_html_builder::AttributeValue for ClassNames<'a> {
/// fn render(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
/// for (index, inner) in self.0.iter().enumerate() {
/// if (index > 0) {
/// f.write_char(' ')?;
/// }
/// // this could be avoided if you consider it is escaped by default
/// another_html_builder::escape_attr(f, inner)?;
/// }
/// Ok(())
/// }
/// }
///
/// let html = another_html_builder::Buffer::default()
/// .node("div")
/// .attr(("class", ClassNames(&["foo", "bar"])))
/// .close()
/// .into_inner();
/// assert_eq!(html, "<div class=\"foo bar\" />");
/// ```
pub struct Attribute<T>(pub T);
impl<N: AttributeName> std::fmt::Display for Attribute<Option<N>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
if let Some(ref inner) = self.0 {
render_attr_name_only(f, inner)
} else {
Ok(())
}
}
}
impl<N: AttributeName> std::fmt::Display for Attribute<N> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
render_attr_name_only(f, &self.0)
}
}
impl<N: AttributeName, V: AttributeValue> std::fmt::Display for Attribute<Option<(N, V)>> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
if let Some((name, value)) = &self.0 {
render_attr(f, name, value)
} else {
Ok(())
}
}
}
impl<N: AttributeName, V: AttributeValue> std::fmt::Display for Attribute<(N, V)> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let (name, value) = &self.0;
render_attr(f, name, value)
}
}
attribute_value!(bool);
attribute_value!(u8);
attribute_value!(u16);
attribute_value!(u32);
attribute_value!(u64);
attribute_value!(usize);
attribute_value!(i8);
attribute_value!(i16);
attribute_value!(i32);
attribute_value!(i64);
attribute_value!(isize);
/// Representation of the inside of an element or the root level.
///
/// This component is made for the [Buffer] to be aware of where it is
/// and provide adequat functions.
#[derive(Debug)]
pub enum Body<'a> {
/// This represents the root of the DOM. It has not name nor parents.
Root,
/// This represents any element with a name.
Element {
name: &'a str,
parent: Box<Body<'a>>,
},
}
impl Body<'_> {
/// Generates the path of the current element.
///
/// Note: this will not provid a valide CSS path
pub fn path(&self) -> String {
match self {
Self::Root => String::from("$"),
Self::Element { name, parent } => {
let mut parent_path = parent.path();
parent_path.push_str(" > ");
parent_path.push_str(name);
parent_path
}
}
}
}
/// Representation of an element
#[derive(Debug)]
pub struct Element<'a> {
parent: Body<'a>,
name: &'a str,
}
/// Wrapper arround a writer element.
#[derive(Clone, Debug)]
pub struct Buffer<W, C> {
inner: W,
current: C,
}
impl Default for Buffer<String, Body<'static>> {
fn default() -> Self {
Self::new()
}
}
impl Buffer<String, Body<'static>> {
pub fn new() -> Self {
Self {
inner: String::default(),
current: Body::Root,
}
}
}
impl<W> Buffer<W, Body<'_>> {
pub fn into_inner(self) -> W {
self.inner
}
}
impl Buffer<String, Body<'_>> {
pub fn inner(&self) -> &str {
self.inner.as_str()
}
}
impl<W: std::fmt::Write> Buffer<W, Body<'_>> {
/// Appends the html doctype to the buffer
pub fn doctype(mut self) -> Self {
self.inner.write_str("<!DOCTYPE html>").unwrap();
self
}
/// Tries to append the html doctype to the buffer
pub fn try_doctype(mut self) -> Result<Self, std::fmt::Error> {
self.inner.write_str("<!DOCTYPE html>")?;
Ok(self)
}
}
impl<'a, W: std::fmt::Write> Buffer<W, Body<'a>> {
/// Conditionally apply some children to an element
///
/// ```rust
/// let is_error = true;
/// let html = another_html_builder::Buffer::default()
/// .cond(is_error, |buf| {
/// buf.node("p").content(|buf| buf.text("ERROR!"))
/// })
/// .into_inner();
/// assert_eq!(html, "<p>ERROR!</p>");
/// ```
pub fn cond<F>(self, condition: bool, children: F) -> Buffer<W, Body<'a>>
where
F: FnOnce(Buffer<W, Body>) -> Buffer<W, Body>,
{
if condition {
children(self)
} else {
self
}
}
pub fn try_cond<F>(
self,
condition: bool,
children: F,
) -> Result<Buffer<W, Body<'a>>, std::fmt::Error>
where
F: FnOnce(Buffer<W, Body>) -> Result<Buffer<W, Body>, std::fmt::Error>,
{
if condition {
children(self)
} else {
Ok(self)
}
}
/// Conditionally apply some children to an element depending on an optional
///
/// ```rust
/// let value: Option<u8> = Some(42);
/// let html = another_html_builder::Buffer::default()
/// .optional(value, |buf, answer| {
/// buf.node("p")
/// .content(|buf| buf.text("Answer: ").raw(answer))
/// })
/// .into_inner();
/// assert_eq!(html, "<p>Answer: 42</p>");
/// ```
pub fn optional<V, F>(self, value: Option<V>, children: F) -> Buffer<W, Body<'a>>
where
F: FnOnce(Buffer<W, Body>, V) -> Buffer<W, Body>,
{
if let Some(inner) = value {
children(self, inner)
} else {
self
}
}
pub fn try_optional<V, F>(
self,
value: Option<V>,
children: F,
) -> Result<Buffer<W, Body<'a>>, std::fmt::Error>
where
F: FnOnce(Buffer<W, Body>, V) -> Result<Buffer<W, Body>, std::fmt::Error>,
{
if let Some(inner) = value {
children(self, inner)
} else {
Ok(self)
}
}
/// Starts a new node in the buffer
///
/// After calling this function, the buffer will only allow to add attributes,
/// close the current node or add content to the node.
///
/// ```rust
/// let html = another_html_builder::Buffer::default()
/// .node("p")
/// .attr(("foo", "bar"))
/// .close()
/// .into_inner();
/// assert_eq!(html, "<p foo=\"bar\" />");
/// ```
///
/// ```rust
/// let html = another_html_builder::Buffer::default()
/// .node("p")
/// .content(|buf| buf.text("hello"))
/// .into_inner();
/// assert_eq!(html, "<p>hello</p>");
/// ```
pub fn node(mut self, tag: &'a str) -> Buffer<W, Element<'a>> {
write!(&mut self.inner, "<{tag}").unwrap();
Buffer {
inner: self.inner,
current: Element {
name: tag,
parent: self.current,
},
}
}
pub fn try_node(mut self, tag: &'a str) -> Result<Buffer<W, Element<'a>>, std::fmt::Error> {
write!(&mut self.inner, "<{tag}")?;
Ok(Buffer {
inner: self.inner,
current: Element {
name: tag,
parent: self.current,
},
})
}
/// Appends some raw content implementing [Display](std::fmt::Display)
///
/// This will not escape the provided value.
pub fn raw<V: std::fmt::Display>(mut self, value: V) -> Self {
write!(&mut self.inner, "{value}").unwrap();
self
}
pub fn try_raw<V: std::fmt::Display>(mut self, value: V) -> Result<Self, std::fmt::Error> {
write!(&mut self.inner, "{value}")?;
Ok(self)
}
/// Appends some text and escape it.
///
/// ```rust
/// let html = another_html_builder::Buffer::new()
/// .node("p")
/// .content(|b| b.text("asd\"weiofew!/<>"))
/// .into_inner();
/// assert_eq!(html, "<p>asd"weiofew!/<></p>");
/// ```
pub fn text(mut self, content: &str) -> Self {
escape_content(&mut self.inner, content).unwrap();
self
}
pub fn try_text(mut self, content: &str) -> Result<Self, std::fmt::Error> {
escape_content(&mut self.inner, content)?;
Ok(self)
}
}
impl<'a, W: std::fmt::Write> Buffer<W, Element<'a>> {
/// Appends an attribute to the current node.
///
/// For more information about how to extend attributes, take a look at the [Attribute] trait.
///
/// ```rust
/// let html = another_html_builder::Buffer::new()
/// .node("p")
/// .attr("single")
/// .attr(("hello", "world"))
/// .attr(("number", 42))
/// .attr(Some(("foo", "bar")))
/// .attr(None::<(&str, &str)>)
/// .attr(Some("here"))
/// .attr(None::<&str>)
/// .close()
/// .into_inner();
/// assert_eq!(
/// html,
/// "<p single hello=\"world\" number=\"42\" foo=\"bar\" here />"
/// );
/// ```
pub fn attr<T>(mut self, attr: T) -> Self
where
Attribute<T>: std::fmt::Display,
{
write!(&mut self.inner, "{}", Attribute(attr)).unwrap();
self
}
#[inline]
pub fn try_attr<T>(mut self, attr: T) -> Result<Self, std::fmt::Error>
where
Attribute<T>: std::fmt::Display,
{
write!(&mut self.inner, "{}", Attribute(attr))?;
Ok(self)
}
/// Conditionally appends some attributes
///
/// ```rust
/// let html = another_html_builder::Buffer::new()
/// .node("p")
/// .cond_attr(true, ("foo", "bar"))
/// .cond_attr(false, ("foo", "baz"))
/// .cond_attr(true, "here")
/// .cond_attr(false, "not-here")
/// .close()
/// .into_inner();
/// assert_eq!(html, "<p foo=\"bar\" here />");
/// ```
#[inline]
pub fn cond_attr<T>(self, condition: bool, attr: T) -> Self
where
Attribute<T>: std::fmt::Display,
{
if condition {
self.attr(attr)
} else {
self
}
}
#[inline]
pub fn try_cond_attr<T>(self, condition: bool, attr: T) -> Result<Self, std::fmt::Error>
where
Attribute<T>: std::fmt::Display,
{
if condition {
self.try_attr(attr)
} else {
Ok(self)
}
}
/// Closes the current node without providing any content
///
/// ```rust
/// let html = another_html_builder::Buffer::new()
/// .node("p")
/// .close()
/// .into_inner();
/// assert_eq!(html, "<p />");
/// ```
pub fn close(mut self) -> Buffer<W, Body<'a>> {
self.inner.write_str(" />").unwrap();
Buffer {
inner: self.inner,
current: self.current.parent,
}
}
pub fn try_close(mut self) -> Result<Buffer<W, Body<'a>>, std::fmt::Error> {
self.inner.write_str(" />")?;
Ok(Buffer {
inner: self.inner,
current: self.current.parent,
})
}
/// Closes the current node and start writing it's content
///
/// When returning the inner callback, the closing element will be written to the buffer
///
/// ```rust
/// let html = another_html_builder::Buffer::new()
/// .node("div")
/// .content(|buf| buf.node("p").close())
/// .into_inner();
/// assert_eq!(html, "<div><p /></div>");
/// ```
pub fn content<F>(mut self, children: F) -> Buffer<W, Body<'a>>
where
F: FnOnce(Buffer<W, Body>) -> Buffer<W, Body>,
{
self.inner.write_char('>').unwrap();
let child_buffer = Buffer {
inner: self.inner,
current: Body::Element {
name: self.current.name,
parent: Box::new(self.current.parent),
},
};
let Buffer { mut inner, current } = children(child_buffer);
match current {
Body::Element { name, parent } => {
inner.write_str("</").unwrap();
inner.write_str(name).unwrap();
inner.write_char('>').unwrap();
Buffer {
inner,
current: *parent,
}
}
// This should never happen
Body::Root => Buffer {
inner,
current: Body::Root,
},
}
}
pub fn try_content<F>(mut self, children: F) -> Result<Buffer<W, Body<'a>>, std::fmt::Error>
where
F: FnOnce(Buffer<W, Body>) -> Result<Buffer<W, Body>, std::fmt::Error>,
{
self.inner.write_char('>')?;
let child_buffer = Buffer {
inner: self.inner,
current: Body::Element {
name: self.current.name,
parent: Box::new(self.current.parent),
},
};
let Buffer { mut inner, current } = children(child_buffer)?;
match current {
Body::Element { name, parent } => {
inner.write_str("</")?;
inner.write_str(name)?;
inner.write_char('>')?;
Ok(Buffer {
inner,
current: *parent,
})
}
// This should never happen
Body::Root => Ok(Buffer {
inner,
current: Body::Root,
}),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test_case::test_case("hello world", "hello world"; "without character to escape")]
#[test_case::test_case("a\"b", "a\\\"b"; "with special in the middle")]
#[test_case::test_case("\"a", "\\\"a"; "with special at the beginning")]
#[test_case::test_case("a\"", "a\\\""; "with special at the end")]
fn escaping_attribute(input: &str, expected: &str) {
let mut buf = String::new();
super::escape_attr(&mut buf, input).unwrap();
assert_eq!(buf, expected);
let mut buf = String::new();
#[allow(deprecated, reason = "for testing purpose")]
super::write_escaped_attribute_str(&mut buf, input).unwrap();
assert_eq!(buf, expected);
}
#[test_case::test_case("hello world", "hello world"; "without character to escape")]
#[test_case::test_case("a\"b", "a"b"; "with special in the middle")]
#[test_case::test_case("\"a", ""a"; "with special at the beginning")]
#[test_case::test_case("a\"", "a""; "with special at the end")]
fn escaping_content(input: &str, expected: &str) {
let mut buf = String::new();
super::escape_content(&mut buf, input).unwrap();
assert_eq!(buf, expected);
let mut buf = String::new();
#[allow(deprecated, reason = "for testing purpose")]
super::write_escaped_content_str(&mut buf, input).unwrap();
assert_eq!(buf, expected);
}
#[test]
fn should_return_inner_value() {
let buf = Buffer::new().node("a").content(|buf| buf);
assert_eq!(buf.inner(), "<a></a>");
}
#[test]
fn should_give_node_path() {
let buf = Buffer::new();
assert_eq!(buf.current.path(), "$");
let _buf = buf.node("a").content(|buf| {
assert_eq!(buf.current.path(), "$ > a");
buf
});
}
#[test]
fn should_rollback_after_content() {
let buffer = Buffer::new().node("a").content(|buf| buf);
assert!(
matches!(buffer.current, Body::Root),
"found {:?}",
buffer.current
);
}
#[test]
fn simple_html() {
let html = Buffer::new()
.doctype()
.node("html")
.attr(("lang", "en"))
.content(|buf| {
buf.node("head")
.content(|buf| {
let buf = buf.node("meta").attr(("charset", "utf-8")).close();
buf.node("meta")
.attr(("name", "viewport"))
.attr(("content", "width=device-width, initial-scale=1"))
.close()
})
.node("body")
.close()
})
.into_inner();
assert_eq!(
html,
"<!DOCTYPE html><html lang=\"en\"><head><meta charset=\"utf-8\" /><meta name=\"viewport\" content=\"width=device-width, initial-scale=1\" /></head><body /></html>"
);
}
#[test]
fn with_special_characters_in_attributes() {
let html = Buffer::new()
.node("a")
.attr(("title", "Let's add a quote \" like this"))
.attr(("href", "http://example.com?whatever=here"))
.content(|b| b.text("Click me!"))
.into_inner();
assert_eq!(
html,
"<a title=\"Let's add a quote \\\" like this\" href=\"http://example.com?whatever=here\">Click me!</a>"
);
}
#[test]
fn with_special_characters_in_content() {
let html = Buffer::new()
.node("p")
.content(|b| b.text("asd\"weiofew!/<>"))
.into_inner();
assert_eq!(html, "<p>asd"weiofew!/<></p>");
}
#[test]
fn with_optional_attributes() {
let html = Buffer::new()
.node("p")
.attr(Some(("foo", "bar")))
.attr(None::<(&str, &str)>)
.attr(Some("here"))
.attr(None::<&str>)
.close()
.into_inner();
assert_eq!(html, "<p foo=\"bar\" here />");
}
#[test]
fn with_attributes() {
let html = Buffer::new()
.node("p")
.attr(("foo", "bar"))
.attr(("bool", true))
.attr(("u8", 42u8))
.attr(("i8", -1i8))
.close()
.into_inner();
assert_eq!(html, "<p foo=\"bar\" bool=\"true\" u8=\"42\" i8=\"-1\" />");
}
#[test]
fn with_conditional_attributes() {
let html = Buffer::new()
.node("p")
.cond_attr(true, ("foo", "bar"))
.cond_attr(false, ("foo", "baz"))
.cond_attr(true, "here")
.cond_attr(false, "not-here")
.close()
.into_inner();
assert_eq!(html, "<p foo=\"bar\" here />");
}
#[test]
fn with_conditional_content() {
let notification = false;
let connected = true;
let html = Buffer::new()
.node("div")
.content(|buf| {
buf.cond(notification, |buf| {
buf.node("p")
.content(|buf| buf.text("You have a notification"))
})
.cond(connected, |buf| buf.text("Welcome!"))
})
.into_inner();
assert_eq!(html, "<div>Welcome!</div>");
}
#[test]
fn with_optional_content() {
let error = Some("This is an error");
let html = Buffer::new()
.node("div")
.content(|buf| buf.optional(error, |buf, msg| buf.text(msg)))
.into_inner();
assert_eq!(html, "<div>This is an error</div>");
}
}