Expand description
Bounded format-neutral raw scene, attachment, and primitive evidence.
Normalized mesh assets are not source-presence authority: a loader can discard source primitive modes it does not normalize. This contract keeps definition-side primitive rows separate from node attachments, so a later consumer must make any attachment-by-primitive join under its own budget.
Structs§
- RawMesh
Primitive RowV1 - One raw mesh primitive, independent of node attachment rows.
- RawMesh
Primitive Rows V1 - Coverage-qualified raw mesh primitive declarations.
- RawNode
Mesh Attachment RowV1 - One raw node-to-mesh declaration.
- RawNode
Mesh Attachment Rows V1 - Coverage-qualified raw node-to-mesh declarations.
- RawScene
Attachment Inventory V1 - Bounded same-load raw scene/node-mesh/primitive inventory.
- RawScene
Root RowV1 - One source scene and its declared roots in authored order.
- RawScene
Root Rows V1 - Coverage-qualified source scenes.
- RawSource
Skeleton Evidence V1 - Same-load source-skeleton evidence carried beside raw rows.
Enums§
- RawPrimitive
Topology V1 - Raw primitive topology, including modes normalized mesh assets can omit.
- RawScene
Attachment Coverage V1 - Whether a source-order row set is exhaustive.
- RawScene
Attachment Inventory Error - Invalid raw scene/attachment inventory.
Constants§
- RAW_
SCENE_ ATTACHMENT_ INVENTORY_ V1_ ID - Semantic identity of the raw scene/attachment inventory V1 contract.
- RAW_
SCENE_ ATTACHMENT_ INVENTORY_ V1_ MAX_ ROWS - Maximum aggregate rows retained by one V1 inventory.
- RAW_
SCENE_ ATTACHMENT_ INVENTORY_ V1_ MAX_ TEXT_ BYTES - Maximum aggregate UTF-8 bytes retained by one V1 inventory.