Skip to main content

Module static_bake

Module static_bake 

Source
Expand description

Canonical baking of static mesh node transforms into vertex data.

The operation is deliberately narrow: it produces a static-only scene with identity node transforms. Animations, skins, reflections, malformed primitive data, and ill-conditioned transforms are rejected rather than being silently rewritten with different semantics.

Structs§

StaticMeshBake
Result of bake_static_mesh_transforms.
StaticMeshBakeEvidence
Machine-readable evidence emitted by a static mesh bake.
StaticMeshBakeInstanceEvidence
Evidence for one input mesh-node attachment.

Enums§

StaticMeshBakeError
Rejection reason returned by bake_static_mesh_transforms.

Functions§

bake_static_mesh_transforms
Bake accumulated rest/world transforms into static mesh positions and normals.