Expand description
Canonical baking of static mesh node transforms into vertex data.
The operation is deliberately narrow: it produces a static-only scene with identity node transforms. Animations, skins, reflections, malformed primitive data, and ill-conditioned transforms are rejected rather than being silently rewritten with different semantics.
Structs§
- Static
Mesh Bake - Result of
bake_static_mesh_transforms. - Static
Mesh Bake Evidence - Machine-readable evidence emitted by a static mesh bake.
- Static
Mesh Bake Instance Evidence - Evidence for one input mesh-node attachment.
Enums§
- Static
Mesh Bake Error - Rejection reason returned by
bake_static_mesh_transforms.
Functions§
- bake_
static_ mesh_ transforms - Bake accumulated rest/world transforms into static mesh positions and normals.