pub struct Animation {
pub running: bool,
/* private fields */
}Expand description
This structure contains information about Animation progress with time. It does not contain any frames, making it possible to reuse those frames in multiple animations belonging to the same graphic. Also the same animation structure can be reused by multiple graphics with different frames making them appear as if they are running in sync.
Fields§
§running: boolImplementations§
source§impl Animation
impl Animation
sourcepub fn new(
running: bool,
looping: bool,
ordering: Vec<(usize, Timestamp)>,
start_time: Timestamp,
) -> Animation
pub fn new( running: bool, looping: bool, ordering: Vec<(usize, Timestamp)>, start_time: Timestamp, ) -> Animation
This method creates a new Animation instance. One can decide whether it should be running immediately or only after defined moment in time. One can also decide if it should run only once, or start over again and again.
Examples found in repository?
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fn build_graphic(cols: usize, rows: usize) -> (Graphic, usize) {
let start_frame = 0;
let mut library = HashMap::with_capacity(2);
library.insert(
start_frame,
vec![
Glyph::new(
'\u{2580}',
animaterm::Color::new_8bit(0, 5, 0),
animaterm::Color::new_8bit(0, 0, 5),
false,
true,
false,
false,
false,
false,
false,
false,
false,
false,
);
rows * cols
],
);
let mut animations = HashMap::new();
animations.insert(
0,
Animation::new(
false,
true,
vec![(1, Timestamp::new(0, 500)), (0, Timestamp::new(0, 500))],
Timestamp::now(),
),
);
let mut gr = Graphic::new(cols, rows, start_frame, library, Some(animations));
let pid = gr
.add_to_library(vec![
Glyph::new(
'\u{2580}',
animaterm::Color::new_truecolor(0, 255, 255),
animaterm::Color::new_truecolor(0, 0, 255),
false,
true,
false,
false,
false,
false,
false,
false,
false,
false,
);
rows * cols
])
.unwrap();
(gr, pid)
}More examples
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fn main() {
let mut mgr = Manager::new(true, None, None, None, None, None);
let mut library = HashMap::with_capacity(2);
let cols = 10;
let rows = 5;
let start_frame = 0;
let glyph_1 = Glyph::new(
'\u{2580}',
Color::new_8bit(0, 0, 5),
Color::new_8bit(5, 5, 0),
false,
true,
false,
false,
false,
false,
false,
false,
false,
false,
);
let glyph_2 = Glyph::new(
'\u{258C}',
Color::new_truecolor(255, 255, 255),
Color::new_truecolor(255, 0, 0),
false,
true,
false,
false,
false,
false,
false,
false,
false,
false,
);
library.insert(start_frame, vec![glyph_1; rows * cols]);
library.insert(start_frame + 1, vec![glyph_2; rows * cols]);
let ordering = vec![
(start_frame, Timestamp::new(0, 500)),
(start_frame + 1, Timestamp::new(0, 500)),
];
let running = false;
let looping = true;
let start_time = Timestamp::now();
let animation = Animation::new(running, looping, ordering, start_time);
let mut animations = HashMap::new();
let anim_id = 0;
animations.insert(anim_id, animation);
let mut gr = Graphic::new(cols, rows, start_frame, library, Some(animations));
let fast_ordering = vec![
(start_frame, Timestamp::new(0, 200)),
(start_frame + 1, Timestamp::new(0, 200)),
];
let mut fast_anim_id = anim_id;
if let Some(id) = gr.add_animation(Animation::new(running, looping, fast_ordering, start_time))
{
fast_anim_id = id;
};
let layer = 0;
let offset = (15, 5);
let graphic_id = mgr.add_graphic(gr, layer, offset).unwrap();
let screen_size = mgr.screen_size();
let title = "Navigation help".to_string();
let text = "Press 0 to set current frame to 0\n Press 1 to set current frame to 1\n Press a|Shift+a|Ctrl+a start anim \n Press s or Shift+s stop animation\n\n Press q or Shift+q to quit\n".to_string();
let mbox = message_box(Some(title), text, Glyph::default(), 80, 17);
let mbid = mgr
.add_graphic(mbox, 1, (1, screen_size.1 as isize - 8))
.unwrap();
mgr.set_graphic(mbid, 0, true);
let var_ordering = vec![
(start_frame, Timestamp::new(0, 400)),
(start_frame + 1, Timestamp::new(0, 400)),
(start_frame, Timestamp::new(0, 300)),
(start_frame + 1, Timestamp::new(0, 300)),
(start_frame, Timestamp::new(0, 200)),
(start_frame + 1, Timestamp::new(0, 200)),
(start_frame, Timestamp::new(0, 100)),
(start_frame + 1, Timestamp::new(0, 100)),
(start_frame, Timestamp::new(0, 200)),
(start_frame + 1, Timestamp::new(0, 200)),
(start_frame, Timestamp::new(0, 300)),
(start_frame + 1, Timestamp::new(0, 300)),
];
// let mut all_results_read = false;
// while !all_results_read {
// let result = mgr.read_result();
// match result {
// Ok(AnimOk::AllResultsRead) => all_results_read = true,
// _ => continue,
// }
// }
mgr.add_animation(
graphic_id,
Animation::new(false, true, var_ordering, Timestamp::now()),
);
let mut var_anim_id = 0;
if let Ok(AnimOk::AnimationAdded(anim_id)) = mgr.read_result() {
var_anim_id = anim_id;
}
let mut keep_running = true;
while keep_running {
if let Some(key) = mgr.read_key() {
match key {
Key::Zero => mgr.set_graphic(graphic_id, start_frame, true),
Key::One => mgr.set_graphic(graphic_id, start_frame + 1, true),
Key::A => mgr.start_animation(graphic_id, anim_id),
Key::ShiftA => mgr.start_animation(graphic_id, fast_anim_id),
Key::P => mgr.pause_animation(graphic_id),
Key::CtrlP => mgr.pause_animation(graphic_id),
Key::ShiftP => mgr.pause_animation_on_frame(graphic_id, start_frame),
Key::CtrlA => mgr.start_animation(graphic_id, var_anim_id),
Key::S | Key::ShiftS => mgr.stop_animation(graphic_id),
Key::Q | Key::ShiftQ => {
keep_running = false;
}
_ => continue,
}
}
}
mgr.terminate();
}sourcepub fn start(&mut self, t: Timestamp)
pub fn start(&mut self, t: Timestamp)
This method is used to start an Animation if it is not already running.
sourcepub fn restart(&mut self, t: Timestamp)
pub fn restart(&mut self, t: Timestamp)
Use this method to start an Animation from beginning frame.
sourcepub fn freeze(&mut self, t: Timestamp)
pub fn freeze(&mut self, t: Timestamp)
Prevent an Animation from switching to the next frame for given amount of time.
sourcepub fn pause_on_frame(&mut self, frame_id: usize)
pub fn pause_on_frame(&mut self, frame_id: usize)
Pause an Animation when given frame is being displayed.