animate_core/tween/
alternate.rs1use crate::{Alternate, Animate, TweenAnim, Tween, FRAME_TIME, IS_ANIMATING};
2use std::sync::atomic::Ordering;
3
4impl<T, E, I> Animate for Tween<T, E, I, Alternate>
5where
6 T: TweenAnim + PartialEq + Default,
7 E: Fn(f64) -> f64,
8 I: Fn(&T, &T, f64) -> T,
9{
10 type Value = T;
11
12 fn update(&mut self) {
13 if self.state.pending {
14 self.state.start = std::mem::take(&mut self.state.current);
15 self.state.pending = false;
16 }
17
18 if let Some(start_t) = self.state.started_at {
19 if self.state.duration > 0.0 {
20 let now = FRAME_TIME.load(Ordering::Relaxed);
21 let elapsed = now.saturating_sub(start_t) as f64;
22 let cycle = (elapsed / self.state.duration) as u64;
23 let t_raw = (elapsed % self.state.duration) / self.state.duration;
24 let t = if cycle % 2 == 0 { t_raw } else { 1.0 - t_raw };
25
26 self.state.current =
27 (self.state.interp)(&self.state.start, &self.state.target, (self.state.easing)(t));
28 }
29 IS_ANIMATING.store(true, Ordering::Relaxed);
30 }
31 }
32
33 fn get(&self) -> &T {
34 &self.state.current
35 }
36
37 fn set(&mut self, target: T) {
38 let now = FRAME_TIME.load(Ordering::Relaxed);
39
40 self.state.target = target;
41 self.state.started_at = Some(now);
42 self.state.pending = true;
43 }
44
45 fn target(&self) -> &T {
46 &self.state.target
47 }
48}